Player Matchup

Fafnir
Fafnir
Bronax
Fafnir
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 27L
1,496 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Li4E4m3
Morgan Le Fay
Level 108
God Stats
2W - 1L
1,652 SR
Queue Stats
627W - 622L
1,528 Elo+
Party 1
Osiris
Osiris
MedelZ3
Osiris
Level 107
God Stats
4W - 1L
1,571 SR
Queue Stats
89W - 71L
1,595 Elo+
Solo
Artemis
Artemis
TiltProofClown
Artemis
Level 125
God Stats
2W - 0L
1,695 SR
Queue Stats
6W - 2L
1,646 Elo+
Party 2
Loki
Loki
peppillo
Loki
Level 86
God Stats
50W - 30L
1,626 SR
Queue Stats
478W - 475L
1,524 Elo+
Party 1
Team Averages
Level 112
1,609 SR
1,558 Elo+

VS

Team Averages
Level 122
1,460 SR
1,533 Elo+
Geb
Geb
 
Geb
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Bobmcbob15
Sol
Level 88
God Stats
31W - 27L
1,522 SR
Queue Stats
362W - 350L
1,555 Elo+
Solo
King Arthur
King Arthur
C4ISNEW
King Arthur
Level 109
God Stats
6W - 8L
1,426 SR
Queue Stats
85W - 82L
1,501 Elo+
Solo
Rama
Rama
MaRkxxviiii
Rama
Level 116
God Stats
2W - 3L
1,475 SR
Queue Stats
255W - 248L
1,534 Elo+
Party 3
Thanatos
Thanatos
Piki6996
Thanatos
Level 149
God Stats
1W - 1L
1,378 SR
Queue Stats
11W - 9L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bronax
Fafnir
15
1 / 0 / 10
10,148
507
3,716
12,007
14,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
Li4E4m3
Morgan Le Fay
20
4 / 1 / 4
12,270
614
14,048
12,484
5,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
MedelZ3
Osiris
17
6 / 2 / 5
11,370
569
8,747
13,210
12,763
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
1 / 1 / 8
10,854
543
10,938
9,691
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
19
14 / 1 / 4
12,737
637
15,536
11,186
5,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 3 / 1
8,921
446
4,023
12,530
9,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
1 / 3 / 0
9,873
494
8,080
11,502
3,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

King Arthur
C4ISNEW
King Arthur
15
1 / 9 / 1
9,120
456
12,305
18,555
12,744
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
1 / 4 / 1
9,758
488
3,621
12,546
3,775
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
Piki6996
Thanatos
14
1 / 7 / 2
8,448
422
7,352
15,020
4,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
26
Kills
5
5
Deaths
26
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
3
1
0.5
L
1
3
0
0.33
W
Fafnir
Bronax
Fafnir
1
0
10
6
L
King Arthur
C4ISNEW
King Arthur
1
9
1
0.17
W
Morgan Le Fay
Li4E4m3
Morgan Le Fay
4
1
4
6
L
1
4
1
0.38
W
Osiris
MedelZ3
Osiris
6
2
5
4.25
L
Thanatos
Piki6996
Thanatos
1
7
2
0.29
W
1
1
8
5
W
Loki
14
1
4
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,985
Damage
35,381
58,578
Taken
70,153
42,259
Mitigated
34,180
21,894
Healing
24,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,023
250
0
2,801
12,530
9,346
0
3,174
9,356
17,751
0
L
8,080
1,312
0
6,700
11,502
3,878
0
6,969
4,533
79,602
7,439
W
Fafnir
Bronax
Fafnir
3,716
731
0
3,403
12,007
14,685
271
3,152
8,855
13,674
0
L
King Arthur
C4ISNEW
King Arthur
12,305
1,205
0
1,645
18,555
12,744
0
4,321
14,234
10,373
50,136
W
Morgan Le Fay
Li4E4m3
Morgan Le Fay
14,048
942
153
6,221
12,484
5,954
1,232
3,181
9,303
110,312
0
L
3,621
2,757
0
4,030
12,546
3,775
0
704
11,842
0
73,925
W
Osiris
MedelZ3
Osiris
8,747
3,622
0
3,924
13,210
12,763
299
3,688
9,522
5,086
51,167
L
Thanatos
Piki6996
Thanatos
7,352
2,009
0
9,692
15,020
4,437
0
3,571
11,449
0
54,903
W
10,938
5,074
0
5,868
9,691
3,641
4,607
2,798
6,893
0
83,293
W
Loki
15,536
5,936
0
2,325
11,186
5,216
0
2,106
9,080
0
103,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,379
Gold Earned
46,120
577
Minions Killed
575
0
Camps Cleared
0
2,018,039
Distance Traveled
1,845,555
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,921
446
16
1
0
427,146
12
L
Sol
9,873
494
184
9
0
364,109
8
W
Fafnir
10,148
507
12
1
0
423,838
5
L
King Arthur
9,120
456
119
6
0
326,611
2
W
Morgan Le Fay
12,270
614
182
9
0
408,326
6
L
Rama
9,758
488
162
8
0
354,592
3
W
Osiris
11,370
569
108
5
0
383,483
2
L
Thanatos
8,448
422
94
5
0
373,097
3
W
Artemis
10,854
543
156
8
0
348,592
6
W
Loki
12,737
637
119
6
0
453,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role