Player Matchup

Horus
Horus
DesktopShip817
Horus
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 25L
1,337 Elo+
Solo
Mercury
Mercury
Ed Da BAWSH
Mercury
Level 21
God Stats
2W - 5L
1,218 SR
Queue Stats
28W - 24L
1,443 Elo+
Solo
Izanami
Izanami
ElDanteYwea
Izanami
Level 8
God Stats
4W - 1L
1,650 SR
Queue Stats
18W - 18L
1,318 Elo+
Solo
Ra
Ra
elbuho_54
Ra
Level 5
God Stats
2W - 3L
1,184 SR
Queue Stats
26W - 11L
1,649 Elo+
Party 1
Ares
Ares
soldadogabriel42
Ares
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,657 Elo+
Party 1
Team Averages
Level 10
1,410 SR
1,481 Elo+

VS

Team Averages
Level 15
1,512 SR
1,440 Elo+
Nu Wa
Nu Wa
Empty_Dream_
Nu Wa
Level 5
God Stats
0W - 1L
1,692 SR
Queue Stats
3W - 5L
1,618 Elo+
Solo
Merlin
Merlin
Lego Kenobi
Merlin
Level 15
God Stats
9W - 9L
1,500 SR
Queue Stats
49W - 48L
1,479 Elo+
Solo
Jing Wei
Jing Wei
Stevens_GC
Jing Wei
Level 25
God Stats
5W - 7L
1,396 SR
Queue Stats
11W - 15L
1,378 Elo+
Solo
Geb
Geb
TidyZulu3711959
Geb
Level 16
God Stats
16W - 15L
1,471 SR
Queue Stats
143W - 145L
1,459 Elo+
Solo
Susano
Susano
toypati12
Susano
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,740
674
2,499
5,062
3,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Ed Da BAWSH
Mercury
11
3 / 0 / 3
6,411
641
1,390
3,641
1,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
ElDanteYwea
Izanami
9
4 / 1 / 2
6,082
608
4,049
5,928
1,391
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
10 / 0 / 2
7,080
708
7,628
5,381
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 7
6,109
611
3,276
6,667
4,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,063
406
2,440
4,181
1,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
9
0 / 4 / 0
4,961
496
1,287
4,629
1,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Stevens_GC
Jing Wei
7
1 / 3 / 0
4,554
455
2,208
4,847
1,213
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 5 / 1
4,807
481
1,709
7,605
3,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
toypati12
Susano
5
0 / 6 / 0
3,774
377
1,305
5,895
1,681
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
21
Kills
1
2
Deaths
21
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
Mercury
Ed Da BAWSH
Mercury
3
0
3
4.5
W
Izanami
ElDanteYwea
Izanami
4
1
2
5
L
0
3
0
0
L
Merlin
0
4
0
0
L
Jing Wei
Stevens_GC
Jing Wei
1
3
0
0.33
L
0
5
1
0.1
W
10
0
2
11
W
1
1
7
4.5
L
Susano
toypati12
Susano
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,842
Damage
8,949
26,679
Taken
27,157
12,566
Mitigated
8,963
10,903
Healing
1,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,499
883
181
3,401
5,062
3,319
106
1,434
3,558
3,889
20,189
W
Mercury
Ed Da BAWSH
Mercury
1,390
611
0
1,563
3,641
1,412
1,116
641
2,914
0
36,379
W
Izanami
ElDanteYwea
Izanami
4,049
2,863
0
681
5,928
1,391
1,016
543
5,315
0
32,496
L
2,440
283
0
250
4,181
1,357
0
3,135
1,046
11,081
0
L
Merlin
1,287
0
0
750
4,629
1,187
0
412
3,792
20,439
0
L
Jing Wei
Stevens_GC
Jing Wei
2,208
1,606
0
0
4,847
1,213
175
1,191
3,656
0
17,495
L
1,709
111
0
769
7,605
3,525
0
3,464
4,141
14,794
0
W
7,628
475
998
2,499
5,381
1,868
1,136
1,461
3,746
48,903
0
W
3,276
412
0
1,580
6,667
4,576
182
919
5,652
12,502
0
L
Susano
toypati12
Susano
1,305
302
0
0
5,895
1,681
0
3,114
2,781
0
7,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,422
Gold Earned
22,159
279
Minions Killed
148
0
Camps Cleared
0
964,231
Distance Traveled
868,256
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,740
674
60
6
0
183,319
3
W
Mercury
6,411
641
74
7
0
207,562
3
W
Izanami
6,082
608
46
5
0
197,414
0
L
Nu Wa
4,063
406
19
2
0
176,227
5
L
Merlin
4,961
496
54
5
0
162,172
2
L
Jing Wei
4,554
455
41
4
0
187,602
1
L
Geb
4,807
481
19
2
0
175,465
2
W
Ra
7,080
708
85
9
0
183,104
0
W
Ares
6,109
611
14
1
0
192,832
0
L
Susano
3,774
377
15
2
0
166,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role