Player Matchup

Guan Yu
Guan Yu
Gold III
Juana Cyph
Guan Yu
Gold III
Level 144
God Stats
12W - 3L
1,705 SR
Queue Stats
24W - 15L
1,807 MMR
Party 1
Merlin
Merlin
Gold III
NoNameNytro
Merlin
Gold III
Level 144
God Stats
1W - 1L
1,489 SR
Queue Stats
25W - 15L
1,807 MMR
Party 1
Cthulhu
Cthulhu
Gold V
SinOfHentai
Cthulhu
Gold V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 19L
1,743 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,565 SR
1,786 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 54
1,698 SR
1,590 MMR
Odin
Odin
Gold V
IQ OF A DODO
Odin
Gold V
Level 5
God Stats
10W - 0L
1,849 SR
Queue Stats
21W - 6L
1,630 MMR
Party 2
Zeus
Zeus
Bronze III
Scrappy7959
Zeus
Bronze III
Level 18
God Stats
2W - 0L
1,741 SR
Queue Stats
9W - 2L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
holyguacamorley
Kuzenbo
Gold V
Level 140
God Stats
1W - 0L
1,503 SR
Queue Stats
13W - 14L
1,641 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Juana Cyph
Guan Yu
14
5 / 4 / 2
10,972
645
10,277
16,684
16,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
16
5 / 1 / 4
11,967
704
17,059
9,220
3,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
SinOfHentai
Cthulhu
13
0 / 7 / 7
10,164
598
8,334
21,026
23,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
TiamatBacchusGebGilgameshHou Yi

VS

Bans
HeraPersephoneCharybdisSolAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 7
11,333
667
10,003
18,578
9,490
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
5 / 6 / 2
11,504
677
16,730
12,694
2,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 1 / 8
11,379
669
12,728
15,166
17,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
10
Kills
12
12
Deaths
10
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
3
7
2.5
L
Guan Yu
Juana Cyph
Guan Yu
5
4
2
1.5
L
Merlin
5
1
4
7
W
5
6
2
1
L
Cthulhu
SinOfHentai
Cthulhu
0
7
7
0.5
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,670
Damage
39,461
46,930
Taken
46,438
42,975
Mitigated
29,500
11,636
Healing
14,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,003
1,505
0
4,936
18,578
9,490
594
9,487
8,357
325
41,470
L
Guan Yu
Juana Cyph
Guan Yu
10,277
1,342
1,967
5,935
16,684
16,116
790
10,334
5,799
0
23,307
L
Merlin
17,059
450
0
1,973
9,220
3,709
700
5,683
3,074
60,474
0
W
16,730
1,599
0
1,425
12,694
2,626
1,439
5,989
6,092
61,886
0
L
Cthulhu
SinOfHentai
Cthulhu
8,334
487
476
1,285
21,026
23,150
186
11,987
8,273
28,340
0
W
12,728
3,359
577
7,623
15,166
17,384
323
9,394
4,946
42,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,103
Gold Earned
34,216
177
Minions Killed
227
3
Camps Cleared
14
941,943
Distance Traveled
951,038
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,333
667
77
5
5
339,064
1
L
Guan Yu
10,972
645
28
2
2
323,871
9
L
Merlin
11,967
704
112
7
1
337,082
4
W
Zeus
11,504
677
103
6
6
275,987
1
L
Cthulhu
10,164
598
37
2
0
280,990
0
W
Kuzenbo
11,379
669
47
3
3
335,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role