Player Matchup

Zeus
Zeus
EGrinn
Zeus
Level 146
God Stats
3W - 1L
1,855 SR
Queue Stats
100W - 76L
1,637 Elo+
Party 1
Sun Wukong
Sun Wukong
Mortal-_-Torment
Sun Wukong
Level 147
God Stats
2W - 3L
1,255 SR
Queue Stats
435W - 428L
1,573 Elo+
Solo
Kumbhakarna
Kumbhakarna
Rugmatt
Kumbhakarna
Level 128
God Stats
1W - 1L
1,314 SR
Queue Stats
175W - 193L
1,516 Elo+
Solo
Skadi
Skadi
Woopdiscoop
Skadi
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 4L
1,694 Elo+
Party 1
Da Ji
Da Ji
iaintpayingyou
Da Ji
Level 160
God Stats
3W - 4L
1,549 SR
Queue Stats
131W - 106L
1,653 Elo+
Party 1
Team Averages
Level 125
1,494 SR
1,615 Elo+

VS

Team Averages
Level 140
1,546 SR
1,542 Elo+
He Bo
He Bo
 
He Bo
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
GON_KILLUA15
Raijin
Level 155
God Stats
1W - 2L
1,738 SR
Queue Stats
37W - 25L
1,668 Elo+
Solo
Ullr
Ullr
UncleChicle
Ullr
Level 100
God Stats
0W - 1L
1,291 SR
Queue Stats
55W - 40L
1,498 Elo+
Solo
Ah Puch
Ah Puch
UnholyCries
Ah Puch
Level 154
God Stats
0W - 2L
1,614 SR
Queue Stats
80W - 72L
1,531 Elo+
Party 2
Sobek
Sobek
wetcats3
Sobek
Level 160
God Stats
9W - 8L
1,589 SR
Queue Stats
1,276W - 1,327L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
EGrinn
Zeus
20
16 / 3 / 14
14,133
942
35,545
13,746
6,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Mortal-_-Torment
Sun Wukong
18
8 / 4 / 17
11,510
767
10,701
21,096
23,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kumbhakarna
Rugmatt
Kumbhakarna
18
1 / 4 / 26
11,381
759
6,371
22,988
28,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
4 / 2 / 17
11,129
742
8,693
9,573
4,422
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
7 / 6 / 15
11,152
743
17,197
12,998
6,666
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
11 / 8 / 6
12,049
803
15,384
15,977
4,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
17
2 / 7 / 9
10,454
697
10,832
15,296
5,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
3 / 8 / 10
10,983
732
9,619
15,027
5,805
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
UnholyCries
Ah Puch
18
3 / 3 / 12
10,356
690
17,533
11,538
4,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
wetcats3
Sobek
15
0 / 10 / 9
8,535
569
6,176
24,152
25,700
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
65
36
Kills
19
19
Deaths
36
89
Assists
46
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
11
8
6
1.75
W
Zeus
EGrinn
Zeus
16
3
14
7.67
L
Raijin
2
7
9
0.93
W
Sun Wukong
Mortal-_-Torment
Sun Wukong
8
4
17
4.13
W
Kumbhakarna
Rugmatt
Kumbhakarna
1
4
26
3.5
L
3
8
10
1
L
Ah Puch
UnholyCries
Ah Puch
3
3
12
3
W
4
2
17
6.25
W
7
6
15
2.42
L
Sobek
wetcats3
Sobek
0
10
9
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,507
Damage
59,544
80,401
Taken
81,990
69,519
Mitigated
45,920
35,127
Healing
16,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
15,384
565
138
1,711
15,977
4,944
0
10,188
5,016
19,503
0
W
Zeus
EGrinn
Zeus
35,545
2,565
3,608
5,373
13,746
6,425
2,016
10,293
3,075
66,255
0
L
Raijin
10,832
595
636
4,064
15,296
5,116
0
5,956
8,711
28,621
0
W
Sun Wukong
Mortal-_-Torment
Sun Wukong
10,701
1,664
3,550
7,811
21,096
23,856
1,302
10,312
10,410
0
18,538
W
Kumbhakarna
Rugmatt
Kumbhakarna
6,371
321
1,331
6,863
22,988
28,150
430
11,836
10,564
12,116
0
L
9,619
3,811
1,201
1,709
15,027
5,805
0
6,562
7,787
0
22,791
L
Ah Puch
UnholyCries
Ah Puch
17,533
107
0
2,905
11,538
4,355
0
5,568
5,587
39,224
0
W
8,693
2,841
1,725
1,524
9,573
4,422
2,010
7,878
1,433
0
20,353
W
17,197
3,174
2,296
1,046
12,998
6,666
0
7,854
4,994
0
22,461
L
Sobek
wetcats3
Sobek
6,176
126
1,191
2,800
24,152
25,700
0
11,772
11,694
11,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,305
Gold Earned
52,377
158
Minions Killed
150
0
Camps Cleared
0
1,438,590
Distance Traveled
1,128,562
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
12,049
803
17
1
0
213,826
0
W
Zeus
14,133
942
91
6
0
287,489
0
L
Raijin
10,454
697
43
3
0
210,037
0
W
Sun Wukong
11,510
767
20
1
0
281,901
0
W
Kumbhakarna
11,381
759
16
1
0
278,983
3
L
Ullr
10,983
732
32
2
0
244,842
2
L
Ah Puch
10,356
690
51
3
0
259,625
0
W
Skadi
11,129
742
22
1
0
312,479
0
W
Da Ji
11,152
743
9
1
0
277,738
1
L
Sobek
8,535
569
7
0
0
200,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role