Player Matchup

Medusa
Medusa
Serious RP
Medusa
Level 154
God Stats
11W - 6L
1,788 SR
Queue Stats
854W - 383L
1,695 Elo+
Party 2
Ganesha
Ganesha
TheFool616
Ganesha
Level 29
God Stats
11W - 10L
1,500 SR
Queue Stats
167W - 91L
1,612 Elo+
Party 2
Zeus
Zeus
tWoSiCk FoR yOu
Zeus
Level 108
God Stats
38W - 19L
1,648 SR
Queue Stats
384W - 329L
1,486 Elo+
Party 2
Team Averages
Level 97
1,645 SR
1,598 Elo+

VS

Team Averages
Level 72
1,691 SR
1,560 Elo+
Cernunnos
Cernunnos
Blad3_Killin_Kid
Cernunnos
Level 27
God Stats
5W - 4L
1,553 SR
Queue Stats
40W - 20L
1,607 Elo+
Party 1
Nu Wa
Nu Wa
CrackingCurve81
Nu Wa
Level 120
God Stats
4W - 1L
1,680 SR
Queue Stats
82W - 88L
1,528 Elo+
Party 1
Geb
Geb
FacelessMisfit
Geb
Level 68
God Stats
4W - 3L
1,840 SR
Queue Stats
48W - 43L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Serious RP
Medusa
15
8 / 0 / 9
10,094
776
17,412
10,454
4,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
TheFool616
Ganesha
13
0 / 2 / 15
9,643
742
4,697
12,010
11,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
11 / 1 / 6
10,621
817
12,773
7,953
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
11
1 / 7 / 1
7,457
574
6,090
10,786
3,809
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 6 / 1
8,497
654
6,586
9,502
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 6 / 3
7,741
595
7,358
18,763
19,071
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
19
Kills
3
3
Deaths
19
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
1
7
1
0.21
L
2
6
1
0.42
L
0
6
3
0.25
W
Medusa
Serious RP
Medusa
8
0
9
12.5
W
Ganesha
TheFool616
Ganesha
0
2
15
3.75
W
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,882
Damage
20,034
30,417
Taken
39,051
18,742
Mitigated
26,001
13,559
Healing
2,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
6,090
1,918
0
205
10,786
3,809
0
4,819
5,664
0
15,292
L
6,586
2,363
685
1,368
9,502
3,121
0
3,960
5,360
32,125
0
L
7,358
908
210
455
18,763
19,071
0
7,793
10,488
21,264
0
W
Medusa
Serious RP
Medusa
17,412
8,702
0
6,203
10,454
4,648
2,390
5,168
5,286
0
61,520
W
Ganesha
TheFool616
Ganesha
4,697
160
0
3,018
12,010
11,273
386
4,877
7,133
18,057
0
W
12,773
804
557
3,781
7,953
2,821
312
4,535
3,418
42,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,358
Gold Earned
23,695
182
Minions Killed
103
11
Camps Cleared
1
677,863
Distance Traveled
633,617
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,457
574
29
2
0
204,772
3
L
Nu Wa
8,497
654
56
4
1
191,648
5
L
Geb
7,741
595
18
1
0
237,197
4
W
Medusa
10,094
776
92
7
8
216,515
2
W
Ganesha
9,643
742
4
0
0
220,769
0
W
Zeus
10,621
817
86
7
3
240,579
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role