Player Matchup

Loki
Loki
BrandoTheLord007
Loki
Level 41
God Stats
17W - 14L
1,459 SR
Queue Stats
175W - 190L
1,374 Elo+
Solo
Rama
Rama
BullMain
Rama
Level 46
God Stats
3W - 3L
1,199 SR
Queue Stats
114W - 114L
1,451 Elo+
Solo
Athena
Athena
CRAZYTHRILLS
Athena
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 126L
1,455 Elo+
Party 1
Merlin
Merlin
Redbarron591990
Merlin
Level 48
God Stats
3W - 7L
1,492 SR
Queue Stats
385W - 437L
1,475 Elo+
Solo
Fenrir
Fenrir
dillonski22
Fenrir
Level 56
God Stats
8W - 8L
1,642 SR
Queue Stats
218W - 239L
1,416 Elo+
Party 1
Team Averages
Level 43
1,458 SR
1,434 Elo+

VS

Team Averages
Level 100
1,624 SR
1,510 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Dordiel
Discordia
Level 156
God Stats
18W - 14L
1,735 SR
Queue Stats
362W - 382L
1,531 Elo+
Solo
Serqet
Serqet
Sebbann
Serqet
Level 48
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 10L
1,430 Elo+
Party 2
Amaterasu
Amaterasu
rayleooty
Amaterasu
Level 68
God Stats
15W - 20L
1,440 SR
Queue Stats
100W - 131L
1,474 Elo+
Solo
Ullr
Ullr
valzor
Ullr
Level 160
God Stats
11W - 11L
1,945 SR
Queue Stats
208W - 170L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 2
8,294
553
6,145
9,541
2,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
10
0 / 6 / 2
6,330
422
3,377
10,292
3,547
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
9
1 / 5 / 4
5,956
397
5,016
11,148
7,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 5 / 4
7,681
512
4,609
8,320
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
13
5 / 5 / 3
8,179
545
7,896
12,794
8,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
4 / 1 / 6
8,033
536
7,680
9,741
6,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Dordiel
Discordia
12
3 / 3 / 3
7,665
511
5,268
6,268
1,717
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Sebbann
Serqet
13
2 / 2 / 10
7,996
533
5,210
8,343
2,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Amaterasu
rayleooty
Amaterasu
12
6 / 7 / 1
8,069
538
8,000
12,923
9,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
valzor
Ullr
16
9 / 2 / 5
9,513
634
12,367
7,272
2,432
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
49
15
Kills
24
24
Deaths
15
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
4
1
6
7
L
7
3
2
2.67
L
Rama
0
6
2
0.17
L
Athena
1
5
4
0.6
W
Discordia
Dordiel
Discordia
3
3
3
1.5
L
2
5
4
0.8
W
Serqet
Sebbann
Serqet
2
2
10
3.5
L
Fenrir
5
5
3
1.3
W
Amaterasu
rayleooty
Amaterasu
6
7
1
0.93
W
Ullr
valzor
Ullr
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,043
Damage
38,525
52,095
Taken
44,547
24,829
Mitigated
22,344
11,415
Healing
10,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
7,680
926
0
1,734
9,741
6,401
0
3,669
5,494
0
31,119
L
6,145
1,416
0
2,843
9,541
2,611
0
1,263
8,278
0
37,034
L
Rama
3,377
2,601
0
1,008
10,292
3,547
0
404
9,845
0
36,201
L
Athena
5,016
1,583
484
2,189
11,148
7,811
0
1,256
9,444
11,180
0
W
Discordia
Dordiel
Discordia
5,268
670
0
2,431
6,268
1,717
718
1,696
4,250
34,452
0
L
4,609
332
0
2,572
8,320
2,345
0
1,403
6,813
35,913
0
W
Serqet
Sebbann
Serqet
5,210
893
0
3,301
8,343
2,725
0
1,002
6,987
0
39,435
L
Fenrir
7,896
935
0
2,319
12,794
8,515
0
942
11,809
8,444
27,118
W
Amaterasu
rayleooty
Amaterasu
8,000
3,892
0
2,317
12,923
9,069
64
2,196
10,049
0
34,658
W
Ullr
valzor
Ullr
12,367
3,902
0
945
7,272
2,432
0
1,595
5,279
0
72,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,440
Gold Earned
41,276
307
Minions Killed
365
0
Camps Cleared
0
1,354,003
Distance Traveled
1,480,732
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,033
536
48
3
0
304,856
7
L
Loki
8,294
553
65
4
0
271,843
1
L
Rama
6,330
422
65
4
0
253,032
4
L
Athena
5,956
397
20
1
0
262,710
2
W
Discordia
7,665
511
56
4
0
289,480
3
L
Merlin
7,681
512
80
5
0
268,519
3
W
Serqet
7,996
533
76
5
0
331,731
0
L
Fenrir
8,179
545
77
5
0
297,899
3
W
Amaterasu
8,069
538
64
4
0
280,307
1
W
Ullr
9,513
634
121
8
0
274,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role