Player Matchup

Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 93
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 46
1,498 SR
1,500 MMR
Nemesis
Nemesis
Bronze III
Edward8796
Nemesis
Bronze III
Level 46
God Stats
0W - 1L
1,498 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
4 / 1 / 0
6,482
1,080
3,903
5,366
1,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
UllrLokiAnubisArtemisSkadi

VS

Bans
ScyllaOlorunDa JiAh Muzen CabHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Edward8796
Nemesis
9
0 / 4 / 1
4,718
786
3,147
5,850
2,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
0
1
Deaths
4
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
0
4
L
Nemesis
Edward8796
Nemesis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,903
Damage
3,147
5,366
Taken
5,850
1,992
Mitigated
2,175
678
Healing
668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,903
2,096
0
678
5,366
1,992
1,672
139
5,227
0
30,557
L
Nemesis
Edward8796
Nemesis
3,147
1,338
0
668
5,850
2,175
0
167
5,683
0
14,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,482
Gold Earned
4,718
62
Minions Killed
26
4
Camps Cleared
1
107,645
Distance Traveled
104,534
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,482
1,080
62
10
4
107,645
1
L
Nemesis
4,718
786
26
4
1
104,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role