Player Matchup

Artemis
Artemis
Dxmon_-Yi
Artemis
Level 4
God Stats
10W - 8L
1,785 SR
Queue Stats
10W - 10L
1,786 Elo+
Solo
Scylla
Scylla
GatoConSueño
Scylla
Level 24
God Stats
2W - 2L
1,392 SR
Queue Stats
208W - 140L
1,568 Elo+
Solo
Apollo
Apollo
Nirutão
Apollo
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Paulo RicardoxD
Cerberus
Level 28
God Stats
7W - 3L
1,598 SR
Queue Stats
85W - 104L
1,353 Elo+
Solo
Cliodhna
Cliodhna
vctutt
Cliodhna
Level 15
God Stats
2W - 2L
1,366 SR
Queue Stats
17W - 25L
1,320 Elo+
Solo
Team Averages
Level 16
1,528 SR
1,505 Elo+

VS

Team Averages
Level 28
1,525 SR
1,466 Elo+
Set
Set
BATTZ612
Set
Level 87
God Stats
8W - 7L
1,526 SR
Queue Stats
257W - 270L
1,422 Elo+
Party 1
Ne Zha
Ne Zha
JngOrTroll
Ne Zha
Level 7
God Stats
2W - 1L
1,744 SR
Queue Stats
17W - 6L
1,650 Elo+
Solo
Bellona
Bellona
Ninrod1288
Bellona
Level 13
God Stats
5W - 5L
1,348 SR
Queue Stats
51W - 58L
1,243 Elo+
Solo
Anhur
Anhur
Soujha
Anhur
Level 28
God Stats
45W - 53L
1,508 SR
Queue Stats
232W - 225L
1,486 Elo+
Solo
Eset
Eset
twx_exe
Eset
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dxmon_-Yi
Artemis
19
12 / 2 / 6
12,334
617
19,315
16,461
9,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
13 / 2 / 3
12,530
627
17,592
12,232
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Nirutão
Apollo
14
0 / 6 / 1
8,532
427
3,550
11,255
2,696
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
13
1 / 2 / 5
8,560
428
2,687
13,615
9,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cliodhna
vctutt
Cliodhna
15
3 / 6 / 6
10,181
509
5,660
12,603
3,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 8 / 4
10,751
538
9,450
16,412
9,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
JngOrTroll
Ne Zha
15
2 / 3 / 12
10,854
543
10,491
23,632
13,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Ninrod1288
Bellona
12
1 / 8 / 0
7,972
399
5,709
12,618
11,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
Soujha
Anhur
16
9 / 2 / 3
11,040
552
14,586
9,120
3,366
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Eset
twx_exe
Eset
10
0 / 8 / 5
7,390
370
4,345
9,327
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
42
29
Kills
18
18
Deaths
29
21
Assists
24
Player
Kills
Deaths
Assists
KDA
L
6
8
4
1
W
Artemis
Dxmon_-Yi
Artemis
12
2
6
7.5
W
13
2
3
7.25
L
Ne Zha
JngOrTroll
Ne Zha
2
3
12
2.67
L
Bellona
Ninrod1288
Bellona
1
8
0
0.13
W
Apollo
Nirutão
Apollo
0
6
1
0.08
W
Cerberus
1
2
5
1.75
L
Anhur
Soujha
Anhur
9
2
3
5.25
L
Eset
twx_exe
Eset
0
8
5
0.31
W
Cliodhna
vctutt
Cliodhna
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,804
Damage
44,581
66,166
Taken
71,109
28,698
Mitigated
41,356
17,750
Healing
18,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,450
4,008
0
2,523
16,412
9,354
0
4,790
11,622
0
73,477
W
Artemis
Dxmon_-Yi
Artemis
19,315
9,072
0
5,006
16,461
9,154
759
1,181
14,922
0
92,809
W
17,592
2,338
49
4,890
12,232
3,739
627
2,665
9,149
88,095
0
L
Ne Zha
JngOrTroll
Ne Zha
10,491
2,626
2,251
10,001
23,632
13,733
20
4,529
19,103
9,871
49,835
L
Bellona
Ninrod1288
Bellona
5,709
1,757
0
1,024
12,618
11,852
1,478
2,331
10,287
0
36,767
W
Apollo
Nirutão
Apollo
3,550
2,574
0
1,334
11,255
2,696
1,332
93
11,162
0
58,726
W
Cerberus
2,687
211
0
3,533
13,615
9,478
0
1,495
12,038
16,727
0
L
Anhur
Soujha
Anhur
14,586
8,957
0
2,408
9,120
3,366
0
3,386
5,734
0
63,298
L
Eset
twx_exe
Eset
4,345
203
424
279
9,327
3,051
0
5,309
4,018
28,172
0
W
Cliodhna
vctutt
Cliodhna
5,660
655
0
2,938
12,603
3,631
0
581
11,892
0
50,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,137
Gold Earned
48,007
523
Minions Killed
426
0
Camps Cleared
0
1,763,816
Distance Traveled
1,652,537
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,751
538
117
6
0
362,467
3
W
Artemis
12,334
617
135
7
0
338,777
5
W
Scylla
12,530
627
158
8
0
350,224
5
L
Ne Zha
10,854
543
75
4
0
374,319
8
L
Bellona
7,972
399
61
3
0
320,874
1
W
Apollo
8,532
427
114
6
0
345,864
0
W
Cerberus
8,560
428
47
2
0
375,043
6
L
Anhur
11,040
552
122
6
0
348,633
4
L
Eset
7,390
370
51
3
0
246,244
0
W
Cliodhna
10,181
509
69
3
0
353,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role