Player Matchup

Anubis
Anubis
Askelladd21
Anubis
Level 4
God Stats
0W - 3L
1,160 SR
Queue Stats
0W - 3L
1,176 Elo+
Party 2
Ares
Ares
Bllinchikk
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,298 Elo+
Party 2
Cthulhu
Cthulhu
DEBIDDO10
Cthulhu
Level 30
God Stats
23W - 23L
1,581 SR
Queue Stats
99W - 98L
1,402 Elo+
Solo
Olorun
Olorun
Manrik86
Olorun
Level 28
God Stats
9W - 15L
1,456 SR
Queue Stats
199W - 223L
1,383 Elo+
Party 1
Tsukuyomi
Tsukuyomi
gravrok1
Tsukuyomi
Level 29
God Stats
55W - 42L
1,556 SR
Queue Stats
90W - 95L
1,388 Elo+
Party 1
Team Averages
Level 19
1,451 SR
1,329 Elo+

VS

Team Averages
Level 49
1,539 SR
1,559 Elo+
Kali
Kali
Batteriet123
Kali
Level 121
God Stats
20W - 9L
1,848 SR
Queue Stats
106W - 76L
1,690 Elo+
Party 3
Neith
Neith
LaxDax
Neith
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 45L
1,500 Elo+
Party 3
Ymir
Ymir
Nightmight0901
Ymir
Level 82
God Stats
8W - 5L
1,492 SR
Queue Stats
85W - 64L
1,625 Elo+
Party 3
Bastet
Bastet
SlightlySmiting
Bastet
Level 24
God Stats
11W - 11L
1,575 SR
Queue Stats
11W - 17L
1,435 Elo+
Solo
Agni
Agni
Ulkaka
Agni
Level 17
God Stats
3W - 4L
1,279 SR
Queue Stats
15W - 13L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
8
0 / 5 / 1
5,097
463
2,710
6,049
2,233
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 4 / 1
4,594
418
985
6,659
3,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
DEBIDDO10
Cthulhu
9
3 / 2 / 0
5,742
522
5,496
6,125
4,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
Manrik86
Olorun
11
1 / 3 / 0
6,308
573
2,639
5,705
2,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
gravrok1
Tsukuyomi
11
2 / 4 / 0
6,384
580
3,727
6,560
2,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
9 / 2 / 2
6,894
627
8,394
9,376
3,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
LaxDax
Neith
8
1 / 2 / 4
5,518
502
3,694
3,985
1,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
3 / 0 / 2
5,905
537
2,800
6,325
4,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
3 / 0 / 1
7,186
653
3,213
6,466
1,950
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
Ulkaka
Agni
11
2 / 2 / 1
6,394
581
3,657
3,794
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
6
Kills
18
18
Deaths
6
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
5
1
0.1
W
9
2
2
5
L
0
4
1
0.13
L
Cthulhu
DEBIDDO10
Cthulhu
3
2
0
1.5
W
Neith
LaxDax
Neith
1
2
4
1.5
L
Olorun
Manrik86
Olorun
1
3
0
0.33
W
3
0
2
4
W
3
0
1
3.5
W
Agni
Ulkaka
Agni
2
2
1
1.25
L
Tsukuyomi
gravrok1
Tsukuyomi
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,557
Damage
21,758
31,098
Taken
29,946
15,040
Mitigated
11,786
5,617
Healing
9,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
2,710
529
0
1,161
6,049
2,233
245
619
5,430
16,075
0
W
8,394
3,324
0
4,473
9,376
3,450
356
3,870
5,238
0
24,252
L
985
118
0
353
6,659
3,949
0
1,320
5,339
8,946
0
L
Cthulhu
DEBIDDO10
Cthulhu
5,496
502
91
1,357
6,125
4,642
0
1,451
4,602
18,297
0
W
Neith
LaxDax
Neith
3,694
2,200
0
550
3,985
1,278
216
2,154
1,541
0
24,636
L
Olorun
Manrik86
Olorun
2,639
1,334
0
950
5,705
2,113
613
1,868
3,609
37,179
2,460
W
2,800
794
0
1,923
6,325
4,079
235
2,994
2,810
10,636
0
W
3,213
1,414
0
2,112
6,466
1,950
0
480
5,986
0
54,546
W
Agni
Ulkaka
Agni
3,657
290
0
694
3,794
1,029
169
1,077
2,717
27,916
0
L
Tsukuyomi
gravrok1
Tsukuyomi
3,727
659
0
1,705
6,560
2,103
147
799
5,661
0
32,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,125
Gold Earned
31,897
234
Minions Killed
274
0
Camps Cleared
0
918,469
Distance Traveled
1,046,417
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,097
463
41
4
0
156,711
4
W
Kali
6,894
627
33
3
0
220,500
2
L
Ares
4,594
418
17
2
0
149,151
3
L
Cthulhu
5,742
522
25
2
0
176,340
0
W
Neith
5,518
502
49
4
0
180,029
1
L
Olorun
6,308
573
73
7
0
202,048
3
W
Ymir
5,905
537
15
1
0
195,048
2
W
Bastet
7,186
653
103
9
0
249,922
4
W
Agni
6,394
581
74
7
0
200,918
0
L
Tsukuyomi
6,384
580
78
7
0
234,219
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role