Player Matchup

Fenrir
Fenrir
CR_conte_96
Fenrir
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Janus
Janus
JAMMIELFC92
Janus
Level 121
God Stats
2W - 4L
1,366 SR
Queue Stats
189W - 114L
1,691 Elo+
Party 1
Charybdis
Charybdis
taitie
Charybdis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 106L
1,700 Elo+
Party 1
Team Averages
Level 85
1,455 SR
1,631 Elo+

VS

Team Averages
Level 104
1,788 SR
1,569 Elo+
Bastet
Bastet
DripVahag
Bastet
Level 118
God Stats
4W - 0L
1,814 SR
Queue Stats
43W - 44L
1,481 Elo+
Solo
Ares
Ares
Lingý
Ares
Level 147
God Stats
6W - 1L
1,730 SR
Queue Stats
25W - 7L
1,691 Elo+
Solo
Zeus
Zeus
WatchDaBrick
Zeus
Level 46
God Stats
26W - 16L
1,820 SR
Queue Stats
38W - 41L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
0 / 7 / 1
5,514
551
529
9,166
4,535
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 4 / 0
5,921
592
2,861
6,394
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
taitie
Charybdis
10
0 / 5 / 0
5,647
565
1,971
9,371
3,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DripVahag
Bastet
10
1 / 1 / 4
6,687
669
3,312
5,342
1,772
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
Lingý
Ares
12
5 / 0 / 8
8,518
852
5,333
5,946
5,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
10 / 0 / 6
8,868
887
14,381
4,606
1,719
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
16
16
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
7
1
0.07
W
Bastet
DripVahag
Bastet
1
1
4
3
L
1
4
0
0.25
W
Ares
Lingý
Ares
5
0
8
9
W
10
0
6
13
L
Charybdis
taitie
Charybdis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,361
Damage
23,026
24,931
Taken
15,894
10,508
Mitigated
9,353
1,290
Healing
4,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
529
261
0
768
9,166
4,535
0
7,090
2,076
0
1,452
W
Bastet
DripVahag
Bastet
3,312
1,078
0
1,168
5,342
1,772
463
1,520
3,700
0
24,893
L
2,861
139
0
250
6,394
2,332
0
5,985
409
14,794
0
W
Ares
Lingý
Ares
5,333
473
0
1,828
5,946
5,862
942
781
5,081
9,753
0
W
14,381
427
0
1,480
4,606
1,719
303
931
3,595
39,122
0
L
Charybdis
taitie
Charybdis
1,971
727
0
272
9,371
3,641
0
6,989
2,382
0
15,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,082
Gold Earned
24,073
69
Minions Killed
126
2
Camps Cleared
8
386,510
Distance Traveled
590,849
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,514
551
3
0
0
126,510
0
W
Bastet
6,687
669
42
4
6
208,598
4
L
Janus
5,921
592
32
3
1
123,481
0
W
Ares
8,518
852
10
1
0
207,310
0
W
Zeus
8,868
887
74
7
2
174,941
2
L
Charybdis
5,647
565
34
3
1
136,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role