Player Matchup

Cerberus
Cerberus
Diamond IV
 
Cerberus
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond II
Farries
Ah Muzen Cab
Diamond II
Level 160
God Stats
8W - 2L
1,858 SR
Queue Stats
31W - 10L
2,610 MMR
Party 1
Bacchus
Bacchus
Diamond III
NotTrelli
Bacchus
Diamond III
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 31L
2,478 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,619 SR
2,196 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 152
1,447 SR
2,470 MMR
Anhur
Anhur
Diamond II
Laedo
Anhur
Diamond II
Level 160
God Stats
8W - 1L
1,704 SR
Queue Stats
39W - 6L
2,605 MMR
Party 2
Discordia
Discordia
Diamond I
October
Discordia
Diamond I
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 17L
2,402 MMR
Party 2
Guan Yu
Guan Yu
Diamond I
Sentio
Guan Yu
Diamond I
Level 144
God Stats
0W - 3L
1,139 SR
Queue Stats
54W - 17L
2,402 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
5 / 2 / 7
8,739
794
9,392
12,289
9,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ah Muzen Cab
Farries
Ah Muzen Cab
14
6 / 0 / 7
9,223
838
11,146
12,834
7,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
NotTrelli
Bacchus
13
3 / 1 / 10
9,061
824
8,719
16,072
20,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
AchillesOdinThothGilgameshArtio

VS

Bans
SolCabrakanGebAresCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Laedo
Anhur
11
3 / 7 / 0
7,850
714
7,358
11,297
3,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
October
Discordia
10
0 / 3 / 3
6,904
628
11,968
7,267
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
Sentio
Guan Yu
10
0 / 4 / 2
6,666
606
6,279
13,785
10,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
14
Kills
3
3
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
2
7
4.25
W
Ah Muzen Cab
Farries
Ah Muzen Cab
6
0
7
9.5
L
Anhur
Laedo
Anhur
3
7
0
0.43
W
Bacchus
NotTrelli
Bacchus
3
1
10
8
L
Discordia
October
Discordia
0
3
3
0.5
L
Guan Yu
Sentio
Guan Yu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,257
Damage
25,605
41,195
Taken
32,349
37,462
Mitigated
16,073
16,975
Healing
3,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,392
33
0
3,356
12,289
9,225
24
4,319
7,632
20,110
0
W
Ah Muzen Cab
Farries
Ah Muzen Cab
11,146
4,269
0
6,709
12,834
7,813
2,471
4,298
8,006
0
61,198
L
Anhur
Laedo
Anhur
7,358
3,304
0
702
11,297
3,458
0
7,319
3,258
0
25,305
W
Bacchus
NotTrelli
Bacchus
8,719
1,378
189
6,721
16,072
20,424
286
4,416
11,254
20,596
0
L
Discordia
October
Discordia
11,968
1,065
0
676
7,267
1,739
0
4,880
1,877
29,067
0
L
Guan Yu
Sentio
Guan Yu
6,279
857
510
1,939
13,785
10,876
0
5,050
7,737
3,591
9,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,023
Gold Earned
21,420
156
Minions Killed
136
8
Camps Cleared
2
684,323
Distance Traveled
599,776
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,739
794
33
3
1
219,402
3
W
Ah Muzen Cab
9,223
838
110
10
7
216,424
0
L
Anhur
7,850
714
72
7
1
170,468
5
W
Bacchus
9,061
824
13
1
0
248,497
3
L
Discordia
6,904
628
47
4
0
211,728
2
L
Guan Yu
6,666
606
17
2
1
217,580
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role