Player Matchup

Gilgamesh
Gilgamesh
JimmyJewTron1337
Gilgamesh
Level 20
God Stats
25W - 31L
1,495 SR
Queue Stats
53W - 58L
1,468 Elo+
Party 1
Zeus
Zeus
SLICER_SPARLING
Zeus
Level 97
God Stats
3W - 2L
1,495 SR
Queue Stats
106W - 80L
1,528 Elo+
Party 1
Cthulhu
Cthulhu
wakzombie
Cthulhu
Level 16
God Stats
10W - 2L
1,920 SR
Queue Stats
18W - 10L
1,572 Elo+
Party 1
Team Averages
Level 44
1,637 SR
1,523 Elo+

VS

Team Averages
Level 44
1,397 SR
1,331 Elo+
Yemoja
Yemoja
DoorlessChunk97
Yemoja
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,290 Elo+
Solo
Baba Yaga
Baba Yaga
cool_preface3
Baba Yaga
Level 63
God Stats
1W - 9L
1,264 SR
Queue Stats
74W - 151L
1,269 Elo+
Solo
Zeus
Zeus
landed-gaoler2
Zeus
Level 27
God Stats
63W - 63L
1,427 SR
Queue Stats
303W - 314L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
11
1 / 0 / 7
7,689
769
3,180
8,492
6,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
7 / 0 / 2
7,750
775
10,447
4,383
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
wakzombie
Cthulhu
11
2 / 1 / 8
8,086
809
4,971
6,286
5,669
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,570
657
3,092
6,577
4,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baba Yaga
cool_preface3
Baba Yaga
9
0 / 7 / 1
5,980
598
5,058
9,196
3,890
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 1 / 0
6,250
625
5,778
4,804
1,679
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
10
Kills
1
1
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Gilgamesh
1
0
7
4.5
W
7
0
2
8
L
Baba Yaga
cool_preface3
Baba Yaga
0
7
1
0.07
L
1
1
0
1
W
Cthulhu
wakzombie
Cthulhu
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,598
Damage
13,928
19,161
Taken
20,577
14,368
Mitigated
9,577
7,735
Healing
3,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,092
94
198
1,710
6,577
4,008
0
4,917
1,660
11,417
0
W
Gilgamesh
3,180
653
0
4,250
8,492
6,812
0
5,745
2,747
0
11,214
W
10,447
1,424
0
493
4,383
1,887
51
3,382
1,001
33,130
0
L
Baba Yaga
cool_preface3
Baba Yaga
5,058
537
29
1,563
9,196
3,890
0
6,927
2,269
15,863
0
L
5,778
496
0
327
4,804
1,679
0
3,954
850
20,319
0
W
Cthulhu
wakzombie
Cthulhu
4,971
219
573
2,419
6,286
5,669
25
4,936
1,350
17,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,525
Gold Earned
18,800
119
Minions Killed
86
6
Camps Cleared
3
667,580
Distance Traveled
502,114
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,570
657
14
1
0
156,995
0
W
Gilgamesh
7,689
769
24
2
0
216,583
3
W
Zeus
7,750
775
79
8
6
219,281
4
L
Baba Yaga
5,980
598
24
2
1
182,519
4
L
Zeus
6,250
625
48
5
2
162,600
1
W
Cthulhu
8,086
809
16
2
0
231,716
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role