Player Matchup

Rama
Rama
 
Rama
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Boldmoonlight42
Loki
Level 28
God Stats
1W - 1L
1,765 SR
Queue Stats
5W - 7L
1,589 Elo+
Solo
Izanami
Izanami
Stydt
Izanami
Level 24
God Stats
4W - 2L
1,713 SR
Queue Stats
141W - 147L
1,434 Elo+
Solo
Agni
Agni
TP_4s13r
Agni
Level 29
God Stats
5W - 5L
1,681 SR
Queue Stats
150W - 147L
1,519 Elo+
Solo
Geb
Geb
TheDemonKing169
Geb
Level 24
God Stats
6W - 8L
1,653 SR
Queue Stats
37W - 35L
1,529 Elo+
Solo
Team Averages
Level 24
1,662 SR
1,514 Elo+

VS

Team Averages
Level 37
1,474 SR
1,485 Elo+
Set
Set
AkumaLiebe
Set
Level 118
God Stats
16W - 12L
1,542 SR
Queue Stats
119W - 85L
1,409 Elo+
Party 1
Olorun
Olorun
DerLangeFlyn
Olorun
Level 8
God Stats
2W - 3L
1,529 SR
Queue Stats
7W - 6L
1,378 Elo+
Party 1
Charybdis
Charybdis
IRIS-WARRIOR
Charybdis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,742 Elo+
Party 2
Osiris
Osiris
MpliaXcrew4
Osiris
Level 27
God Stats
1W - 1L
1,296 SR
Queue Stats
65W - 77L
1,487 Elo+
Solo
Ymir
Ymir
barisimus_magnus
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
3 / 3 / 2
7,411
463
6,871
8,028
2,156
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
2 / 4 / 3
8,726
545
8,546
12,443
4,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Stydt
Izanami
12
4 / 4 / 3
7,873
492
4,452
7,656
1,816
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
12
1 / 5 / 0
7,646
478
3,683
6,555
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 2 / 1
7,499
469
3,459
8,092
8,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 5
9,716
607
10,693
12,877
6,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
13
1 / 1 / 3
7,957
497
3,702
8,023
3,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
IRIS-WARRIOR
Charybdis
15
2 / 3 / 5
8,607
538
4,535
7,487
2,099
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
15
1 / 1 / 1
8,458
529
3,301
6,769
5,912
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
6 / 3 / 4
8,736
546
3,596
8,650
6,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
10
Kills
18
18
Deaths
10
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
3
2
1.33
W
8
2
5
5.25
L
2
4
3
0.88
W
Olorun
1
1
3
2.5
W
Charybdis
IRIS-WARRIOR
Charybdis
2
3
5
1.5
W
Osiris
1
1
1
1.5
L
Izanami
Stydt
Izanami
4
4
3
1.38
L
Agni
1
5
0
0.2
L
0
2
1
0.25
W
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,011
Damage
25,827
42,774
Taken
43,806
19,075
Mitigated
24,295
9,370
Healing
8,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,871
4,847
0
1,458
8,028
2,156
903
1,169
6,859
0
33,947
W
10,693
4,958
0
1,113
12,877
6,477
86
2,110
10,599
0
62,579
L
8,546
2,708
0
4,966
12,443
4,869
0
2,173
10,270
0
56,610
W
Olorun
3,702
1,383
140
4,066
8,023
3,658
1,516
1,570
6,391
37,639
3,114
W
Charybdis
IRIS-WARRIOR
Charybdis
4,535
2,968
0
1,733
7,487
2,099
2,525
111
7,376
0
58,794
W
Osiris
3,301
128
0
347
6,769
5,912
0
1,615
5,154
0
41,546
L
Izanami
Stydt
Izanami
4,452
2,674
0
752
7,656
1,816
261
1,851
5,805
0
42,086
L
Agni
3,683
191
0
520
6,555
2,023
0
1,360
5,195
42,920
0
L
3,459
146
0
1,674
8,092
8,211
0
493
7,599
36,007
0
W
3,596
843
0
1,056
8,650
6,149
341
1,408
7,144
23,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,155
Gold Earned
43,474
413
Minions Killed
416
0
Camps Cleared
0
1,428,682
Distance Traveled
1,509,619
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,411
463
57
4
0
285,382
3
W
Set
9,716
607
98
6
0
314,857
2
L
Loki
8,726
545
102
6
0
339,085
4
W
Olorun
7,957
497
94
6
0
292,842
4
W
Charybdis
8,607
538
106
7
0
303,158
3
W
Osiris
8,458
529
92
6
0
301,586
8
L
Izanami
7,873
492
84
5
0
310,030
1
L
Agni
7,646
478
101
6
0
230,391
2
L
Geb
7,499
469
69
4
0
263,794
6
W
Ymir
8,736
546
26
2
0
297,176
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role