Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
 
Nike
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Ale Schiara
Sylvanus
Level 156
God Stats
23W - 17L
1,662 SR
Queue Stats
461W - 437L
1,594 Elo+
Party 2
Zeus
Zeus
DarkLOST6089
Zeus
Level 160
God Stats
4W - 4L
1,813 SR
Queue Stats
604W - 561L
1,598 Elo+
Party 2
Set
Set
PDragonn
Set
Level 143
God Stats
12W - 15L
1,287 SR
Queue Stats
410W - 381L
1,607 Elo+
Party 2
Team Averages
Level 153
1,552 SR
1,560 Elo+

VS

Team Averages
Level 127
1,601 SR
1,554 Elo+
Loki
Loki
 
Loki
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
 
Ymir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
TheMasterArrow
Achilles
Level 157
God Stats
16W - 10L
1,786 SR
Queue Stats
79W - 49L
1,702 Elo+
Solo
Izanami
Izanami
lec0nchas
Izanami
Level 69
God Stats
61W - 29L
1,720 SR
Queue Stats
372W - 247L
1,570 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
2 / 2 / 1
7,037
541
4,598
8,284
2,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nike
 
Nike
9
0 / 6 / 3
5,615
432
4,883
13,287
5,388
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Sylvanus
Ale Schiara
Sylvanus
11
0 / 3 / 0
6,368
490
4,599
12,848
12,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

13
3 / 2 / 1
7,746
596
8,545
6,340
2,194
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
1 / 7 / 0
6,222
479
3,885
12,134
3,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
8 / 2 / 5
7,618
586
7,478
7,587
2,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
 
Morgan Le Fay
13
4 / 1 / 6
7,553
581
6,044
5,538
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
 
Ymir
11
1 / 0 / 10
7,075
544
2,662
8,111
7,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
15
5 / 0 / 2
8,419
648
11,870
10,759
7,357
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
lec0nchas
Izanami
12
2 / 3 / 6
7,259
558
8,372
7,510
2,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
6
Kills
20
20
Deaths
6
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
2
2
1
1.25
L
Nike
 
Nike
0
6
3
0.25
W
Loki
 
Loki
8
2
5
5.25
W
Morgan Le Fay
 
Morgan Le Fay
4
1
6
7
W
Ymir
 
Ymir
1
0
10
6
L
Sylvanus
Ale Schiara
Sylvanus
0
3
0
0
L
3
2
1
1.75
L
1
7
0
0.14
W
Achilles
5
0
2
6
W
Izanami
lec0nchas
Izanami
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,510
Damage
36,426
52,893
Taken
39,505
26,190
Mitigated
21,354
12,374
Healing
14,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,598
2,461
0
1,678
8,284
2,232
0
1,325
6,919
0
46,574
L
Nike
 
Nike
4,883
511
175
1,136
13,287
5,388
0
3,099
10,132
0
21,568
W
Loki
 
Loki
7,478
1,171
0
2,890
7,587
2,660
0
2,605
4,982
0
37,820
W
Morgan Le Fay
 
Morgan Le Fay
6,044
445
32
2,699
5,538
1,866
0
3,458
2,080
46,119
0
W
Ymir
 
Ymir
2,662
180
0
1,552
8,111
7,238
0
1,626
6,485
18,550
0
L
Sylvanus
Ale Schiara
Sylvanus
4,599
1,257
571
5,531
12,848
12,384
17
0
12,848
29,025
7,554
L
8,545
494
0
2,173
6,340
2,194
28
2,773
3,469
50,775
0
L
3,885
1,186
0
1,110
12,134
3,992
0
1,388
10,654
0
40,067
W
Achilles
11,870
3,778
0
4,893
10,759
7,357
0
3,580
7,179
0
52,378
W
Izanami
lec0nchas
Izanami
8,372
5,301
0
2,027
7,510
2,233
0
1,354
6,156
0
53,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,988
Gold Earned
37,924
395
Minions Killed
409
0
Camps Cleared
0
1,240,031
Distance Traveled
1,388,286
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,037
541
91
7
0
266,583
5
L
Nike
5,615
432
36
3
0
264,547
3
W
Loki
7,618
586
69
5
0
279,867
3
W
Morgan Le Fay
7,553
581
101
8
0
283,529
6
W
Ymir
7,075
544
20
2
0
288,187
1
L
Sylvanus
6,368
490
78
6
0
222,843
1
L
Zeus
7,746
596
109
8
0
233,938
6
L
Set
6,222
479
81
6
0
252,120
3
W
Achilles
8,419
648
113
9
0
292,556
5
W
Izanami
7,259
558
106
8
0
244,147
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role