Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
BlazeDRicaN
Xing Tian
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 170L
1,480 Elo+
Party 2
Nu Wa
Nu Wa
KcirNiteAssassin
Nu Wa
Level 159
God Stats
3W - 0L
1,862 SR
Queue Stats
161W - 131L
1,587 Elo+
Party 2
Sylvanus
Sylvanus
PatsBck2Bck
Sylvanus
Level 160
God Stats
22W - 11L
1,659 SR
Queue Stats
576W - 499L
1,536 Elo+
Party 2
He Bo
He Bo
ZooTeD420-
He Bo
Level 158
God Stats
5W - 3L
1,408 SR
Queue Stats
217W - 185L
1,587 Elo+
Party 2
Team Averages
Level 130
1,586 SR
1,538 Elo+

VS

Team Averages
Level 69
1,411 SR
1,458 Elo+
Vamana
Vamana
FredlySon3072
Vamana
Level 65
God Stats
2W - 3L
1,499 SR
Queue Stats
147W - 139L
1,465 Elo+
Party 1
Hera
Hera
KyraKupcake
Hera
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 46L
1,481 Elo+
Solo
Xbalanque
Xbalanque
M a i n e xX
Xbalanque
Level 109
God Stats
12W - 19L
1,424 SR
Queue Stats
1,117W - 1,176L
1,541 Elo+
Party 1
Scylla
Scylla
burn1smokey
Scylla
Level 127
God Stats
2W - 10L
1,130 SR
Queue Stats
612W - 592L
1,453 Elo+
Party 1
Sylvanus
Sylvanus
yellowtoy69
Sylvanus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
2 / 2 / 19
11,446
818
13,682
21,796
27,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xing Tian
BlazeDRicaN
Xing Tian
16
0 / 2 / 19
10,336
738
5,015
18,004
21,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
5 / 1 / 15
10,640
760
18,346
7,816
4,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
PatsBck2Bck
Sylvanus
18
7 / 2 / 8
10,562
754
8,734
17,605
23,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

He Bo
18
11 / 2 / 7
11,562
826
14,191
10,811
5,327
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 3
8,725
623
9,244
17,420
24,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
1 / 5 / 5
9,657
690
13,247
10,779
3,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xbalanque
M a i n e xX
Xbalanque
16
5 / 5 / 3
10,154
725
15,432
13,432
10,559
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
16
1 / 5 / 3
9,018
644
13,189
9,352
3,163
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
yellowtoy69
Sylvanus
13
0 / 5 / 4
8,277
591
3,600
15,826
6,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
27
25
Kills
9
9
Deaths
25
68
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
19
5.75
W
Xing Tian
BlazeDRicaN
Xing Tian
0
2
19
4.75
L
2
5
3
0.7
W
5
1
15
12.5
L
1
5
5
0.7
L
Xbalanque
M a i n e xX
Xbalanque
5
5
3
1.3
W
Sylvanus
PatsBck2Bck
Sylvanus
7
2
8
5.5
W
He Bo
11
2
7
7.25
L
Scylla
1
5
3
0.5
L
Sylvanus
yellowtoy69
Sylvanus
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,968
Damage
54,712
76,032
Taken
66,809
80,823
Mitigated
48,906
35,769
Healing
13,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
13,682
681
2,529
2,626
21,796
27,229
415
9,028
12,768
28,958
0
W
Xing Tian
BlazeDRicaN
Xing Tian
5,015
210
797
1,598
18,004
21,039
1,041
5,311
12,693
15,176
0
L
9,244
4,162
649
6,026
17,420
24,603
0
14,317
3,103
0
23,290
W
18,346
5,539
2,246
745
7,816
4,183
2,102
2,975
4,841
46,011
0
L
13,247
4,372
598
1,406
10,779
3,716
0
10,255
524
37,404
0
L
Xbalanque
M a i n e xX
Xbalanque
15,432
7,471
212
1,973
13,432
10,559
0
10,690
2,742
0
32,999
W
Sylvanus
PatsBck2Bck
Sylvanus
8,734
1,974
13,298
8,719
17,605
23,045
992
7,643
9,962
16,392
0
W
He Bo
14,191
292
2,346
865
10,811
5,327
1,584
5,079
5,732
25,387
0
L
Scylla
13,189
187
1,025
253
9,352
3,163
0
9,086
266
30,309
0
L
Sylvanus
yellowtoy69
Sylvanus
3,600
939
549
1,290
15,826
6,865
87
15,620
206
7,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,546
Gold Earned
45,831
140
Minions Killed
166
0
Camps Cleared
0
1,230,828
Distance Traveled
1,230,954
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,446
818
21
2
0
267,842
0
W
Xing Tian
10,336
738
11
1
0
255,037
2
L
Vamana
8,725
623
25
2
0
269,618
0
W
Nu Wa
10,640
760
61
4
0
228,058
0
L
Hera
9,657
690
52
4
0
205,103
0
L
Xbalanque
10,154
725
35
3
0
219,710
3
W
Sylvanus
10,562
754
13
1
0
221,735
1
W
He Bo
11,562
826
34
2
0
258,156
0
L
Scylla
9,018
644
48
3
0
249,686
0
L
Sylvanus
8,277
591
6
0
0
286,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role