Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Ghetto_HipHop420
Baron Samedi
Level 157
God Stats
3W - 3L
1,411 SR
Queue Stats
55W - 65L
1,377 Elo+
Party 1
Bastet
Bastet
chrisynevermissy
Bastet
Level 99
God Stats
0W - 2L
1,366 SR
Queue Stats
53W - 54L
1,309 Elo+
Party 1
Team Averages
Level 137
1,426 SR
1,395 Elo+

VS

Team Averages
Level 74
1,810 SR
1,425 Elo+
Fenrir
Fenrir
FishSlapG
Fenrir
Level 95
God Stats
8W - 4L
1,862 SR
Queue Stats
153W - 95L
1,597 Elo+
Solo
Sylvanus
Sylvanus
Kingcandy441593
Sylvanus
Level 99
God Stats
1W - 0L
1,861 SR
Queue Stats
30W - 51L
1,281 Elo+
Solo
Baron Samedi
Baron Samedi
ms-Isshina
Baron Samedi
Level 29
God Stats
5W - 2L
1,706 SR
Queue Stats
73W - 89L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
2 / 2 / 3
9,766
610
8,345
9,661
9,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
Ghetto_HipHop420
Baron Samedi
14
5 / 7 / 2
10,561
660
12,129
16,322
6,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 4
9,634
602
8,378
12,834
3,830
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FishSlapG
Fenrir
15
11 / 5 / 2
12,153
760
12,741
15,030
7,830
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
15
1 / 3 / 13
11,434
715
4,684
19,697
26,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
ms-Isshina
Baron Samedi
16
3 / 0 / 10
10,945
684
16,649
10,415
4,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
8
Kills
15
15
Deaths
8
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
2
3
1.75
W
Fenrir
FishSlapG
Fenrir
11
5
2
2.4
L
Baron Samedi
Ghetto_HipHop420
Baron Samedi
5
7
2
0.86
W
Sylvanus
1
3
13
2.5
L
1
6
4
0.5
W
Baron Samedi
ms-Isshina
Baron Samedi
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,852
Damage
34,074
38,817
Taken
45,142
20,086
Mitigated
38,876
10,536
Healing
20,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
8,345
1,152
1,316
1,248
9,661
9,477
0
6,091
3,145
27,931
0
W
Fenrir
FishSlapG
Fenrir
12,741
2,341
0
2,337
15,030
7,830
933
7,776
7,254
0
49,777
L
Baron Samedi
Ghetto_HipHop420
Baron Samedi
12,129
545
1,909
4,687
16,322
6,779
0
8,102
7,740
35,278
0
W
Sylvanus
4,684
768
4,114
6,709
19,697
26,101
767
8,642
11,055
15,296
0
L
8,378
1,864
163
1,213
12,834
3,830
0
6,127
6,413
0
18,817
W
Baron Samedi
ms-Isshina
Baron Samedi
16,649
564
1,849
5,510
10,415
4,945
546
5,940
4,475
55,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,961
Gold Earned
34,532
138
Minions Killed
166
2
Camps Cleared
11
748,639
Distance Traveled
818,091
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,766
610
40
3
1
256,831
3
W
Fenrir
12,153
760
58
4
8
274,427
1
L
Baron Samedi
10,561
660
66
4
1
235,622
0
W
Sylvanus
11,434
715
25
2
0
259,025
4
L
Bastet
9,634
602
32
2
0
256,186
1
W
Baron Samedi
10,945
684
83
5
3
284,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role