Player Matchup

Sun Wukong
Sun Wukong
Descrptive
Sun Wukong
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,035 Elo+
Solo
Susano
Susano
SP33DYB0YCLIVE71
Susano
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,141 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheRomiu700
Tsukuyomi
Level 25
God Stats
2W - 8L
1,207 SR
Queue Stats
5W - 11L
1,318 Elo+
Solo
Team Averages
Level 16
1,402 SR
1,164 Elo+

VS

Team Averages
Level 73
1,678 SR
1,572 Elo+
Bastet
Bastet
J o K e I2 Zz
Bastet
Level 29
God Stats
3W - 0L
1,911 SR
Queue Stats
92W - 50L
1,558 Elo+
Party 1
Hun Batz
Hun Batz
Phantom Free
Hun Batz
Level 104
God Stats
8W - 7L
1,570 SR
Queue Stats
330W - 267L
1,503 Elo+
Party 1
Cliodhna
Cliodhna
VoltageSpartan
Cliodhna
Level 86
God Stats
1W - 0L
1,554 SR
Queue Stats
7W - 1L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Descrptive
Sun Wukong
11
1 / 7 / 1
7,694
641
3,837
13,147
7,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 6 / 2
6,602
550
532
5,651
1,427
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
TheRomiu700
Tsukuyomi
11
1 / 7 / 1
7,365
614
8,157
10,971
3,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 9
9,078
757
7,678
5,647
3,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
Phantom Free
Hun Batz
14
10 / 1 / 8
9,946
829
10,034
10,996
3,948
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cliodhna
14
5 / 1 / 13
9,233
769
5,984
6,859
2,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
50
2
Kills
20
20
Deaths
2
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Descrptive
Sun Wukong
1
7
1
0.21
W
5
0
9
9.5
W
Hun Batz
Phantom Free
Hun Batz
10
1
8
14
L
0
6
2
0.17
L
Tsukuyomi
TheRomiu700
Tsukuyomi
1
7
1
0.21
W
Cliodhna
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,526
Damage
23,696
29,769
Taken
23,502
12,677
Mitigated
9,471
2,209
Healing
10,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Descrptive
Sun Wukong
3,837
614
0
1,148
13,147
7,592
0
0
12,891
0
16,719
W
7,678
1,146
0
3,029
5,647
3,025
316
120
5,249
0
25,341
W
Hun Batz
Phantom Free
Hun Batz
10,034
3,279
498
4,713
10,996
3,948
872
414
10,298
0
52,069
L
532
168
0
67
5,651
1,427
43
0
5,492
0
3,237
L
Tsukuyomi
TheRomiu700
Tsukuyomi
8,157
1,593
0
994
10,971
3,658
0
336
10,367
0
30,983
W
Cliodhna
5,984
934
110
1,694
6,859
2,498
940
313
6,327
0
19,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,661
Gold Earned
28,257
86
Minions Killed
145
1
Camps Cleared
10
462,459
Distance Traveled
744,782
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,694
641
28
2
0
169,162
0
W
Bastet
9,078
757
33
3
2
266,239
0
W
Hun Batz
9,946
829
96
8
6
240,895
3
L
Susano
6,602
550
10
1
0
89,891
1
L
Tsukuyomi
7,365
614
48
4
1
203,406
0
W
Cliodhna
9,233
769
16
1
2
237,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role