Player Matchup

Ymir
Ymir
Hayruki
Ymir
Level 48
God Stats
5W - 1L
1,834 SR
Queue Stats
28W - 23L
1,309 Elo+
Solo
Kuzenbo
Kuzenbo
Ir1shCaveman
Kuzenbo
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
367W - 314L
1,475 Elo+
Party 1
Zeus
Zeus
Nepatriot024
Zeus
Level 99
God Stats
31W - 13L
1,635 SR
Queue Stats
487W - 387L
1,511 Elo+
Party 1
Team Averages
Level 101
1,656 SR
1,432 Elo+

VS

Team Averages
Level 49
1,487 SR
1,336 Elo+
Geb
Geb
Brokenmops
Geb
Level 66
God Stats
5W - 4L
1,511 SR
Queue Stats
33W - 31L
1,403 Elo+
Solo
Bastet
Bastet
Link game4969
Bastet
Level 33
God Stats
31W - 28L
1,485 SR
Queue Stats
122W - 167L
1,266 Elo+
Solo
Baron Samedi
Baron Samedi
jonafelcool
Baron Samedi
Level 48
God Stats
16W - 24L
1,465 SR
Queue Stats
49W - 74L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Hayruki
Ymir
9
1 / 2 / 8
6,670
667
3,137
7,562
2,744
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Ir1shCaveman
Kuzenbo
12
6 / 0 / 6
8,524
852
5,323
9,474
10,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
5 / 0 / 5
7,665
767
10,912
3,810
1,206
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
6,602
660
3,320
9,572
11,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

9
1 / 4 / 1
6,123
612
4,254
8,325
3,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
jonafelcool
Baron Samedi
10
1 / 4 / 0
6,191
619
6,711
6,615
3,176
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
2
2
Deaths
12
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Ymir
Hayruki
Ymir
1
2
8
2.5
W
Kuzenbo
Ir1shCaveman
Kuzenbo
6
0
6
9
L
1
4
1
0.38
W
5
0
5
7.5
L
Baron Samedi
jonafelcool
Baron Samedi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,372
Damage
14,285
20,846
Taken
24,512
14,128
Mitigated
17,808
4,605
Healing
4,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,320
281
243
1,189
9,572
11,602
0
7,340
2,232
13,758
0
W
Ymir
Hayruki
Ymir
3,137
0
119
785
7,562
2,744
94
5,137
2,425
9,742
0
W
Kuzenbo
Ir1shCaveman
Kuzenbo
5,323
1,813
0
2,108
9,474
10,178
102
3,249
6,225
14,995
0
L
4,254
1,344
0
867
8,325
3,030
0
6,567
1,758
0
17,284
W
10,912
2,342
0
1,593
3,810
1,206
635
1,916
1,894
38,247
0
L
Baron Samedi
jonafelcool
Baron Samedi
6,711
185
1,041
888
6,615
3,176
0
5,786
829
22,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,859
Gold Earned
18,916
130
Minions Killed
87
6
Camps Cleared
4
514,439
Distance Traveled
555,843
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,602
660
22
2
2
185,895
0
W
Ymir
6,670
667
21
2
0
157,116
2
W
Kuzenbo
8,524
852
32
3
1
174,333
0
L
Bastet
6,123
612
23
2
1
196,003
1
W
Zeus
7,665
767
77
8
5
182,990
1
L
Baron Samedi
6,191
619
42
4
1
173,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role