Player Matchup

Pele
Pele
Gangulphus
Pele
Level 29
God Stats
7W - 7L
1,550 SR
Queue Stats
170W - 194L
1,418 Elo+
Solo
Mulan
Mulan
Optimal_KTAlfa20
Mulan
Level 28
God Stats
4W - 1L
1,908 SR
Queue Stats
24W - 32L
1,480 Elo+
Party 1
Scylla
Scylla
XxTubrb0Spe3dxX
Scylla
Level 87
God Stats
10W - 6L
1,550 SR
Queue Stats
24W - 32L
1,480 Elo+
Party 1
Team Averages
Level 48
1,669 SR
1,459 Elo+

VS

Team Averages
Level 30
1,536 SR
1,538 Elo+
Apollo
Apollo
Alphawolf09545
Apollo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ares
Ares
LurkNowitzki420
Ares
Level 69
God Stats
13W - 9L
1,608 SR
Queue Stats
346W - 293L
1,541 Elo+
Party 2
Zeus
Zeus
Tomah Lurks
Zeus
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 37L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 10
7,792
708
7,722
8,106
5,128
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 3 / 11
7,865
715
4,964
9,992
8,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
10 / 0 / 5
8,937
812
9,029
5,481
1,895
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
6,580
598
2,017
8,266
2,834
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 1 / 3
7,910
719
5,065
10,063
7,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 6 / 3
7,407
673
9,666
7,159
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
15
Kills
7
7
Deaths
15
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
3
4
10
2
L
3
1
3
4.5
W
2
3
11
2.5
L
3
6
3
0.75
W
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,715
Damage
16,748
23,579
Taken
25,488
15,468
Mitigated
13,317
4,860
Healing
5,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,017
1,118
0
425
8,266
2,834
315
3,513
4,753
0
8,152
W
7,722
1,331
0
683
8,106
5,128
0
4,824
3,142
0
27,485
L
5,065
134
0
4,029
10,063
7,912
0
2,984
7,079
14,463
0
W
4,964
818
0
2,219
9,992
8,445
48
6,098
3,634
0
14,520
L
9,666
1,380
0
1,040
7,159
2,571
108
2,652
4,507
34,584
0
W
9,029
891
0
1,958
5,481
1,895
184
3,586
1,667
30,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,594
Gold Earned
21,897
121
Minions Killed
99
8
Camps Cleared
2
593,738
Distance Traveled
504,067
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,580
598
22
2
0
139,522
0
W
Pele
7,792
708
40
4
3
198,658
3
L
Ares
7,910
719
21
2
0
192,842
0
W
Mulan
7,865
715
31
3
0
195,154
1
L
Zeus
7,407
673
56
5
2
171,703
2
W
Scylla
8,937
812
50
5
5
199,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role