Player Matchup

Neith
Neith
 
Neith
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
SpiffyWombat
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 32L
1,221 Elo+
Solo
Ra
Ra
SpitfireIV4
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
killcrusher23
King Arthur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
wonsuey
Cerberus
Level 4
God Stats
0W - 3L
1,115 SR
Queue Stats
0W - 6L
998 Elo+
Solo
Team Averages
Level 5
1,423 SR
1,344 Elo+

VS

Team Averages
Level 24
1,609 SR
1,351 Elo+
Cliodhna
Cliodhna
AlmightyLoaf45
Cliodhna
Level 18
God Stats
8W - 3L
1,585 SR
Queue Stats
30W - 34L
1,345 Elo+
Party 1
Bellona
Bellona
Becc6130
Bellona
Level 24
God Stats
21W - 16L
1,592 SR
Queue Stats
55W - 79L
1,389 Elo+
Party 1
Zeus
Zeus
BigETN
Zeus
Level 29
God Stats
7W - 5L
1,755 SR
Queue Stats
15W - 14L
1,424 Elo+
Solo
Izanami
Izanami
ReaLifeFrodo
Izanami
Level 22
God Stats
5W - 3L
1,618 SR
Queue Stats
22W - 45L
1,201 Elo+
Solo
Sobek
Sobek
robotthirteen
Sobek
Level 29
God Stats
2W - 6L
1,496 SR
Queue Stats
90W - 114L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
5
0 / 2 / 3
4,411
368
899
2,417
649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
SpiffyWombat
Nemesis
10
4 / 10 / 0
6,223
519
2,908
10,437
2,473
Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 8 / 1
5,866
489
3,210
7,521
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
killcrusher23
King Arthur
6
1 / 6 / 3
5,048
421
584
4,905
1,619
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
wonsuey
Cerberus
2
0 / 2 / 1
3,995
333
239
2,950
1,352
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
10
5 / 3 / 4
7,243
604
4,783
8,237
2,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bellona
Becc6130
Bellona
12
10 / 1 / 2
8,337
695
7,090
8,982
10,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
BigETN
Zeus
12
6 / 3 / 3
7,739
645
5,261
4,816
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
ReaLifeFrodo
Izanami
12
5 / 3 / 3
7,823
652
2,140
5,274
2,031
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 1 / 7
6,707
559
2,562
11,268
8,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
7
Kills
27
28
Deaths
11
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
3
0.75
W
Cliodhna
5
3
4
2.33
W
Bellona
Becc6130
Bellona
10
1
2
11
W
Zeus
BigETN
Zeus
6
3
3
2.5
W
Izanami
ReaLifeFrodo
Izanami
5
3
3
2.17
L
Nemesis
SpiffyWombat
Nemesis
4
10
0
0.4
L
2
8
1
0.31
L
King Arthur
killcrusher23
King Arthur
1
6
3
0.42
W
1
1
7
4.5
L
Cerberus
wonsuey
Cerberus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,840
Damage
21,836
28,230
Taken
38,577
8,297
Mitigated
25,270
1,494
Healing
6,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
899
426
0
67
2,417
649
0
1,235
1,178
0
3,806
W
Cliodhna
4,783
1,468
0
1,668
8,237
2,780
1,417
784
7,387
0
21,980
W
Bellona
Becc6130
Bellona
7,090
2,026
0
1,493
8,982
10,158
2,521
621
8,293
982
33,464
W
Zeus
BigETN
Zeus
5,261
1,011
0
267
4,816
1,554
3,173
981
3,606
37,828
0
W
Izanami
ReaLifeFrodo
Izanami
2,140
1,362
0
332
5,274
2,031
5,680
582
4,652
0
46,884
L
Nemesis
SpiffyWombat
Nemesis
2,908
1,258
0
908
10,437
2,473
0
930
9,507
0
14,748
L
3,210
660
62
299
7,521
2,204
0
2,657
4,650
22,902
0
L
King Arthur
killcrusher23
King Arthur
584
306
0
50
4,905
1,619
0
2,490
2,301
0
1,582
W
2,562
105
0
2,664
11,268
8,747
1,062
155
9,241
11,306
0
L
Cerberus
wonsuey
Cerberus
239
84
0
108
2,950
1,352
0
683
2,263
3,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,543
Gold Earned
37,849
105
Minions Killed
332
0
Camps Cleared
0
570,562
Distance Traveled
1,098,614
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,411
368
9
1
0
90,709
0
W
Cliodhna
7,243
604
48
4
0
231,962
0
W
Bellona
8,337
695
78
7
0
227,941
2
W
Zeus
7,739
645
77
6
0
204,572
4
W
Izanami
7,823
652
114
10
0
198,933
0
L
Nemesis
6,223
519
30
3
0
178,328
0
L
Ra
5,866
489
56
5
0
163,391
0
L
King Arthur
5,048
421
1
0
0
63,291
1
W
Sobek
6,707
559
15
1
0
235,206
0
L
Cerberus
3,995
333
9
1
0
74,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role