Player Matchup

Da Ji
Da Ji
Diamond I
 
Da Ji
Diamond I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond II
Aron100
Bacchus
Diamond II
Level 158
God Stats
11W - 6L
1,841 SR
Queue Stats
351W - 352L
2,468 MMR
Solo
Scylla
Scylla
Diamond II
BlackSttorm98
Scylla
Diamond II
Level 160
God Stats
15W - 9L
1,658 SR
Queue Stats
262W - 244L
2,435 MMR
Solo
Tyr
Tyr
Masters
quíu
Tyr
Masters
Level 160
God Stats
8W - 7L
1,781 SR
Queue Stats
108W - 89L
2,624 MMR
Solo
Freya
Freya
Masters
wapisimo
Freya
Masters
Level 156
God Stats
6W - 7L
1,489 SR
Queue Stats
125W - 130L
2,521 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,654 SR
2,310 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 118
1,522 SR
2,203 MMR
Apollo
Apollo
Diamond III
 
Apollo
Diamond III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Diamond I
 
Kuzenbo
Diamond I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond I
GeorgePаtton
Merlin
Diamond I
Level 107
God Stats
10W - 7L
1,668 SR
Queue Stats
322W - 324L
2,651 MMR
Party 1
Neith
Neith
Gold I
Madeww
Neith
Gold I
Level 144
God Stats
12W - 5L
1,671 SR
Queue Stats
146W - 119L
2,270 MMR
Solo
King Arthur
King Arthur
Diamond I
ZyRize
King Arthur
Diamond I
Level 122
God Stats
1W - 1L
1,272 SR
Queue Stats
165W - 106L
3,095 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 3 / 1
7,251
483
4,023
9,538
3,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Aron100
Bacchus
11
1 / 2 / 1
6,680
445
3,863
11,599
11,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 2 / 2
8,094
540
4,364
6,033
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Tyr
quíu
Tyr
12
1 / 5 / 0
7,461
497
5,710
14,458
10,711
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Freya
wapisimo
Freya
12
0 / 5 / 1
7,157
477
3,765
9,679
2,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
KaliAthenaSusanoGeb

VS

Bans
OdinArtioSetLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
6 / 0 / 4
8,998
600
8,057
8,992
3,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Kuzenbo
 
Kuzenbo
13
3 / 0 / 5
8,308
554
6,463
9,907
12,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 2 / 1
8,626
575
4,415
7,758
2,900
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Madeww
Neith
15
4 / 2 / 4
9,075
605
8,637
5,280
2,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
ZyRize
King Arthur
15
3 / 1 / 3
9,055
604
7,774
9,446
8,696
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
5
Kills
17
17
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
3
1
0.83
W
Apollo
 
Apollo
6
0
4
8
W
Kuzenbo
 
Kuzenbo
3
0
5
5.5
L
Bacchus
Aron100
Bacchus
1
2
1
0.75
L
1
2
2
1
W
1
2
1
0.75
W
Neith
Madeww
Neith
4
2
4
3
W
King Arthur
ZyRize
King Arthur
3
1
3
4.5
L
Tyr
quíu
Tyr
1
5
0
0.2
L
Freya
wapisimo
Freya
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,725
Damage
35,346
51,307
Taken
41,383
31,234
Mitigated
28,839
13,150
Healing
11,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,023
962
0
3,118
9,538
3,996
0
916
8,622
0
41,283
W
Apollo
 
Apollo
8,057
5,800
0
1,524
8,992
3,048
2,375
1,894
7,098
0
62,899
W
Kuzenbo
 
Kuzenbo
6,463
3,231
0
1,998
9,907
12,178
14
4,153
5,754
23,908
0
L
Bacchus
Aron100
Bacchus
3,863
725
0
1,882
11,599
11,763
0
3,724
7,875
16,064
0
L
4,364
726
0
250
6,033
2,118
0
3,365
2,668
60,623
0
W
4,415
399
0
2,542
7,758
2,900
274
3,148
4,610
65,254
0
W
Neith
Madeww
Neith
8,637
3,156
0
1,853
5,280
2,017
906
2,581
2,699
0
60,076
W
King Arthur
ZyRize
King Arthur
7,774
1,269
0
3,499
9,446
8,696
25
1,951
7,495
8,612
50,780
L
Tyr
quíu
Tyr
5,710
785
0
5,312
14,458
10,711
0
2,104
12,354
7,465
41,413
L
Freya
wapisimo
Freya
3,765
1,557
0
2,588
9,679
2,646
0
2,254
7,425
50,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,643
Gold Earned
44,062
439
Minions Killed
542
0
Camps Cleared
0
1,468,395
Distance Traveled
1,548,420
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,251
483
84
6
0
304,701
6
W
Apollo
8,998
600
110
7
0
320,577
5
W
Kuzenbo
8,308
554
34
2
0
328,822
7
L
Bacchus
6,680
445
13
1
0
281,123
1
L
Scylla
8,094
540
138
9
0
288,524
7
W
Merlin
8,626
575
141
9
0
282,135
5
W
Neith
9,075
605
117
8
0
269,200
4
W
King Arthur
9,055
604
140
9
0
347,686
5
L
Tyr
7,461
497
104
7
0
300,856
4
L
Freya
7,157
477
100
7
0
293,191
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role