Player Matchup

Fenrir
Fenrir
Godwears350s
Fenrir
Level 28
God Stats
2W - 7L
1,255 SR
Queue Stats
83W - 81L
1,412 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KangMerk187
Ah Muzen Cab
Level 25
God Stats
11W - 12L
1,482 SR
Queue Stats
13W - 18L
1,350 Elo+
Solo
Persephone
Persephone
PHKY890
Persephone
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,094 Elo+
Solo
Charybdis
Charybdis
Uhgh
Charybdis
Level 25
God Stats
1W - 2L
1,199 SR
Queue Stats
37W - 34L
1,499 Elo+
Solo
Bellona
Bellona
xLost28
Bellona
Level 16
God Stats
3W - 3L
1,573 SR
Queue Stats
17W - 13L
1,401 Elo+
Solo
Team Averages
Level 20
1,402 SR
1,351 Elo+

VS

Team Averages
Level 13
1,505 SR
1,326 Elo+
Fenrir
Fenrir
Fermangamer
Fenrir
Level 4
God Stats
5W - 2L
1,749 SR
Queue Stats
7W - 8L
1,397 Elo+
Party 1
Izanami
Izanami
FreemanC346
Izanami
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 26L
1,303 Elo+
Party 2
Amaterasu
Amaterasu
GayishJew1400
Amaterasu
Level 14
God Stats
14W - 5L
1,394 SR
Queue Stats
94W - 84L
1,337 Elo+
Party 2
Thoth
Thoth
Helsinki_Towers
Thoth
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,335 Elo+
Party 1
Ymir
Ymir
bombon-encogido8
Ymir
Level 15
God Stats
6W - 9L
1,380 SR
Queue Stats
9W - 16L
1,259 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
9 / 7 / 6
11,709
532
15,363
20,680
9,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
KangMerk187
Ah Muzen Cab
17
6 / 7 / 5
12,207
555
12,951
16,951
6,661
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Persephone
PHKY890
Persephone
12
1 / 11 / 5
8,843
402
7,367
17,164
5,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Uhgh
Charybdis
19
4 / 5 / 1
11,568
526
13,691
16,575
7,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
xLost28
Bellona
17
1 / 6 / 2
10,459
475
9,350
18,999
13,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
7 / 4 / 9
11,614
528
10,758
15,167
6,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
FreemanC346
Izanami
20
17 / 2 / 5
13,257
603
23,759
14,250
6,061
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
GayishJew1400
Amaterasu
19
6 / 0 / 8
11,795
536
12,521
17,407
18,768
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
7 / 7 / 4
11,529
524
11,380
14,662
4,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 8 / 3
8,664
394
4,279
19,420
16,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
66
21
Kills
37
36
Deaths
21
19
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
4
9
2.88
W
Izanami
FreemanC346
Izanami
17
2
5
9.75
W
Amaterasu
GayishJew1400
Amaterasu
6
0
8
10
L
Fenrir
9
7
6
1.71
W
7
7
4
1.29
L
Ah Muzen Cab
KangMerk187
Ah Muzen Cab
6
7
5
1.21
L
Persephone
PHKY890
Persephone
1
11
5
0.32
L
Charybdis
Uhgh
Charybdis
4
5
1
0.9
W
0
8
3
0.19
L
Bellona
xLost28
Bellona
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,722
Damage
62,697
90,369
Taken
80,906
40,961
Mitigated
51,692
22,783
Healing
15,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,758
1,987
0
4,992
15,167
6,327
0
594
14,501
0
59,534
W
Izanami
FreemanC346
Izanami
23,759
20,268
0
1,879
14,250
6,061
10,619
1,766
12,300
120
97,341
W
Amaterasu
GayishJew1400
Amaterasu
12,521
4,139
0
5,646
17,407
18,768
2,065
894
16,379
0
66,217
L
Fenrir
15,363
4,286
0
4,001
20,680
9,020
0
3,454
16,970
0
66,389
W
11,380
517
0
2,598
14,662
4,462
1,421
1,388
13,222
54,859
0
L
Ah Muzen Cab
KangMerk187
Ah Muzen Cab
12,951
8,799
120
5,129
16,951
6,661
448
4,833
11,684
0
66,119
L
Persephone
PHKY890
Persephone
7,367
1,035
0
1,261
17,164
5,029
583
3,797
13,146
27,319
0
L
Charybdis
Uhgh
Charybdis
13,691
9,708
0
6,649
16,575
7,066
1,147
2,883
13,692
0
104,047
W
4,279
164
0
499
19,420
16,074
107
2,088
17,137
25,623
0
L
Bellona
xLost28
Bellona
9,350
3,140
0
5,623
18,999
13,185
2,800
458
18,513
0
67,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,786
Gold Earned
56,859
530
Minions Killed
528
0
Camps Cleared
0
1,884,131
Distance Traveled
1,973,885
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,614
528
89
4
0
455,607
0
W
Izanami
13,257
603
161
7
0
394,042
0
W
Amaterasu
11,795
536
118
5
0
448,211
1
L
Fenrir
11,709
532
98
4
0
401,586
0
W
Thoth
11,529
524
130
6
0
349,105
4
L
Ah Muzen Cab
12,207
555
106
5
0
369,740
0
L
Persephone
8,843
402
47
2
0
376,618
4
L
Charybdis
11,568
526
159
7
0
340,732
0
W
Ymir
8,664
394
30
1
0
326,920
2
L
Bellona
10,459
475
120
5
0
395,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role