Player Matchup

Geb
Geb
BlkUrameshi
Geb
Level 29
God Stats
14W - 4L
1,498 SR
Queue Stats
90W - 90L
1,374 Elo+
Party 1
Vulcan
Vulcan
I3oss Sta nk
Vulcan
Level 6
God Stats
2W - 1L
1,577 SR
Queue Stats
27W - 20L
1,289 Elo+
Party 1
Pele
Pele
Zenibtw
Pele
Level 43
God Stats
5W - 2L
1,540 SR
Queue Stats
100W - 104L
1,400 Elo+
Party 1
Team Averages
Level 26
1,538 SR
1,354 Elo+

VS

Team Averages
Level 20
1,438 SR
1,239 Elo+
Merlin
Merlin
SkyhighFate
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,226 Elo+
Solo
Ymir
Ymir
dragontail12610
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,123 Elo+
Solo
Neith
Neith
mozzman21
Neith
Level 28
God Stats
0W - 2L
1,313 SR
Queue Stats
51W - 65L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 11
8,644
864
3,846
9,230
9,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
13
6 / 1 / 9
8,812
881
10,231
6,074
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
Zenibtw
Pele
11
7 / 1 / 7
8,371
837
11,290
7,023
2,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
2 / 5 / 1
6,968
697
7,092
10,271
3,373
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 8 / 2
6,686
669
2,197
14,031
8,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
mozzman21
Neith
7
0 / 4 / 2
6,018
602
1,543
4,627
1,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
17
Kills
2
3
Deaths
17
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
11
9.5
W
Vulcan
6
1
9
10.5
L
Merlin
2
5
1
0.5
W
Pele
Zenibtw
Pele
7
1
7
10.5
L
0
8
2
0.13
L
Neith
mozzman21
Neith
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,367
Damage
10,832
22,327
Taken
28,929
14,630
Mitigated
13,234
6,712
Healing
1,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,846
658
475
2,829
9,230
9,505
527
2,713
6,517
15,919
0
W
Vulcan
10,231
2,259
0
750
6,074
2,179
1,040
2,609
3,251
37,016
0
L
Merlin
7,092
933
256
1,018
10,271
3,373
0
6,386
3,664
25,301
0
W
Pele
Zenibtw
Pele
11,290
2,607
0
2,658
7,023
2,946
596
4,144
2,697
0
18,932
L
2,197
1,095
0
420
14,031
8,559
0
4,915
8,454
10,046
0
L
Neith
mozzman21
Neith
1,543
1,023
0
185
4,627
1,302
320
2,930
1,577
0
8,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,827
Gold Earned
19,672
122
Minions Killed
76
6
Camps Cleared
2
624,237
Distance Traveled
397,676
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,644
864
24
2
2
206,694
1
W
Vulcan
8,812
881
78
8
4
213,981
1
L
Merlin
6,968
697
32
3
1
167,313
0
W
Pele
8,371
837
20
2
0
203,562
0
L
Ymir
6,686
669
19
2
0
154,332
0
L
Neith
6,018
602
25
3
1
76,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role