Player Matchup

Guan Yu
Guan Yu
JoseD233
Guan Yu
Level 4
God Stats
9W - 17L
1,500 SR
Queue Stats
9W - 17L
1,500 Elo+
Party 2
Thanatos
Thanatos
MrDoubtfully
Thanatos
Level 88
God Stats
6W - 6L
1,467 SR
Queue Stats
116W - 116L
1,521 Elo+
Solo
Anhur
Anhur
Oneshipnew
Anhur
Level 146
God Stats
3W - 3L
1,515 SR
Queue Stats
109W - 106L
1,609 Elo+
Party 2
Baron Samedi
Baron Samedi
TheConqueror93
Baron Samedi
Level 33
God Stats
0W - 3L
1,211 SR
Queue Stats
65W - 46L
1,546 Elo+
Solo
Merlin
Merlin
TheStacherNew
Merlin
Level 106
God Stats
2W - 2L
1,609 SR
Queue Stats
58W - 53L
1,672 Elo+
Party 2
Team Averages
Level 75
1,460 SR
1,570 Elo+

VS

Team Averages
Level 97
1,620 SR
1,578 Elo+
Horus
Horus
ANMDREWCAMY
Horus
Level 116
God Stats
2W - 0L
1,650 SR
Queue Stats
108W - 107L
1,513 Elo+
Solo
Sol
Sol
Forensicwinner6
Sol
Level 121
God Stats
1W - 0L
1,623 SR
Queue Stats
12W - 9L
1,575 Elo+
Solo
Thor
Thor
Hirath
Thor
Level 160
God Stats
2W - 0L
1,706 SR
Queue Stats
23W - 17L
1,708 Elo+
Party 1
Artemis
Artemis
Paraleea
Artemis
Level 26
God Stats
15W - 14L
1,577 SR
Queue Stats
106W - 109L
1,597 Elo+
Party 1
Tiamat
Tiamat
awesomeclash09
Tiamat
Level 63
God Stats
25W - 29L
1,544 SR
Queue Stats
227W - 281L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
JoseD233
Guan Yu
20
0 / 10 / 16
12,521
963
5,408
23,795
15,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
MrDoubtfully
Thanatos
20
15 / 10 / 10
16,844
1,296
22,046
26,877
13,264
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
17
1 / 3 / 2
10,639
818
3,591
6,010
1,406
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
TheConqueror93
Baron Samedi
20
12 / 11 / 13
16,199
1,246
32,055
27,579
9,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 7 / 22
15,350
1,181
28,626
28,466
9,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

52

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 23
13,974
1,075
16,217
26,612
26,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
10 / 5 / 13
14,649
1,127
25,108
17,379
5,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Hirath
Thor
20
19 / 5 / 16
18,039
1,388
33,881
18,135
6,463
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Paraleea
Artemis
20
2 / 9 / 17
12,481
960
12,511
20,422
5,805
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
6 / 10 / 20
14,121
1,086
17,834
19,816
11,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
130
33
Kills
41
41
Deaths
34
63
Assists
89
Player
Kills
Deaths
Assists
KDA
W
4
5
23
3.1
W
10
5
13
3.3
W
Thor
Hirath
Thor
19
5
16
5.4
L
Guan Yu
JoseD233
Guan Yu
0
10
16
0.8
L
Thanatos
MrDoubtfully
Thanatos
15
10
10
2
L
Anhur
1
3
2
0.67
W
Artemis
Paraleea
Artemis
2
9
17
1.17
L
Baron Samedi
TheConqueror93
Baron Samedi
12
11
13
1.68
L
5
7
22
2.29
W
6
10
20
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,726
Damage
105,551
112,727
Taken
102,364
48,868
Mitigated
55,648
24,528
Healing
18,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,217
4,940
2,864
6,197
26,612
26,571
0
15,954
10,338
8,164
17,859
W
25,108
6,992
0
4,171
17,379
5,234
0
8,806
8,425
65,684
3,981
W
Thor
Hirath
Thor
33,881
7,939
0
1,717
18,135
6,463
0
11,066
6,878
0
59,982
L
Guan Yu
JoseD233
Guan Yu
5,408
688
0
1,152
23,795
15,147
0
8,464
14,430
0
12,804
L
Thanatos
MrDoubtfully
Thanatos
22,046
3,879
0
13,335
26,877
13,264
0
9,062
16,850
0
42,830
L
Anhur
3,591
2,515
0
455
6,010
1,406
0
1,322
4,341
0
8,087
W
Artemis
Paraleea
Artemis
12,511
5,320
0
1,953
20,422
5,805
0
12,905
7,374
0
33,617
L
Baron Samedi
TheConqueror93
Baron Samedi
32,055
3,330
1,843
5,390
27,579
9,416
0
11,034
15,425
51,550
0
L
28,626
333
118
2,235
28,466
9,635
0
13,786
13,745
83,783
0
W
17,834
1,633
0
1,470
19,816
11,575
0
11,950
7,731
26,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,553
Gold Earned
73,264
235
Minions Killed
242
4
Camps Cleared
9
1,064,201
Distance Traveled
1,205,030
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,974
1,075
24
2
3
258,923
3
W
Sol
14,649
1,127
92
7
1
237,855
0
W
Thor
18,039
1,388
70
5
4
263,305
2
L
Guan Yu
12,521
963
14
1
0
218,005
0
L
Thanatos
16,844
1,296
40
3
2
275,922
0
L
Anhur
10,639
818
17
1
0
71,094
0
W
Artemis
12,481
960
43
3
0
203,322
0
L
Baron Samedi
16,199
1,246
43
3
2
241,562
0
L
Merlin
15,350
1,181
121
9
0
257,618
0
W
Tiamat
14,121
1,086
13
1
1
241,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role