Player Matchup

Mulan
Mulan
Bronze III
Blightedii
Mulan
Bronze III
Level 156
God Stats
3W - 1L
1,500 SR
Queue Stats
31W - 19L
1,445 MMR
Party 1
Scylla
Scylla
Bronze III
HennyxHilton
Scylla
Bronze III
Level 120
God Stats
1W - 1L
1,368 SR
Queue Stats
31W - 19L
1,445 MMR
Party 1
Sobek
Sobek
Bronze III
SaneElephant563
Sobek
Bronze III
Level 116
God Stats
10W - 7L
1,500 SR
Queue Stats
25W - 17L
1,445 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 131
1,456 SR
1,445 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,552 SR
1,444 MMR
Izanami
Izanami
Gold V
Drunkscooby
Izanami
Gold V
Level 128
God Stats
32W - 32L
1,466 SR
Queue Stats
108W - 92L
1,445 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold V
Hykiri
Kumbhakarna
Gold V
Level 160
God Stats
45W - 39L
1,585 SR
Queue Stats
138W - 129L
1,442 MMR
Party 2
Discordia
Discordia
Gold V
Vaelushyn
Discordia
Gold V
Level 160
God Stats
14W - 10L
1,605 SR
Queue Stats
138W - 129L
1,445 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
14
5 / 0 / 12
10,314
688
14,992
15,927
12,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
16
12 / 0 / 4
11,147
743
17,353
7,969
3,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 0 / 14
10,003
667
4,859
13,894
15,263
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
Morgan Le FayBacchusPersephoneChaacAchilles

VS

Bans
GilgameshYemojaMedusaArtioZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Drunkscooby
Izanami
10
0 / 4 / 0
7,700
513
5,020
12,566
3,799
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kumbhakarna
Hykiri
Kumbhakarna
10
0 / 8 / 0
8,285
552
2,978
19,268
14,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
Vaelushyn
Discordia
11
0 / 6 / 0
8,015
534
13,483
9,615
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
0
18
Kills
0
0
Deaths
18
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mulan
5
0
12
11
L
Izanami
Drunkscooby
Izanami
0
4
0
0
W
Scylla
12
0
4
14
L
Kumbhakarna
Hykiri
Kumbhakarna
0
8
0
0
W
1
0
14
8
L
Discordia
Vaelushyn
Discordia
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,204
Damage
21,481
37,790
Taken
41,449
31,419
Mitigated
21,350
12,950
Healing
4,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
14,992
2,892
0
3,454
15,927
12,912
185
5,400
10,527
0
47,935
L
Izanami
Drunkscooby
Izanami
5,020
2,776
0
1,537
12,566
3,799
0
6,986
5,328
0
20,901
W
Scylla
17,353
1,311
0
2,216
7,969
3,244
1,525
5,158
2,811
59,643
0
L
Kumbhakarna
Hykiri
Kumbhakarna
2,978
34
0
2,226
19,268
14,199
0
9,413
9,441
12,916
0
W
4,859
167
1,593
5,687
13,894
15,263
991
6,611
7,283
18,562
0
L
Discordia
Vaelushyn
Discordia
13,483
292
75
1,107
9,615
3,352
0
5,111
4,348
34,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,464
Gold Earned
24,000
166
Minions Killed
131
12
Camps Cleared
0
808,534
Distance Traveled
775,286
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,314
688
53
4
6
290,648
4
L
Izanami
7,700
513
57
4
0
255,793
1
W
Scylla
11,147
743
99
7
5
252,063
2
L
Kumbhakarna
8,285
552
10
1
0
266,048
1
W
Sobek
10,003
667
14
1
1
265,823
1
L
Discordia
8,015
534
64
4
0
253,445
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role