Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
gamecab10245
Geb
Level 25
God Stats
2W - 2L
1,486 SR
Queue Stats
2W - 8L
1,089 Elo+
Solo
Team Averages
Level 77
1,495 SR
1,363 Elo+

VS

Team Averages
Level 72
1,591 SR
1,688 Elo+
Geb
Geb
NewtonLawss
Geb
Level 65
God Stats
4W - 1L
1,581 SR
Queue Stats
353W - 221L
1,612 Elo+
Party 1
Bastet
Bastet
TatiGol
Bastet
Level 107
God Stats
2W - 0L
1,431 SR
Queue Stats
286W - 152L
1,750 Elo+
Party 1
Ymir
Ymir
par21
Ymir
Level 44
God Stats
1W - 0L
1,762 SR
Queue Stats
23W - 11L
1,703 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
4 / 5 / 0
7,693
769
9,293
11,658
3,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
 
Neith
10
0 / 4 / 2
6,428
643
7,747
7,229
2,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 6 / 2
6,433
643
4,652
14,128
9,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 11
8,465
847
4,628
11,632
9,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bastet
TatiGol
Bastet
13
10 / 1 / 5
8,949
895
17,370
8,497
3,272
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
par21
Ymir
12
2 / 2 / 11
7,531
753
6,551
9,386
4,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
4
Kills
15
15
Deaths
4
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
5
0
0.8
L
Neith
 
Neith
0
4
2
0.25
W
3
1
11
8.5
W
Bastet
TatiGol
Bastet
10
1
5
12.5
L
0
6
2
0.17
W
Ymir
par21
Ymir
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,692
Damage
28,549
33,015
Taken
29,515
14,701
Mitigated
17,501
6,680
Healing
7,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
9,293
523
1,017
2,654
11,658
3,681
70
2,833
8,825
20,495
0
L
Neith
 
Neith
7,747
3,355
0
934
7,229
2,015
0
2,526
4,703
0
29,507
W
4,628
1,591
0
4,194
11,632
9,429
54
5,165
6,467
11,706
0
W
Bastet
TatiGol
Bastet
17,370
4,041
0
2,899
8,497
3,272
1,087
4,167
4,330
0
37,546
L
4,652
633
8
2,067
14,128
9,005
0
6,136
7,992
10,755
0
W
Ymir
par21
Ymir
6,551
1,104
0
750
9,386
4,800
205
4,830
4,556
23,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,554
Gold Earned
24,945
114
Minions Killed
114
3
Camps Cleared
6
519,526
Distance Traveled
645,565
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,693
769
37
4
2
164,503
3
L
Neith
6,428
643
63
6
1
171,053
5
W
Geb
8,465
847
6
1
0
211,400
3
W
Bastet
8,949
895
70
7
4
238,148
2
L
Geb
6,433
643
14
1
0
183,970
2
W
Ymir
7,531
753
38
4
2
196,017
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role