Player Matchup

Izanami
Izanami
 
Izanami
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
AboveFrayKaizen
Geb
Level 108
God Stats
3W - 3L
1,626 SR
Queue Stats
110W - 88L
1,411 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Joenormous
Morgan Le Fay
Level 65
God Stats
1W - 2L
1,242 SR
Queue Stats
38W - 39L
1,402 Elo+
Solo
Team Averages
Level 96
1,474 SR
1,463 Elo+

VS

Team Averages
Level 115
1,456 SR
1,384 Elo+
Zeus
Zeus
Danilotapa
Zeus
Level 124
God Stats
1W - 6L
1,443 SR
Queue Stats
21W - 38L
1,333 Elo+
Party 1
Sun Wukong
Sun Wukong
Megatroniko
Sun Wukong
Level 114
God Stats
0W - 2L
1,406 SR
Queue Stats
13W - 13L
1,350 Elo+
Solo
Merlin
Merlin
dari_ninja
Merlin
Level 158
God Stats
4W - 3L
1,646 SR
Queue Stats
204W - 255L
1,456 Elo+
Party 1
Jing Wei
Jing Wei
iGetsBucketz513
Jing Wei
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,472 Elo+
Solo
Horus
Horus
windmarques
Horus
Level 149
God Stats
0W - 1L
1,285 SR
Queue Stats
47W - 84L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
6 / 1 / 2
7,762
970
7,471
6,779
2,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Apollo
 
Apollo
13
2 / 0 / 3
7,188
899
3,506
4,740
1,760
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nu Wa
 
Nu Wa
13
0 / 1 / 3
6,426
803
7,626
4,729
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 3
6,948
869
3,396
7,064
4,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Joenormous
Morgan Le Fay
13
3 / 1 / 6
7,760
970
7,685
4,853
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
6,255
782
5,089
5,393
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Megatroniko
Sun Wukong
10
0 / 3 / 1
5,537
692
1,641
7,518
4,237
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
dari_ninja
Merlin
12
1 / 2 / 3
6,000
750
5,312
7,081
2,595
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
10
0 / 3 / 0
5,186
648
2,393
6,352
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 2 / 1
6,215
777
3,853
9,186
5,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
12
Kills
4
4
Deaths
12
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
1
2
7
W
Apollo
 
Apollo
2
0
3
3.5
W
Nu Wa
 
Nu Wa
0
1
3
1.5
W
1
1
3
2.5
L
1
2
2
1
W
Morgan Le Fay
Joenormous
Morgan Le Fay
3
1
6
6
L
Sun Wukong
Megatroniko
Sun Wukong
0
3
1
0.17
L
Merlin
dari_ninja
Merlin
1
2
3
1.25
L
Jing Wei
0
3
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,684
Damage
18,288
28,165
Taken
35,530
12,192
Mitigated
16,718
6,287
Healing
9,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,471
4,850
344
3,522
6,779
2,714
878
2,626
3,984
0
17,556
W
Apollo
 
Apollo
3,506
1,440
0
0
4,740
1,760
0
1,849
2,847
0
18,025
W
Nu Wa
 
Nu Wa
7,626
1,623
269
375
4,729
1,750
1,291
2,792
1,891
30,067
0
W
3,396
202
0
691
7,064
4,144
104
1,583
5,302
12,874
0
L
5,089
268
226
851
5,393
1,984
0
3,162
2,167
22,659
0
W
Morgan Le Fay
Joenormous
Morgan Le Fay
7,685
726
0
1,086
4,853
1,824
44
1,743
2,942
20,951
0
L
Sun Wukong
Megatroniko
Sun Wukong
1,641
485
0
1,014
7,518
4,237
0
2,937
4,467
0
12,421
L
Merlin
dari_ninja
Merlin
5,312
307
0
2,094
7,081
2,595
1
3,584
3,385
24,355
0
L
Jing Wei
2,393
1,157
0
578
6,352
2,184
0
3,990
2,200
0
11,549
L
3,853
1,613
1,161
3,836
9,186
5,718
0
4,611
4,395
0
9,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,084
Gold Earned
29,193
182
Minions Killed
156
7
Camps Cleared
4
815,989
Distance Traveled
724,982
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,762
970
38
5
2
160,247
1
W
Apollo
7,188
899
44
6
1
167,245
1
W
Nu Wa
6,426
803
50
6
2
137,079
5
W
Geb
6,948
869
20
3
0
176,698
0
L
Zeus
6,255
782
60
8
2
158,387
3
W
Morgan Le Fay
7,760
970
30
4
2
174,720
2
L
Sun Wukong
5,537
692
22
3
0
135,756
0
L
Merlin
6,000
750
40
5
1
151,541
0
L
Jing Wei
5,186
648
25
3
0
132,092
1
L
Horus
6,215
777
9
1
1
147,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role