Player Matchup

Chaac
Chaac
DarkphantomOk
Chaac
Level 109
God Stats
1W - 3L
1,491 SR
Queue Stats
115W - 125L
1,566 Elo+
Party 3
Terra
Terra
DemonLink06660
Terra
Level 121
God Stats
6W - 2L
1,802 SR
Queue Stats
514W - 504L
1,552 Elo+
Party 1
Merlin
Merlin
T3IR
Merlin
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,582 Elo+
Party 3
Nike
Nike
TristanO1128
Nike
Level 114
God Stats
2W - 1L
1,842 SR
Queue Stats
520W - 501L
1,555 Elo+
Party 1
Ganesha
Ganesha
ÄDÅM
Ganesha
Level 157
God Stats
5W - 11L
1,410 SR
Queue Stats
165W - 153L
1,589 Elo+
Solo
Team Averages
Level 124
1,609 SR
1,569 Elo+

VS

Team Averages
Level 120
1,614 SR
1,532 Elo+
Tsukuyomi
Tsukuyomi
Azagor
Tsukuyomi
Level 125
God Stats
3W - 0L
1,825 SR
Queue Stats
88W - 51L
1,601 Elo+
Party 4
Neith
Neith
FRANK1011
Neith
Level 138
God Stats
4W - 8L
1,622 SR
Queue Stats
299W - 310L
1,476 Elo+
Solo
Horus
Horus
MelonTheMadMan
Horus
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 42L
1,512 Elo+
Party 4
Vulcan
Vulcan
Mushking
Vulcan
Level 68
God Stats
2W - 0L
1,666 SR
Queue Stats
153W - 125L
1,530 Elo+
Party 2
Chiron
Chiron
sparton jorge
Chiron
Level 133
God Stats
6W - 7L
1,458 SR
Queue Stats
427W - 416L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 8
9,554
637
12,678
20,548
22,867
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
1 / 6 / 8
10,459
697
6,624
28,312
32,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Merlin
T3IR
Merlin
18
5 / 7 / 5
11,350
757
14,688
14,833
5,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
8 / 4 / 7
11,648
777
15,329
19,589
10,915
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
ÄDÅM
Ganesha
18
1 / 5 / 14
11,424
762
7,721
24,738
32,177
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Azagor
Tsukuyomi
19
14 / 4 / 8
12,066
804
23,891
16,137
10,850
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
FRANK1011
Neith
20
5 / 2 / 14
11,887
792
22,047
12,424
6,577
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
0 / 3 / 25
10,788
719
7,400
22,890
33,703
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
Mushking
Vulcan
17
3 / 6 / 12
11,082
739
17,572
10,708
4,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 4 / 16
12,168
811
21,684
15,382
7,125
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
102
16
Kills
27
28
Deaths
19
42
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Azagor
Tsukuyomi
14
4
8
4.5
L
1
6
8
0.83
L
1
6
8
0.83
W
Neith
FRANK1011
Neith
5
2
14
6
W
0
3
25
4.17
W
Vulcan
Mushking
Vulcan
3
6
12
1.5
L
Merlin
T3IR
Merlin
5
7
5
1.07
L
8
4
7
2.88
W
5
4
16
3.25
L
Ganesha
ÄDÅM
Ganesha
1
5
14
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,040
Damage
92,594
108,020
Taken
77,541
103,452
Mitigated
62,708
27,911
Healing
30,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Azagor
Tsukuyomi
23,891
8,330
1,317
1,791
16,137
10,850
1,877
7,163
8,974
0
37,136
L
12,678
1,052
1,756
4,653
20,548
22,867
335
2,763
17,587
7,540
25,131
L
6,624
1,078
4,779
5,978
28,312
32,475
426
4,067
24,037
11,114
0
W
Neith
FRANK1011
Neith
22,047
5,353
955
5,236
12,424
6,577
2,194
3,955
8,469
0
46,743
W
7,400
3,234
4,111
7,232
22,890
33,703
883
10,074
12,816
0
11,299
W
Vulcan
Mushking
Vulcan
17,572
6,532
1,219
404
10,708
4,453
524
3,809
6,899
26,993
0
L
Merlin
T3IR
Merlin
14,688
423
1,291
846
14,833
5,018
1,379
1,703
13,054
45,889
0
L
15,329
1,200
910
1,351
19,589
10,915
1,325
3,911
15,531
0
32,256
W
21,684
6,319
4,023
4,106
15,382
7,125
449
6,709
7,805
0
54,014
L
Ganesha
ÄDÅM
Ganesha
7,721
223
2,414
3,933
24,738
32,177
361
4,263
20,239
15,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,435
Gold Earned
57,991
158
Minions Killed
172
0
Camps Cleared
0
1,240,668
Distance Traveled
1,418,877
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,066
804
15
1
0
294,778
0
L
Chaac
9,554
637
46
3
0
259,333
3
L
Terra
10,459
697
11
1
0
237,541
3
W
Neith
11,887
792
50
3
0
275,930
1
W
Horus
10,788
719
12
1
0
276,823
0
W
Vulcan
11,082
739
18
1
0
305,256
0
L
Merlin
11,350
757
62
4
0
229,699
0
L
Nike
11,648
777
39
3
0
275,458
1
W
Chiron
12,168
811
77
5
0
266,090
0
L
Ganesha
11,424
762
0
0
0
238,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role