Player Matchup

Danzaburou
Danzaburou
AdrenalMuffin8
Danzaburou
Level 74
God Stats
13W - 11L
1,554 SR
Queue Stats
364W - 375L
1,413 Elo+
Party 1
Nemesis
Nemesis
DoomsTheory
Nemesis
Level 127
God Stats
12W - 26L
1,129 SR
Queue Stats
772W - 760L
1,460 Elo+
Solo
Khepri
Khepri
Insanity2468
Khepri
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 78L
1,430 Elo+
Party 1
Merlin
Merlin
YoGoTo
Merlin
Level 157
God Stats
10W - 15L
1,461 SR
Queue Stats
455W - 464L
1,479 Elo+
Solo
Gilgamesh
Gilgamesh
knifeopg
Gilgamesh
Level 147
God Stats
11W - 3L
1,672 SR
Queue Stats
175W - 178L
1,494 Elo+
Solo
Team Averages
Level 114
1,464 SR
1,455 Elo+

VS

Team Averages
Level 97
1,528 SR
1,486 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
AlabamaSkit
Khepri
Level 80
God Stats
0W - 2L
1,669 SR
Queue Stats
46W - 60L
1,396 Elo+
Solo
Scylla
Scylla
Presumida
Scylla
Level 63
God Stats
1W - 2L
1,524 SR
Queue Stats
190W - 212L
1,448 Elo+
Solo
Persephone
Persephone
ShyGod
Persephone
Level 145
God Stats
10W - 16L
1,342 SR
Queue Stats
130W - 133L
1,507 Elo+
Solo
Nemesis
Nemesis
ultimat3kill3r
Nemesis
Level 142
God Stats
2W - 3L
1,606 SR
Queue Stats
181W - 162L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AdrenalMuffin8
Danzaburou
15
5 / 3 / 5
9,920
551
11,109
10,224
3,158
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
DoomsTheory
Nemesis
18
8 / 1 / 5
10,880
604
8,507
9,303
3,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
14
2 / 3 / 11
9,268
515
5,662
17,675
18,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
YoGoTo
Merlin
15
2 / 1 / 3
9,050
503
10,204
7,762
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
knifeopg
Gilgamesh
18
3 / 4 / 5
10,672
593
8,762
17,958
11,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
6 / 3 / 0
9,839
547
11,244
13,347
4,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
11
0 / 5 / 4
7,611
423
5,229
14,263
11,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Presumida
Scylla
14
0 / 8 / 4
8,712
484
5,163
12,707
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
ShyGod
Persephone
14
1 / 3 / 2
9,172
510
6,744
7,822
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 1 / 1
9,305
517
5,069
12,403
4,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
20
Kills
12
12
Deaths
20
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
6
3
0
2
W
Danzaburou
AdrenalMuffin8
Danzaburou
5
3
5
2.5
L
Khepri
0
5
4
0.4
W
Nemesis
DoomsTheory
Nemesis
8
1
5
10.5
W
Khepri
2
3
11
2.5
L
Scylla
Presumida
Scylla
0
8
4
0.25
L
Persephone
ShyGod
Persephone
1
3
2
0.67
W
Merlin
YoGoTo
Merlin
2
1
3
3.5
W
Gilgamesh
knifeopg
Gilgamesh
3
4
5
1.38
L
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,244
Damage
33,449
62,922
Taken
60,542
39,565
Mitigated
26,356
18,185
Healing
15,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
11,244
7,005
0
3,037
13,347
4,695
0
3,502
9,745
0
60,420
W
Danzaburou
AdrenalMuffin8
Danzaburou
11,109
5,750
0
2,631
10,224
3,158
2,962
2,302
7,900
0
62,851
L
Khepri
5,229
824
1,066
3,603
14,263
11,109
0
3,557
10,566
20,661
0
W
Nemesis
DoomsTheory
Nemesis
8,507
4,239
0
1,094
9,303
3,678
172
1,392
7,834
0
81,483
W
Khepri
5,662
602
0
4,500
17,675
18,447
82
6,004
11,414
20,433
0
L
Scylla
Presumida
Scylla
5,163
805
0
714
12,707
3,748
718
1,196
11,487
47,806
0
L
Persephone
ShyGod
Persephone
6,744
297
0
1,734
7,822
2,167
0
3,873
3,554
54,335
0
W
Merlin
YoGoTo
Merlin
10,204
79
0
2,949
7,762
2,557
0
2,681
4,918
63,959
0
W
Gilgamesh
knifeopg
Gilgamesh
8,762
2,162
0
7,011
17,958
11,725
1,700
3,929
13,720
2,636
70,239
L
5,069
1,199
0
5,493
12,403
4,637
0
2,925
9,322
0
64,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,790
Gold Earned
44,639
506
Minions Killed
490
0
Camps Cleared
0
1,786,892
Distance Traveled
1,615,170
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,839
547
101
6
0
314,038
7
W
Danzaburou
9,920
551
108
6
0
332,131
0
L
Khepri
7,611
423
36
2
0
331,123
4
W
Nemesis
10,880
604
131
7
0
437,766
8
W
Khepri
9,268
515
20
1
0
340,420
4
L
Scylla
8,712
484
108
6
0
253,237
2
L
Persephone
9,172
510
121
7
0
348,547
7
W
Merlin
9,050
503
119
7
0
356,848
8
W
Gilgamesh
10,672
593
128
7
0
319,727
0
L
Nemesis
9,305
517
124
7
0
368,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role