Player Matchup

Geb
Geb
Silver II
 
Geb
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver III
DARCK61
Scylla
Silver III
Level 148
God Stats
10W - 10L
1,523 SR
Queue Stats
242W - 258L
773 MMR
Solo
Odin
Odin
Silver IV
INaeblis
Odin
Silver IV
Level 105
God Stats
2W - 3L
1,637 SR
Queue Stats
119W - 134L
740 MMR
Solo
Izanami
Izanami
Silver I
Vaan16
Izanami
Silver I
Level 107
God Stats
24W - 35L
1,437 SR
Queue Stats
607W - 617L
1,003 MMR
Solo
Awilix
Awilix
Silver III
hacktheplanet27
Awilix
Silver III
Level 124
God Stats
8W - 18L
1,509 SR
Queue Stats
92W - 112L
699 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,521 SR
943 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,450 SR
1,133 MMR
Anhur
Anhur
Silver V
 
Anhur
Silver V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver II
 
Ganesha
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Bronze IV
Bopka
Mercury
Bronze IV
Level 73
God Stats
2W - 2L
1,348 SR
Queue Stats
2W - 15L
953 MMR
Solo
Chernobog
Chernobog
Silver IV
ESTEFFF
Chernobog
Silver IV
Level 109
God Stats
7W - 10L
1,598 SR
Queue Stats
142W - 166L
731 MMR
Solo
Chronos
Chronos
Silver II
JesusXChrist
Chronos
Silver II
Level 66
God Stats
3W - 9L
1,302 SR
Queue Stats
144W - 151L
981 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
2 / 5 / 12
9,860
493
8,356
20,088
17,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Scylla
DARCK61
Scylla
16
3 / 5 / 4
10,157
508
8,324
11,710
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
14
0 / 6 / 1
9,046
452
2,855
14,955
8,012
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Vaan16
Izanami
17
7 / 3 / 6
10,956
548
16,146
13,702
5,048
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 4 / 5
11,069
553
9,972
14,142
4,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AthenaTsukuyomiGilgameshTiamatMorgan Le Fay

VS

Bans
Cu ChulainnLokiThanatosPersephoneSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
8 / 4 / 3
11,877
594
12,861
15,375
6,372
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
 
Ganesha
15
0 / 4 / 15
9,385
469
10,142
18,042
13,215
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Bopka
Mercury
17
4 / 4 / 7
11,228
561
4,176
13,459
4,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chernobog
ESTEFFF
Chernobog
16
5 / 4 / 6
10,846
542
11,440
10,416
3,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
JesusXChrist
Chronos
19
6 / 2 / 7
12,027
601
15,384
15,805
7,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
61
18
Kills
23
23
Deaths
18
28
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
5
12
1.6
W
Anhur
 
Anhur
8
4
3
2.38
W
Ganesha
 
Ganesha
0
4
15
1.88
W
Mercury
Bopka
Mercury
4
4
7
1.88
L
Scylla
DARCK61
Scylla
3
5
4
1
W
Chernobog
ESTEFFF
Chernobog
5
4
6
2
L
Odin
0
6
1
0.08
W
Chronos
JesusXChrist
Chronos
6
2
7
4.75
L
Izanami
Vaan16
Izanami
7
3
6
3.33
L
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,653
Damage
54,003
74,597
Taken
73,097
37,633
Mitigated
35,008
16,788
Healing
19,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
8,356
1,277
0
4,172
20,088
17,016
0
5,276
14,441
30,240
0
W
Anhur
 
Anhur
12,861
6,713
0
5,582
15,375
6,372
2,216
4,506
10,869
0
89,349
W
Ganesha
 
Ganesha
10,142
533
180
3,790
18,042
13,215
687
4,400
13,642
35,567
0
W
Mercury
Bopka
Mercury
4,176
2,076
0
1,140
13,459
4,881
0
3,018
10,441
0
69,474
L
Scylla
DARCK61
Scylla
8,324
654
148
1,440
11,710
2,770
81
3,808
7,788
53,284
0
W
Chernobog
ESTEFFF
Chernobog
11,440
7,808
0
2,398
10,416
3,202
1,062
1,527
8,889
0
70,256
L
Odin
2,855
960
0
862
14,955
8,012
748
4,847
9,856
788
50,252
W
Chronos
JesusXChrist
Chronos
15,384
6,642
0
6,242
15,805
7,338
6,257
3,509
12,296
74,909
6,999
L
Izanami
Vaan16
Izanami
16,146
11,570
0
5,816
13,702
5,048
468
4,149
9,385
0
79,499
L
9,972
3,337
0
4,350
14,142
4,787
357
4,615
9,487
0
64,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,088
Gold Earned
55,363
497
Minions Killed
551
0
Camps Cleared
0
1,856,900
Distance Traveled
1,917,185
30
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,860
493
35
2
0
366,343
5
W
Anhur
11,877
594
153
8
0
334,075
5
W
Ganesha
9,385
469
19
1
0
377,655
6
W
Mercury
11,228
561
110
6
0
462,501
1
L
Scylla
10,157
508
94
5
0
362,408
2
W
Chernobog
10,846
542
130
7
0
358,448
5
L
Odin
9,046
452
116
6
0
355,474
9
W
Chronos
12,027
601
139
7
0
384,506
4
L
Izanami
10,956
548
142
7
0
350,624
6
L
Awilix
11,069
553
110
6
0
422,051
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role