Player Matchup

Mercury
Mercury
Rytual
Mercury
Level 129
God Stats
4W - 2L
1,626 SR
Queue Stats
385W - 325L
1,593 Elo+
Solo
Hades
Hades
agent00077
Hades
Level 76
God Stats
3W - 1L
1,784 SR
Queue Stats
139W - 81L
1,599 Elo+
Party 1
Ymir
Ymir
fiesam
Ymir
Level 117
God Stats
1W - 0L
1,714 SR
Queue Stats
139W - 79L
1,623 Elo+
Party 1
Team Averages
Level 107
1,708 SR
1,605 Elo+

VS

Team Averages
Level 122
1,540 SR
1,476 Elo+
Izanami
Izanami
Addams144
Izanami
Level 52
God Stats
2W - 7L
1,544 SR
Queue Stats
43W - 51L
1,367 Elo+
Solo
Hades
Hades
Deltabioing
Hades
Level 155
God Stats
0W - 5L
1,440 SR
Queue Stats
346W - 419L
1,507 Elo+
Solo
Horus
Horus
IGuiter
Horus
Level 159
God Stats
1W - 3L
1,634 SR
Queue Stats
216W - 216L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Rytual
Mercury
15
7 / 5 / 6
10,983
732
9,532
11,013
4,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hades
14
4 / 4 / 11
10,405
694
13,022
16,343
9,912
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ymir
fiesam
Ymir
15
7 / 2 / 11
11,518
768
14,882
18,137
20,670
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Addams144
Izanami
12
5 / 6 / 5
9,948
663
9,484
11,735
4,376
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 7 / 7
10,140
676
14,748
16,367
7,928
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
IGuiter
Horus
13
2 / 5 / 9
9,968
665
12,315
17,674
20,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
32
18
Kills
11
11
Deaths
18
28
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Izanami
Addams144
Izanami
5
6
5
1.25
L
4
7
7
1.07
L
Horus
IGuiter
Horus
2
5
9
1.3
W
Mercury
Rytual
Mercury
7
5
6
2
W
Hades
4
4
11
2.38
W
Ymir
fiesam
Ymir
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,436
Damage
36,547
45,493
Taken
45,776
34,809
Mitigated
32,410
12,856
Healing
12,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Addams144
Izanami
9,484
7,537
0
550
11,735
4,376
1,188
7,473
4,262
0
26,800
L
14,748
1,545
1,509
4,361
16,367
7,928
195
9,940
6,427
43,065
0
L
Horus
IGuiter
Horus
12,315
6,613
1,775
4,186
17,674
20,106
195
10,949
6,725
350
22,885
W
Mercury
Rytual
Mercury
9,532
4,452
0
617
11,013
4,227
1,148
3,679
7,334
0
36,995
W
Hades
13,022
1,358
1,206
6,716
16,343
9,912
930
5,836
10,507
33,193
0
W
Ymir
fiesam
Ymir
14,882
3,023
369
3,948
18,137
20,670
248
6,170
11,967
34,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,906
Gold Earned
30,056
166
Minions Killed
118
8
Camps Cleared
5
808,514
Distance Traveled
733,899
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,948
663
28
2
0
229,515
0
L
Hades
10,140
676
64
4
3
240,168
3
L
Horus
9,968
665
26
2
2
264,216
5
W
Mercury
10,983
732
62
4
5
280,104
1
W
Hades
10,405
694
67
4
2
261,732
3
W
Ymir
11,518
768
37
2
1
266,678
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role