Player Matchup

Sol
Sol
Gold I
 
Sol
Gold I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Platinum I
JMM2LVC3424
Awilix
Platinum I
Level 132
God Stats
26W - 18L
1,643 SR
Queue Stats
139W - 135L
1,807 MMR
Party 1
Danzaburou
Danzaburou
Platinum II
OBM2LVC
Danzaburou
Platinum II
Level 156
God Stats
6W - 5L
1,535 SR
Queue Stats
307W - 293L
1,759 MMR
Party 1
Odin
Odin
Diamond V
Saxy 2C
Odin
Diamond V
Level 118
God Stats
13W - 4L
1,652 SR
Queue Stats
312W - 302L
1,883 MMR
Solo
Ganesha
Ganesha
Diamond V
SoftPee
Ganesha
Diamond V
Level 142
God Stats
6W - 4L
1,577 SR
Queue Stats
149W - 138L
2,068 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,582 SR
1,803 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,630 SR
1,864 MMR
Neith
Neith
Platinum IV
Exiedus
Neith
Platinum IV
Level 145
God Stats
51W - 70L
1,616 SR
Queue Stats
247W - 247L
1,846 MMR
Solo
Sylvanus
Sylvanus
Gold III
GenghisXRed
Sylvanus
Gold III
Level 149
God Stats
12W - 9L
1,574 SR
Queue Stats
17W - 14L
1,781 MMR
Solo
Chang'e
Chang'e
Diamond V
KachiZzz_
Chang'e
Diamond V
Level 103
God Stats
0W - 1L
1,758 SR
Queue Stats
107W - 86L
1,994 MMR
Solo
Thanatos
Thanatos
Platinum II
RiversIsland
Thanatos
Platinum II
Level 124
God Stats
17W - 18L
1,576 SR
Queue Stats
846W - 858L
1,954 MMR
Solo
Chaac
Chaac
Platinum II
Sabatobimaru
Chaac
Platinum II
Level 123
God Stats
34W - 30L
1,624 SR
Queue Stats
269W - 268L
1,746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
9 / 6 / 4
14,643
610
15,616
19,292
9,492
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
20
17 / 4 / 6
15,732
656
20,026
20,327
8,160
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
OBM2LVC
Danzaburou
20
5 / 2 / 10
15,322
638
18,222
20,158
9,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
Saxy 2C
Odin
20
4 / 4 / 14
13,473
561
18,852
22,809
25,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ganesha
SoftPee
Ganesha
18
0 / 1 / 22
13,254
552
7,615
23,155
23,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
LokiAthenaMorgan Le FayGilgamesh

VS

Bans
GebCliodhnaTiamatArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Exiedus
Neith
15
0 / 9 / 2
9,449
394
10,280
19,203
5,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
GenghisXRed
Sylvanus
17
2 / 5 / 3
10,708
446
9,338
17,410
13,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
KachiZzz_
Chang'e
20
6 / 5 / 4
13,796
575
20,864
18,884
7,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
RiversIsland
Thanatos
18
7 / 8 / 4
11,866
494
12,017
18,662
8,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 8 / 5
12,145
506
16,621
27,639
25,720
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
35
35
Kills
17
17
Deaths
35
56
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
6
4
1.83
L
Neith
Exiedus
Neith
0
9
2
0.11
L
Sylvanus
GenghisXRed
Sylvanus
2
5
3
0.7
W
Awilix
17
4
6
5
L
Chang'e
KachiZzz_
Chang'e
6
5
4
1.6
W
Danzaburou
OBM2LVC
Danzaburou
5
2
10
5
L
Thanatos
RiversIsland
Thanatos
7
8
4
1.13
L
2
8
5
0.56
W
Odin
Saxy 2C
Odin
4
4
14
2.75
W
Ganesha
SoftPee
Ganesha
0
1
22
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,331
Damage
69,120
105,741
Taken
101,798
76,557
Mitigated
60,241
40,553
Healing
40,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,616
5,214
0
9,098
19,292
9,492
4,681
7,814
11,070
105,616
10,905
L
Neith
Exiedus
Neith
10,280
5,506
0
3,329
19,203
5,001
1,768
4,314
14,836
0
55,059
L
Sylvanus
GenghisXRed
Sylvanus
9,338
1,677
1,746
4,020
17,410
13,726
220
5,079
12,285
55,714
11,059
W
Awilix
20,026
9,513
0
5,922
20,327
8,160
256
7,859
12,284
0
115,479
L
Chang'e
KachiZzz_
Chang'e
20,864
1,607
2,651
8,223
18,884
7,341
0
7,307
11,193
101,385
0
W
Danzaburou
OBM2LVC
Danzaburou
18,222
10,204
0
10,698
20,158
9,929
4,023
4,096
16,042
0
150,940
L
Thanatos
RiversIsland
Thanatos
12,017
3,432
0
13,167
18,662
8,453
78
4,236
14,321
0
76,720
L
16,621
1,775
0
7,524
27,639
25,720
0
5,872
20,420
16,904
67,044
W
Odin
Saxy 2C
Odin
18,852
3,903
0
4,684
22,809
25,134
305
5,538
17,095
15,285
62,662
W
Ganesha
SoftPee
Ganesha
7,615
362
3,287
6,864
23,155
23,842
198
9,196
13,657
32,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,424
Gold Earned
57,964
673
Minions Killed
678
0
Camps Cleared
0
2,323,937
Distance Traveled
2,064,064
32
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,643
610
166
7
0
417,278
4
L
Neith
9,449
394
98
4
0
388,244
9
L
Sylvanus
10,708
446
123
5
0
406,443
3
W
Awilix
15,732
656
137
6
0
519,579
7
L
Chang'e
13,796
575
190
8
0
435,771
7
W
Danzaburou
15,322
638
239
10
0
443,690
4
L
Thanatos
11,866
494
128
5
0
433,180
3
L
Chaac
12,145
506
139
6
0
400,426
4
W
Odin
13,473
561
115
5
0
463,867
4
W
Ganesha
13,254
552
16
1
0
479,523
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role