Player Matchup

Artemis
Artemis
Silver III
 
Artemis
Silver III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
Diirrtyy
Bacchus
Gold V
Level 86
God Stats
15W - 13L
1,504 SR
Queue Stats
176W - 174L
1,259 MMR
Solo
Mulan
Mulan
Silver I
RagingAdolesence
Mulan
Silver I
Level 139
God Stats
3W - 4L
1,545 SR
Queue Stats
325W - 328L
1,288 MMR
Solo
Ra
Ra
Gold V
Rasioz
Ra
Gold V
Level 118
God Stats
9W - 7L
1,684 SR
Queue Stats
237W - 230L
1,466 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
dopetim
Tsukuyomi
Silver I
Level 156
God Stats
2W - 1L
1,625 SR
Queue Stats
33W - 41L
1,434 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,572 SR
1,389 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,501 SR
1,389 MMR
Tiamat
Tiamat
Gold III
Creoooo
Tiamat
Gold III
Level 91
God Stats
11W - 5L
1,644 SR
Queue Stats
158W - 150L
1,569 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
LLAMASCG
Baron Samedi
Gold IV
Level 145
God Stats
1W - 0L
1,568 SR
Queue Stats
26W - 25L
1,535 MMR
Solo
Sylvanus
Sylvanus
Silver I
PleaseF7
Sylvanus
Silver I
Level 127
God Stats
1W - 4L
1,112 SR
Queue Stats
178W - 183L
1,131 MMR
Party 1
Nemesis
Nemesis
Gold III
Revibal
Nemesis
Gold III
Level 159
God Stats
126W - 110L
1,580 SR
Queue Stats
253W - 250L
1,558 MMR
Solo
Danzaburou
Danzaburou
Silver II
Voopzie
Danzaburou
Silver II
Level 123
God Stats
53W - 46L
1,599 SR
Queue Stats
537W - 551L
1,152 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
0 / 12 / 4
8,633
375
7,973
20,751
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Diirrtyy
Bacchus
14
3 / 5 / 4
9,425
410
9,582
18,553
21,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 7 / 0
9,374
408
8,684
27,116
22,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ra
16
2 / 3 / 2
10,252
446
8,498
7,552
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
dopetim
Tsukuyomi
18
4 / 7 / 2
11,831
514
13,777
18,720
6,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
AgniOdinArtio

VS

Bans
Morgan Le FayAthenaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Creoooo
Tiamat
20
8 / 0 / 5
15,340
667
14,769
11,806
10,758
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
LLAMASCG
Baron Samedi
19
3 / 0 / 11
13,524
588
15,689
12,855
13,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
PleaseF7
Sylvanus
18
1 / 5 / 20
13,449
585
6,522
25,434
31,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Revibal
Nemesis
20
6 / 1 / 7
14,603
635
8,922
18,437
7,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Danzaburou
Voopzie
Danzaburou
20
16 / 3 / 5
16,046
698
28,960
23,727
11,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
82
9
Kills
34
34
Deaths
9
12
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
12
4
0.17
W
Tiamat
Creoooo
Tiamat
8
0
5
10.5
L
Bacchus
Diirrtyy
Bacchus
3
5
4
1
W
Baron Samedi
LLAMASCG
Baron Samedi
3
0
11
8.5
W
Sylvanus
PleaseF7
Sylvanus
1
5
20
2.2
L
0
7
0
0
L
Ra
2
3
2
1
W
Nemesis
Revibal
Nemesis
6
1
7
9.5
W
Danzaburou
Voopzie
Danzaburou
16
3
5
6.17
L
Tsukuyomi
dopetim
Tsukuyomi
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,514
Damage
74,862
92,692
Taken
92,259
57,134
Mitigated
75,950
15,291
Healing
53,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
7,973
3,512
0
4,029
20,751
3,724
0
5,842
14,752
0
53,691
W
Tiamat
Creoooo
Tiamat
14,769
1,620
0
6,433
11,806
10,758
5,314
3,212
8,361
138,492
0
L
Bacchus
Diirrtyy
Bacchus
9,582
907
0
2,844
18,553
21,698
0
6,068
12,077
35,990
0
W
Baron Samedi
LLAMASCG
Baron Samedi
15,689
2,204
1,831
7,921
12,855
13,841
384
1,399
10,915
73,702
0
W
Sylvanus
PleaseF7
Sylvanus
6,522
1,792
5,553
9,323
25,434
31,452
1,063
7,815
17,269
30,445
0
L
8,684
722
0
6,911
27,116
22,999
0
11,866
13,975
3,614
54,115
L
Ra
8,498
186
74
946
7,552
2,445
0
2,752
4,515
76,204
0
W
Nemesis
Revibal
Nemesis
8,922
4,794
0
9,068
18,437
7,950
1,953
3,736
14,504
0
130,813
W
Danzaburou
Voopzie
Danzaburou
28,960
18,566
0
13,555
23,727
11,949
7,430
4,952
18,508
0
135,533
L
Tsukuyomi
dopetim
Tsukuyomi
13,777
3,707
0
487
18,720
6,268
0
7,689
10,393
0
75,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,515
Gold Earned
72,962
560
Minions Killed
730
0
Camps Cleared
0
2,065,413
Distance Traveled
2,135,626
12
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,633
375
90
4
0
355,269
0
W
Tiamat
15,340
667
216
9
0
432,172
8
L
Bacchus
9,425
410
34
1
0
465,288
1
W
Baron Samedi
13,524
588
134
6
0
406,968
3
W
Sylvanus
13,449
585
40
2
0
391,913
1
L
Mulan
9,374
408
133
6
0
395,521
4
L
Ra
10,252
446
168
7
0
432,894
5
W
Nemesis
14,603
635
189
8
0
506,354
5
W
Danzaburou
16,046
698
151
7
0
398,219
8
L
Tsukuyomi
11,831
514
135
6
0
416,441
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role