Player Matchup

Gilgamesh
Gilgamesh
BabyWipez
Gilgamesh
Level 48
God Stats
2W - 1L
1,333 SR
Queue Stats
102W - 60L
1,667 Elo+
Party 2
Ravana
Ravana
I_Know_Im_Good77
Ravana
Level 106
God Stats
14W - 12L
1,611 SR
Queue Stats
316W - 272L
1,660 Elo+
Party 3
Kukulkan
Kukulkan
KindredAThicky
Kukulkan
Level 8
God Stats
2W - 1L
1,765 SR
Queue Stats
12W - 3L
1,771 Elo+
Party 3
Chaac
Chaac
Seavando
Chaac
Level 124
God Stats
2W - 2L
1,465 SR
Queue Stats
419W - 367L
1,660 Elo+
Party 3
Danzaburou
Danzaburou
vFrxsty1k
Danzaburou
Level 46
God Stats
4W - 4L
1,464 SR
Queue Stats
90W - 58L
1,662 Elo+
Party 2
Team Averages
Level 66
1,528 SR
1,684 Elo+

VS

Team Averages
Level 95
1,513 SR
1,450 Elo+
Mulan
Mulan
Ch33zburgrLuvr
Mulan
Level 110
God Stats
1W - 2L
1,495 SR
Queue Stats
31W - 44L
1,441 Elo+
Party 1
Danzaburou
Danzaburou
TheCritFather
Danzaburou
Level 114
God Stats
1W - 2L
1,433 SR
Queue Stats
21W - 37L
1,377 Elo+
Party 1
Tiamat
Tiamat
Trashb0t
Tiamat
Level 123
God Stats
4W - 5L
1,486 SR
Queue Stats
44W - 66L
1,457 Elo+
Party 1
Geb
Geb
esocidae
Geb
Level 42
God Stats
4W - 5L
1,606 SR
Queue Stats
187W - 182L
1,538 Elo+
Solo
Neith
Neith
pugglemancer
Neith
Level 88
God Stats
1W - 1L
1,547 SR
Queue Stats
29W - 42L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BabyWipez
Gilgamesh
11
2 / 2 / 5
6,466
497
5,217
7,991
4,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 1 / 6
7,940
611
5,080
5,698
2,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
14
3 / 0 / 3
8,220
632
6,401
4,617
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chaac
Seavando
Chaac
14
6 / 1 / 0
8,655
666
8,419
10,765
7,223
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
vFrxsty1k
Danzaburou
13
4 / 0 / 3
7,828
602
7,678
6,510
2,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,106
470
5,364
10,759
4,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
TheCritFather
Danzaburou
10
0 / 5 / 2
6,276
483
2,405
8,229
3,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Trashb0t
Tiamat
12
4 / 2 / 0
7,443
573
4,338
6,332
3,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 2
5,956
458
2,754
13,874
8,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

10
0 / 5 / 2
5,935
457
4,395
8,207
3,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
19
Kills
4
4
Deaths
19
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BabyWipez
Gilgamesh
2
2
5
2.25
L
0
4
2
0.25
W
4
1
6
7
W
Kukulkan
3
0
3
4.5
W
Chaac
Seavando
Chaac
6
1
0
6
L
Danzaburou
TheCritFather
Danzaburou
0
5
2
0.2
L
Tiamat
Trashb0t
Tiamat
4
2
0
2
L
0
3
2
0.33
L
0
5
2
0.2
W
Danzaburou
vFrxsty1k
Danzaburou
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,795
Damage
19,256
35,581
Taken
47,401
17,969
Mitigated
23,115
13,882
Healing
11,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BabyWipez
Gilgamesh
5,217
1,544
0
1,316
7,991
4,015
0
2,141
5,694
0
25,514
L
5,364
1,129
0
4,044
10,759
4,224
0
1,218
9,541
0
34,252
W
5,080
1,086
0
2,596
5,698
2,721
244
1,015
4,596
0
45,899
W
Kukulkan
6,401
321
0
1,110
4,617
1,726
586
2,063
2,380
53,764
0
W
Chaac
Seavando
Chaac
8,419
2,106
0
4,201
10,765
7,223
0
174
10,551
3,788
56,247
L
Danzaburou
TheCritFather
Danzaburou
2,405
487
0
1,149
8,229
3,472
0
1,297
6,932
0
29,367
L
Tiamat
Trashb0t
Tiamat
4,338
158
0
1,622
6,332
3,275
0
2,742
3,590
29,262
0
L
2,754
752
0
2,668
13,874
8,979
0
1,075
12,799
21,559
0
L
4,395
1,372
0
1,653
8,207
3,165
0
519
7,688
0
37,168
W
Danzaburou
vFrxsty1k
Danzaburou
7,678
4,040
0
4,659
6,510
2,284
186
1,300
5,210
0
53,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,109
Gold Earned
31,716
454
Minions Killed
331
0
Camps Cleared
0
1,357,298
Distance Traveled
1,235,380
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,466
497
34
3
0
275,180
0
L
Mulan
6,106
470
74
6
0
265,175
0
W
Ravana
7,940
611
89
7
0
291,005
2
W
Kukulkan
8,220
632
112
9
0
258,787
3
W
Chaac
8,655
666
115
9
0
289,145
2
L
Danzaburou
6,276
483
60
5
0
234,441
2
L
Tiamat
7,443
573
81
6
0
267,254
5
L
Geb
5,956
458
37
3
0
241,954
0
L
Neith
5,935
457
79
6
0
226,556
5
W
Danzaburou
7,828
602
104
8
0
243,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role