Player Matchup

Chang'e
Chang'e
Enox andreol
Chang'e
Level 99
God Stats
1W - 0L
1,732 SR
Queue Stats
27W - 21L
1,531 Elo+
Party 2
King Arthur
King Arthur
IK Barny
King Arthur
Level 104
God Stats
2W - 0L
1,913 SR
Queue Stats
39W - 28L
1,568 Elo+
Party 2
Geb
Geb
SubSeb
Geb
Level 151
God Stats
2W - 0L
1,851 SR
Queue Stats
143W - 143L
1,553 Elo+
Party 3
Cliodhna
Cliodhna
SÈTNAD
Cliodhna
Level 157
God Stats
1W - 1L
1,889 SR
Queue Stats
61W - 57L
1,581 Elo+
Party 3
Cernunnos
Cernunnos
xDarkFlames77x
Cernunnos
Level 100
God Stats
6W - 4L
1,627 SR
Queue Stats
19W - 23L
1,358 Elo+
Party 3
Team Averages
Level 122
1,802 SR
1,518 Elo+

VS

Team Averages
Level 119
1,646 SR
1,535 Elo+
King Arthur
King Arthur
Pnusalota
King Arthur
Level 120
God Stats
8W - 11L
1,483 SR
Queue Stats
71W - 78L
1,514 Elo+
Solo
Serqet
Serqet
chuggernaut23
Serqet
Level 117
God Stats
0W - 2L
1,859 SR
Queue Stats
154W - 153L
1,534 Elo+
Party 1
Medusa
Medusa
saphiresensation
Medusa
Level 104
God Stats
24W - 16L
1,549 SR
Queue Stats
267W - 249L
1,525 Elo+
Party 1
Athena
Athena
ummidkwhocares
Athena
Level 149
God Stats
3W - 4L
1,710 SR
Queue Stats
134W - 131L
1,540 Elo+
Solo
Tiamat
Tiamat
zig_zags21
Tiamat
Level 105
God Stats
17W - 14L
1,631 SR
Queue Stats
305W - 284L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Enox andreol
Chang'e
19
9 / 2 / 8
12,329
587
18,868
14,006
6,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
IK Barny
King Arthur
18
3 / 3 / 4
11,344
540
10,928
16,970
7,577
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Geb
SubSeb
Geb
15
2 / 4 / 14
9,958
474
5,459
22,593
28,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
SÈTNAD
Cliodhna
19
15 / 2 / 7
12,309
586
21,501
16,275
6,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cernunnos
xDarkFlames77x
Cernunnos
17
1 / 0 / 2
9,782
466
3,293
7,028
2,626
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Pnusalota
King Arthur
18
3 / 8 / 2
11,551
550
11,945
20,326
20,566
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 7 / 4
10,078
480
6,629
17,829
6,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 4 / 5
9,886
471
7,147
11,365
3,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
1 / 6 / 7
9,751
464
6,104
24,856
27,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
zig_zags21
Tiamat
17
4 / 5 / 4
10,818
515
12,465
11,638
8,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
33
30
Kills
11
11
Deaths
30
35
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Enox andreol
Chang'e
9
2
8
6.5
W
King Arthur
IK Barny
King Arthur
3
3
4
1.67
L
King Arthur
Pnusalota
King Arthur
3
8
2
0.5
W
Geb
SubSeb
Geb
2
4
14
2.25
W
Cliodhna
SÈTNAD
Cliodhna
15
2
7
9.25
L
2
7
4
0.57
L
1
4
5
0.88
L
1
6
7
0.75
W
Cernunnos
xDarkFlames77x
Cernunnos
1
0
2
2
L
Tiamat
zig_zags21
Tiamat
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,049
Damage
44,290
76,872
Taken
86,014
51,161
Mitigated
66,549
28,405
Healing
21,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Enox andreol
Chang'e
18,868
1,401
3,703
7,339
14,006
6,108
2,412
4,184
9,470
97,574
0
W
King Arthur
IK Barny
King Arthur
10,928
1,401
0
4,700
16,970
7,577
802
1,414
15,117
0
77,039
L
King Arthur
Pnusalota
King Arthur
11,945
1,664
0
3,996
20,326
20,566
274
2,601
17,615
54
75,926
W
Geb
SubSeb
Geb
5,459
1,034
622
5,481
22,593
28,154
463
5,885
16,310
18,976
0
W
Cliodhna
SÈTNAD
Cliodhna
21,501
4,783
0
4,734
16,275
6,696
1,560
5,524
10,046
0
86,460
L
6,629
1,684
0
5,443
17,829
6,911
0
4,830
12,791
0
70,831
L
7,147
4,041
0
2,227
11,365
3,512
569
2,734
8,525
0
73,886
L
6,104
1,831
325
5,437
24,856
27,395
67
8,167
16,463
32,482
0
W
Cernunnos
xDarkFlames77x
Cernunnos
3,293
1,606
0
1,826
7,028
2,626
834
1,005
6,011
0
78,241
L
Tiamat
zig_zags21
Tiamat
12,465
1,322
86
3,884
11,638
8,165
108
5,303
6,114
67,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,722
Gold Earned
52,084
635
Minions Killed
584
0
Camps Cleared
0
2,040,740
Distance Traveled
1,953,860
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,329
587
186
9
0
409,462
2
W
King Arthur
11,344
540
175
8
0
381,699
3
L
King Arthur
11,551
550
157
7
0
357,333
0
W
Geb
9,958
474
15
1
0
411,371
5
W
Cliodhna
12,309
586
122
6
0
469,073
3
L
Serqet
10,078
480
115
5
0
420,576
3
L
Medusa
9,886
471
149
7
0
384,352
9
L
Athena
9,751
464
30
1
0
402,883
4
W
Cernunnos
9,782
466
137
7
0
369,135
2
L
Tiamat
10,818
515
133
6
0
388,716
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role