Player Matchup

Gilgamesh
Gilgamesh
DrexnasVII
Gilgamesh
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,534 Elo+
Party 2
Sun Wukong
Sun Wukong
Mp_Morningstar
Sun Wukong
Level 94
God Stats
2W - 2L
1,465 SR
Queue Stats
99W - 87L
1,426 Elo+
Solo
Agni
Agni
Sou1FiNdEr95
Agni
Level 103
God Stats
18W - 21L
1,625 SR
Queue Stats
153W - 175L
1,395 Elo+
Solo
Olorun
Olorun
Ultramagnus87
Olorun
Level 47
God Stats
3W - 4L
1,500 SR
Queue Stats
15W - 22L
1,075 Elo+
Party 2
Charybdis
Charybdis
gm2531
Charybdis
Level 88
God Stats
1W - 0L
1,700 SR
Queue Stats
10W - 3L
1,515 Elo+
Solo
Team Averages
Level 84
1,558 SR
1,389 Elo+

VS

Team Averages
Level 109
1,397 SR
1,402 Elo+
Arachne
Arachne
Da_Crusherr
Arachne
Level 155
God Stats
7W - 14L
1,363 SR
Queue Stats
208W - 215L
1,452 Elo+
Solo
Sol
Sol
Kentucky Cayuts
Sol
Level 56
God Stats
12W - 12L
1,082 SR
Queue Stats
294W - 287L
1,345 Elo+
Solo
Danzaburou
Danzaburou
Tickuls
Danzaburou
Level 87
God Stats
10W - 8L
1,543 SR
Queue Stats
123W - 121L
1,420 Elo+
Solo
Charybdis
Charybdis
riveralj
Charybdis
Level 109
God Stats
6W - 13L
1,408 SR
Queue Stats
66W - 119L
1,345 Elo+
Party 1
Gilgamesh
Gilgamesh
viable_tree
Gilgamesh
Level 137
God Stats
10W - 13L
1,590 SR
Queue Stats
149W - 183L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DrexnasVII
Gilgamesh
20
4 / 5 / 22
16,536
973
19,545
44,789
42,290
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
Mp_Morningstar
Sun Wukong
20
5 / 3 / 17
15,708
924
29,440
36,038
30,829
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 5 / 16
15,605
918
26,408
17,998
6,884
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
3 / 2 / 16
14,540
855
8,059
11,931
4,966
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charybdis
gm2531
Charybdis
20
14 / 11 / 14
17,872
1,051
41,553
33,004
13,649
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

6

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Da_Crusherr
Arachne
20
5 / 10 / 12
17,000
1,000
11,239
32,246
12,973
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
11 / 1 / 9
18,061
1,062
52,027
25,822
8,014
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
Tickuls
Danzaburou
20
4 / 5 / 12
16,305
959
25,210
21,644
7,938
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
riveralj
Charybdis
20
2 / 9 / 12
15,233
896
29,587
26,899
9,863
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
viable_tree
Gilgamesh
20
4 / 6 / 11
15,531
914
20,363
26,701
29,729
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
82
30
Kills
26
26
Deaths
31
85
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Arachne
Da_Crusherr
Arachne
5
10
12
1.1
W
Gilgamesh
DrexnasVII
Gilgamesh
4
5
22
3
L
11
1
9
15.5
W
Sun Wukong
Mp_Morningstar
Sun Wukong
5
3
17
4.5
W
4
5
16
2.4
L
Danzaburou
Tickuls
Danzaburou
4
5
12
2
W
3
2
16
5.5
W
Charybdis
gm2531
Charybdis
14
11
14
1.91
L
Charybdis
riveralj
Charybdis
2
9
12
0.89
L
Gilgamesh
viable_tree
Gilgamesh
4
6
11
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

125,005
Damage
138,426
143,760
Taken
133,312
98,618
Mitigated
68,517
11,897
Healing
32,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Da_Crusherr
Arachne
11,239
8,029
677
6,241
32,246
12,973
0
10,099
22,147
0
34,850
W
Gilgamesh
DrexnasVII
Gilgamesh
19,545
3,226
437
3,567
44,789
42,290
0
17,591
27,198
12,403
33,800
L
52,027
18,629
498
13,019
25,822
8,014
0
9,454
16,368
104,574
0
W
Sun Wukong
Mp_Morningstar
Sun Wukong
29,440
3,411
0
3,355
36,038
30,829
0
12,942
23,096
9,182
47,450
W
26,408
647
0
148
17,998
6,884
0
6,459
11,539
60,110
0
L
Danzaburou
Tickuls
Danzaburou
25,210
11,161
413
4,874
21,644
7,938
0
4,338
17,306
0
55,334
W
8,059
3,846
370
189
11,931
4,966
0
2,623
9,308
29,345
0
W
Charybdis
gm2531
Charybdis
41,553
23,607
0
3,831
33,004
13,649
0
12,412
20,592
0
83,859
L
Charybdis
riveralj
Charybdis
29,587
20,111
815
3,288
26,899
9,863
0
9,954
16,945
0
61,473
L
Gilgamesh
viable_tree
Gilgamesh
20,363
3,822
526
2,577
26,701
29,729
0
8,539
17,811
0
52,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,261
Gold Earned
82,130
401
Minions Killed
356
4
Camps Cleared
18
1,633,530
Distance Traveled
1,604,244
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
17,000
1,000
41
2
11
348,018
2
W
Gilgamesh
16,536
973
63
4
0
360,202
0
L
Sol
18,061
1,062
122
7
1
307,449
0
W
Sun Wukong
15,708
924
68
4
1
386,600
0
W
Agni
15,605
918
85
5
2
293,235
0
L
Danzaburou
16,305
959
74
4
1
292,605
0
W
Olorun
14,540
855
62
4
0
283,550
0
W
Charybdis
17,872
1,051
123
7
1
309,943
1
L
Charybdis
15,233
896
57
3
2
292,314
1
L
Gilgamesh
15,531
914
62
4
3
363,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role