Player Matchup

Susano
Susano
 
Susano
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
BigRob45
Sylvanus
Level 29
God Stats
18W - 9L
1,679 SR
Queue Stats
271W - 169L
1,677 Elo+
Party 3
Izanami
Izanami
MagnusDominus
Izanami
Level 148
God Stats
23W - 8L
1,736 SR
Queue Stats
121W - 70L
1,694 Elo+
Party 3
Mulan
Mulan
fliegenpilz
Mulan
Level 48
God Stats
19W - 16L
1,593 SR
Queue Stats
69W - 64L
1,467 Elo+
Party 3
Zeus
Zeus
schneeflocke74
Zeus
Level 125
God Stats
6W - 0L
2,015 SR
Queue Stats
107W - 93L
1,567 Elo+
Party 3
Team Averages
Level 101
1,705 SR
1,581 Elo+

VS

Team Averages
Level 75
1,559 SR
1,534 Elo+
Neith
Neith
 
Neith
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Chólula
Nu Wa
Level 131
God Stats
1W - 5L
1,550 SR
Queue Stats
83W - 76L
1,575 Elo+
Party 2
Ares
Ares
DarkShark12
Ares
Level 24
God Stats
7W - 2L
1,747 SR
Queue Stats
15W - 14L
1,500 Elo+
Party 1
Fenrir
Fenrir
JustWkey
Fenrir
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,525 Elo+
Party 2
Apollo
Apollo
deth45
Apollo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 50L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
10 / 0 / 2
7,012
701
5,320
4,359
1,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
BigRob45
Sylvanus
9
0 / 1 / 5
5,109
511
2,073
5,829
3,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
11
0 / 0 / 0
6,057
606
1,886
4,066
967
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 3 / 1
5,149
515
2,990
8,057
3,916
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 0 / 4
6,718
672
5,592
4,252
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 3 / 0
5,996
600
5,245
5,235
2,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
Chólula
Nu Wa
8
0 / 5 / 0
4,866
487
913
6,019
1,638
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 0 / 1
5,015
502
1,010
4,415
2,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
JustWkey
Fenrir
10
1 / 6 / 0
5,564
556
3,951
10,063
3,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
deth45
Apollo
10
1 / 0 / 0
5,331
533
1,911
2,302
575
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
14
Kills
4
4
Deaths
14
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
10
0
2
11
L
Neith
 
Neith
2
3
0
0.67
W
Sylvanus
BigRob45
Sylvanus
0
1
5
2.5
L
Nu Wa
Chólula
Nu Wa
0
5
0
0
L
0
0
1
0.5
L
Fenrir
JustWkey
Fenrir
1
6
0
0.17
W
Izanami
0
0
0
0
L
Apollo
deth45
Apollo
1
0
0
1
W
0
3
1
0.17
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,861
Damage
13,030
26,563
Taken
28,034
10,633
Mitigated
9,790
11,290
Healing
7,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
5,320
1,632
0
2,042
4,359
1,259
0
408
3,912
0
28,211
L
Neith
 
Neith
5,245
2,130
0
1,790
5,235
2,000
478
0
5,235
0
30,244
W
Sylvanus
BigRob45
Sylvanus
2,073
825
773
1,615
5,829
3,464
296
563
5,266
11,699
3,977
L
Nu Wa
Chólula
Nu Wa
913
410
0
481
6,019
1,638
0
2,746
3,093
22,028
0
L
1,010
204
0
1,148
4,415
2,260
0
971
3,444
8,490
0
L
Fenrir
JustWkey
Fenrir
3,951
783
0
2,992
10,063
3,317
0
2,860
7,077
0
29,267
W
Izanami
1,886
1,530
0
2,038
4,066
967
194
669
3,397
0
48,716
L
Apollo
deth45
Apollo
1,911
547
0
1,091
2,302
575
0
449
1,853
0
36,796
W
2,990
287
0
3,525
8,057
3,916
0
82
7,374
0
24,509
W
5,592
837
0
1,297
4,252
1,027
614
201
4,051
39,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,045
Gold Earned
26,772
351
Minions Killed
288
0
Camps Cleared
0
1,020,567
Distance Traveled
991,568
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
7,012
701
59
6
0
245,604
3
L
Neith
5,996
600
63
6
0
190,309
3
W
Sylvanus
5,109
511
31
3
0
193,033
3
L
Nu Wa
4,866
487
50
5
0
178,566
4
L
Ares
5,015
502
20
2
0
214,389
7
L
Fenrir
5,564
556
74
7
0
196,576
1
W
Izanami
6,057
606
114
11
0
202,090
4
L
Apollo
5,331
533
81
8
0
211,728
3
W
Mulan
5,149
515
52
5
0
181,316
0
W
Zeus
6,718
672
95
10
0
198,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role