Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
SternGalaxie528
Sol
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 7L
1,590 Elo+
Solo
Charybdis
Charybdis
charybdis og
Charybdis
Level 5
God Stats
11W - 7L
1,689 SR
Queue Stats
17W - 14L
1,433 Elo+
Solo
Set
Set
ionut_8_rotaru
Set
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 40L
1,398 Elo+
Solo
Geb
Geb
x_faking_x
Geb
Level 24
God Stats
4W - 3L
1,482 SR
Queue Stats
72W - 57L
1,551 Elo+
Solo
Team Averages
Level 20
1,534 SR
1,494 Elo+

VS

Team Averages
Level 10
1,542 SR
1,541 Elo+
Ne Zha
Ne Zha
Adamy1991
Ne Zha
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 110L
1,532 Elo+
Party 1
Izanami
Izanami
Johnww244
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 149L
1,421 Elo+
Solo
Yemoja
Yemoja
Yiyi_yf
Yemoja
Level 4
God Stats
1W - 1L
1,708 SR
Queue Stats
1W - 3L
1,424 Elo+
Solo
Skadi
Skadi
chris-styan
Skadi
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 92L
1,503 Elo+
Party 1
Olorun
Olorun
zMyLoveItachi
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,827 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
12 / 0 / 1
10,011
715
11,689
11,546
8,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

3
0 / 0 / 0
4,803
343
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
charybdis og
Charybdis
15
13 / 0 / 2
9,174
655
9,645
8,295
2,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 2 / 4
7,363
526
1,170
6,023
3,762
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 0 / 10
8,608
615
7,506
9,290
8,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Adamy1991
Ne Zha
10
0 / 8 / 0
6,168
441
1,993
10,057
2,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Johnww244
Izanami
10
0 / 5 / 0
6,366
455
2,501
11,027
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
Yiyi_yf
Yemoja
8
0 / 6 / 0
5,192
371
1,096
7,945
3,059
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 8 / 0
6,241
446
3,999
10,135
2,623
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
2 / 5 / 0
6,082
434
4,743
6,988
2,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
2
31
Kills
2
2
Deaths
32
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
12
0
1
12.5
L
Ne Zha
Adamy1991
Ne Zha
0
8
0
0
L
Izanami
Johnww244
Izanami
0
5
0
0
W
0
0
0
0
L
Yemoja
Yiyi_yf
Yemoja
0
6
0
0
W
Charybdis
charybdis og
Charybdis
13
0
2
14
L
0
8
0
0
W
1
2
4
1.5
W
5
0
10
10
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,010
Damage
14,332
35,154
Taken
46,152
23,918
Mitigated
14,027
14,073
Healing
7,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
11,689
6,617
0
6,398
11,546
8,703
2,650
2,682
8,864
0
54,842
L
Ne Zha
Adamy1991
Ne Zha
1,993
770
0
1,472
10,057
2,809
330
1,645
8,227
0
23,179
L
Izanami
Johnww244
Izanami
2,501
1,821
0
3,649
11,027
2,910
0
1,944
8,810
0
42,849
W
0
0
0
0
0
0
0
0
0
0
0
L
Yemoja
Yiyi_yf
Yemoja
1,096
644
114
288
7,945
3,059
0
0
7,552
8,777
0
W
Charybdis
charybdis og
Charybdis
9,645
4,108
0
5,132
8,295
2,810
2,919
472
7,823
0
60,601
L
3,999
2,526
0
1,201
10,135
2,623
1,149
2,360
7,775
0
37,559
W
1,170
579
0
85
6,023
3,762
630
986
5,037
0
32,173
W
7,506
1,395
0
2,458
9,290
8,643
290
1,024
8,266
36,312
0
L
4,743
2,447
0
1,065
6,988
2,626
1,652
1,709
5,105
20,378
3,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,959
Gold Earned
30,049
324
Minions Killed
255
0
Camps Cleared
0
995,879
Distance Traveled
1,039,869
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,011
715
109
8
0
263,198
0
L
Ne Zha
6,168
441
55
4
0
228,328
0
L
Izanami
6,366
455
77
6
0
229,544
0
W
Sol
4,803
343
0
0
0
2,802
0
L
Yemoja
5,192
371
11
1
0
162,058
4
W
Charybdis
9,174
655
92
7
0
249,451
2
L
Skadi
6,241
446
69
5
0
234,812
0
W
Set
7,363
526
63
5
0
194,128
0
W
Geb
8,608
615
60
4
0
286,300
3
L
Olorun
6,082
434
43
3
0
185,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role