Player Matchup

Cerberus
Cerberus
Cruddycru
Cerberus
Level 7
God Stats
2W - 1L
1,351 SR
Queue Stats
2W - 1L
1,335 Elo+
Party 2
Cliodhna
Cliodhna
GR1M_JEST3R
Cliodhna
Level 24
God Stats
1W - 1L
1,304 SR
Queue Stats
23W - 22L
1,519 Elo+
Party 2
Neith
Neith
GhostRyderZane
Neith
Level 7
God Stats
2W - 2L
1,296 SR
Queue Stats
14W - 13L
1,296 Elo+
Party 1
Ra
Ra
Paraplegic2523
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,354 Elo+
Party 1
Achilles
Achilles
Pasta king5921
Achilles
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,440 Elo+
Solo
Team Averages
Level 13
1,390 SR
1,389 Elo+

VS

Team Averages
Level 14
1,577 SR
1,340 Elo+
Nemesis
Nemesis
Chiquis2010
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,119 Elo+
Solo
Ymir
Ymir
FluuzyDuuzy
Ymir
Level 7
God Stats
4W - 4L
1,713 SR
Queue Stats
25W - 27L
1,418 Elo+
Solo
Achilles
Achilles
PMCMango
Achilles
Level 29
God Stats
26W - 13L
1,682 SR
Queue Stats
41W - 37L
1,453 Elo+
Solo
Skadi
Skadi
Zeta-dealer
Skadi
Level 27
God Stats
11W - 19L
1,490 SR
Queue Stats
126W - 160L
1,435 Elo+
Solo
Thoth
Thoth
right-bench0
Thoth
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cruddycru
Cerberus
14
3 / 4 / 1
8,734
514
3,490
8,126
5,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
GR1M_JEST3R
Cliodhna
13
5 / 5 / 2
8,891
523
6,983
10,300
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 6 / 6
8,211
483
5,510
8,979
2,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 7 / 1
8,257
486
4,197
9,354
2,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
16
8 / 2 / 2
10,525
619
11,148
13,973
10,240
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chiquis2010
Nemesis
4
0 / 3 / 1
5,133
302
30
2,054
349
14
3 / 4 / 6
8,778
516
5,231
12,595
9,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
PMCMango
Achilles
16
8 / 5 / 3
9,657
568
11,722
13,955
7,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
8 / 4 / 0
8,687
511
8,540
8,947
2,517
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
5 / 3 / 3
8,048
473
6,500
8,924
2,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
37
17
Kills
24
24
Deaths
19
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Chiquis2010
Nemesis
0
3
1
0.17
W
Cerberus
Cruddycru
Cerberus
3
4
1
0.88
L
3
4
6
1.5
W
Cliodhna
GR1M_JEST3R
Cliodhna
5
5
2
1.2
W
1
6
6
0.67
L
Achilles
PMCMango
Achilles
8
5
3
1.9
W
0
7
1
0.07
W
Achilles
8
2
2
4.5
L
8
4
0
2
L
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,328
Damage
32,023
50,732
Taken
46,475
24,538
Mitigated
22,267
9,372
Healing
6,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Chiquis2010
Nemesis
30
30
0
0
2,054
349
0
302
1,700
0
1,853
W
Cerberus
Cruddycru
Cerberus
3,490
210
0
838
8,126
5,371
665
1,427
6,647
24,471
0
L
5,231
1,076
0
1,898
12,595
9,105
116
829
11,766
35,708
0
W
Cliodhna
GR1M_JEST3R
Cliodhna
6,983
967
0
2,840
10,300
2,983
2,652
1,795
8,441
0
45,401
W
5,510
2,154
0
1,056
8,979
2,954
1,755
836
8,085
0
36,530
L
Achilles
PMCMango
Achilles
11,722
4,118
0
1,992
13,955
7,534
0
1,421
12,481
0
63,750
W
4,197
433
155
1,246
9,354
2,990
756
3,100
5,976
50,424
0
W
Achilles
11,148
5,046
0
3,237
13,973
10,240
0
4,039
9,852
0
56,336
L
8,540
4,101
0
473
8,947
2,517
0
2,511
6,436
0
44,672
L
6,500
575
0
2,205
8,924
2,762
710
2,297
6,405
36,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,618
Gold Earned
40,303
388
Minions Killed
305
0
Camps Cleared
0
1,529,168
Distance Traveled
1,238,733
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,133
302
4
0
0
81,795
0
W
Cerberus
8,734
514
43
3
0
281,362
1
L
Ymir
8,778
516
69
4
0
294,681
3
W
Cliodhna
8,891
523
80
5
0
345,576
2
W
Neith
8,211
483
72
4
0
313,762
2
L
Achilles
9,657
568
104
6
0
348,307
0
W
Ra
8,257
486
97
6
0
290,127
1
W
Achilles
10,525
619
96
6
0
298,341
3
L
Skadi
8,687
511
79
5
0
231,008
1
L
Thoth
8,048
473
49
3
0
282,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role