Player Matchup

Zhong Kui
Zhong Kui
I_Know_Im_Good77
Zhong Kui
Level 106
God Stats
7W - 4L
1,653 SR
Queue Stats
316W - 272L
1,655 Elo+
Party 2
Da Ji
Da Ji
KindredAThicky
Da Ji
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,755 Elo+
Party 2
Ymir
Ymir
Seavando
Ymir
Level 124
God Stats
8W - 6L
1,524 SR
Queue Stats
419W - 367L
1,655 Elo+
Party 2
Sobek
Sobek
ViciousViking44
Sobek
Level 153
God Stats
2W - 1L
1,327 SR
Queue Stats
55W - 63L
1,408 Elo+
Party 1
Xbalanque
Xbalanque
XxWhytboiixX
Xbalanque
Level 65
God Stats
2W - 4L
1,632 SR
Queue Stats
15W - 21L
1,370 Elo+
Party 1
Team Averages
Level 91
1,527 SR
1,569 Elo+

VS

Team Averages
Level 71
1,615 SR
1,429 Elo+
Izanami
Izanami
FUBAR217
Izanami
Level 28
God Stats
22W - 20L
1,541 SR
Queue Stats
120W - 150L
1,374 Elo+
Party 3
Ymir
Ymir
Skrub07
Ymir
Level 34
God Stats
1W - 1L
1,894 SR
Queue Stats
51W - 57L
1,452 Elo+
Solo
He Bo
He Bo
SolielLunaire
He Bo
Level 86
God Stats
7W - 8L
1,500 SR
Queue Stats
682W - 702L
1,438 Elo+
Solo
Hel
Hel
seraphim_sword
Hel
Level 125
God Stats
3W - 4L
1,716 SR
Queue Stats
439W - 421L
1,406 Elo+
Party 3
Thor
Thor
xOGx SadistSam
Thor
Level 84
God Stats
29W - 31L
1,425 SR
Queue Stats
453W - 459L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
12
2 / 0 / 1
6,882
688
2,685
5,346
3,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
8 / 1 / 4
7,124
712
5,978
6,327
1,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
12
1 / 1 / 4
6,948
695
4,098
4,734
2,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

10
2 / 0 / 4
6,232
623
3,255
8,884
6,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xbalanque
XxWhytboiixX
Xbalanque
10
2 / 1 / 3
5,603
560
4,679
5,498
1,581
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FUBAR217
Izanami
8
0 / 3 / 2
4,742
474
2,860
4,950
1,231
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Skrub07
Ymir
10
0 / 3 / 1
5,296
530
2,909
7,059
3,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 0 / 0
5,144
514
1,918
3,608
878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 3 / 1
5,094
509
3,918
7,551
2,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

8
2 / 6 / 1
5,351
535
2,750
6,485
2,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
15
Kills
3
3
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
FUBAR217
Izanami
0
3
2
0.33
W
Zhong Kui
2
0
1
2.5
W
8
1
4
10
W
Ymir
1
1
4
3
L
Ymir
Skrub07
Ymir
0
3
1
0.17
L
0
0
0
0
W
2
0
4
4
W
Xbalanque
XxWhytboiixX
Xbalanque
2
1
3
3.5
L
1
3
1
0.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,695
Damage
14,355
30,789
Taken
29,653
16,098
Mitigated
10,857
11,362
Healing
10,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
FUBAR217
Izanami
2,860
2,691
0
653
4,950
1,231
0
901
4,015
0
23,883
W
Zhong Kui
2,685
574
0
3,192
5,346
3,610
1,879
1,342
4,004
44,228
0
W
5,978
1,941
0
330
6,327
1,887
0
2,100
4,227
0
36,691
W
Ymir
4,098
1,165
0
1,200
4,734
2,690
0
1,621
3,113
44,218
0
L
Ymir
Skrub07
Ymir
2,909
1,086
0
2,040
7,059
3,924
0
3,372
3,378
23,940
0
L
1,918
35
0
1,726
3,608
878
0
1,431
2,017
28,253
0
W
3,255
355
1,684
3,365
8,884
6,330
56
1,800
7,084
14,968
0
W
Xbalanque
XxWhytboiixX
Xbalanque
4,679
2,168
0
1,591
5,498
1,581
886
1,882
3,616
0
34,247
L
3,918
286
1,050
4,352
7,551
2,746
0
2,184
5,367
14,970
0
L
2,750
1,092
0
498
6,485
2,078
0
1,852
4,617
0
20,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,789
Gold Earned
25,627
361
Minions Killed
224
0
Camps Cleared
0
1,009,886
Distance Traveled
858,592
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,742
474
50
5
0
177,877
0
W
Zhong Kui
6,882
688
98
10
0
203,807
4
W
Da Ji
7,124
712
58
6
0
228,623
4
W
Ymir
6,948
695
104
10
0
190,379
2
L
Ymir
5,296
530
43
4
0
173,866
1
L
He Bo
5,144
514
52
5
0
175,342
0
W
Sobek
6,232
623
25
3
0
191,812
1
W
Xbalanque
5,603
560
76
8
0
195,265
2
L
Hel
5,094
509
32
3
0
190,277
0
L
Thor
5,351
535
47
5
0
141,230
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role