Player Matchup

Cthulhu
Cthulhu
Guppy72
Cthulhu
Level 18
God Stats
8W - 8L
1,457 SR
Queue Stats
11W - 11L
1,553 Elo+
Party 1
Poseidon
Poseidon
JpWuzHere
Poseidon
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 50L
1,552 Elo+
Party 1
Bellona
Bellona
TerminusEst6430
Bellona
Level 83
God Stats
5W - 0L
1,567 SR
Queue Stats
83W - 75L
1,546 Elo+
Party 1
Arachne
Arachne
Unn1x
Arachne
Level 103
God Stats
1W - 1L
1,612 SR
Queue Stats
86W - 79L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
shaunscu
Jing Wei
Level 58
God Stats
1W - 3L
1,509 SR
Queue Stats
18W - 29L
1,436 Elo+
Party 1
Team Averages
Level 66
1,529 SR
1,518 Elo+

VS

Team Averages
Level 68
1,552 SR
1,477 Elo+
Set
Set
AkaManto357
Set
Level 44
God Stats
10W - 4L
1,699 SR
Queue Stats
118W - 100L
1,517 Elo+
Solo
Discordia
Discordia
BardockBard
Discordia
Level 48
God Stats
5W - 7L
1,427 SR
Queue Stats
256W - 286L
1,397 Elo+
Party 2
Chaac
Chaac
ChaacMid
Chaac
Level 109
God Stats
21W - 25L
1,494 SR
Queue Stats
286W - 266L
1,486 Elo+
Party 2
Jing Wei
Jing Wei
Ty_LeBraun
Jing Wei
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 60L
1,433 Elo+
Party 2
Geb
Geb
bambam1758
Geb
Level 122
God Stats
20W - 23L
1,641 SR
Queue Stats
551W - 574L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Guppy72
Cthulhu
4
0 / 0 / 0
6,079
253
0
0
0
Poseidon
JpWuzHere
Poseidon
20
12 / 5 / 7
14,863
619
25,010
19,661
8,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
3 / 0 / 10
13,034
543
12,285
20,631
21,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Arachne
Unn1x
Arachne
20
15 / 3 / 12
15,349
640
23,406
27,877
17,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Jing Wei
shaunscu
Jing Wei
20
3 / 1 / 11
12,695
529
10,153
15,092
6,513
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 4
9,686
404
7,255
20,606
15,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
BardockBard
Discordia
17
5 / 12 / 1
11,717
488
12,459
15,897
5,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
ChaacMid
Chaac
18
2 / 5 / 5
11,218
467
11,216
21,490
14,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Ty_LeBraun
Jing Wei
17
1 / 5 / 0
10,798
450
6,126
15,184
5,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 2 / 4
9,368
390
5,304
14,964
17,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
23
33
Kills
9
9
Deaths
33
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
9
4
0.33
L
Discordia
BardockBard
Discordia
5
12
1
0.46
L
Chaac
ChaacMid
Chaac
2
5
5
0.9
W
Cthulhu
Guppy72
Cthulhu
0
0
0
0
W
Poseidon
JpWuzHere
Poseidon
12
5
7
3.1
W
3
0
10
8
L
Jing Wei
Ty_LeBraun
Jing Wei
1
5
0
0.2
W
Arachne
Unn1x
Arachne
15
3
12
7
L
0
2
4
1
W
Jing Wei
shaunscu
Jing Wei
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,854
Damage
42,360
83,261
Taken
88,141
52,915
Mitigated
58,809
35,554
Healing
17,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,255
3,072
0
1,732
20,606
15,801
0
4,074
16,532
0
49,988
L
Discordia
BardockBard
Discordia
12,459
269
0
1,334
15,897
5,842
315
8,634
7,263
62,945
0
L
Chaac
ChaacMid
Chaac
11,216
2,559
0
7,465
21,490
14,806
0
3,879
17,611
0
80,960
W
Cthulhu
Guppy72
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Poseidon
JpWuzHere
Poseidon
25,010
2,111
267
6,025
19,661
8,060
458
5,537
13,677
117,823
0
W
12,285
3,895
0
7,544
20,631
21,066
684
3,380
17,152
0
97,550
L
Jing Wei
Ty_LeBraun
Jing Wei
6,126
4,047
0
4,845
15,184
5,141
0
3,413
11,771
0
74,399
W
Arachne
Unn1x
Arachne
23,406
17,161
0
13,309
27,877
17,276
2,996
6,002
21,639
0
145,818
L
5,304
306
0
2,450
14,964
17,219
0
5,010
9,954
21,515
0
W
Jing Wei
shaunscu
Jing Wei
10,153
6,353
0
8,409
15,092
6,513
1,040
1,938
13,030
0
80,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,020
Gold Earned
52,787
582
Minions Killed
536
0
Camps Cleared
0
1,968,103
Distance Traveled
2,228,669
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,686
404
89
4
0
391,733
0
L
Discordia
11,717
488
121
5
0
403,882
2
L
Chaac
11,218
467
149
6
0
485,766
1
W
Cthulhu
6,079
253
0
0
0
0
0
W
Poseidon
14,863
619
152
6
0
489,049
1
W
Bellona
13,034
543
141
6
0
477,230
7
L
Jing Wei
10,798
450
149
6
0
462,486
2
W
Arachne
15,349
640
157
7
0
520,413
9
L
Geb
9,368
390
28
1
0
484,802
14
W
Jing Wei
12,695
529
132
6
0
481,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role