Player Matchup

Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver IV
DissPlease
Apollo
Silver IV
Level 69
God Stats
4W - 4L
1,430 SR
Queue Stats
150W - 177L
715 MMR
Solo
Cthulhu
Cthulhu
Silver III
DjPaulyDJr
Cthulhu
Silver III
Level 108
God Stats
3W - 0L
1,462 SR
Queue Stats
49W - 64L
941 MMR
Solo
Mulan
Mulan
Gold V
LegendOfMacman
Mulan
Gold V
Level 156
God Stats
1W - 1L
1,661 SR
Queue Stats
11W - 13L
1,452 MMR
Solo
Chang'e
Chang'e
Gold V
Spirit291
Chang'e
Gold V
Level 153
God Stats
3W - 1L
1,414 SR
Queue Stats
74W - 53L
1,391 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,493 SR
1,200 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,495 SR
1,184 MMR
Janus
Janus
Silver I
Boywonder235
Janus
Silver I
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,574 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze I
Eliortagar
Kumbhakarna
Bronze I
Level 109
God Stats
8W - 15L
1,513 SR
Queue Stats
41W - 77L
164 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
Pöläris
Ao Kuang
Bronze III
Level 88
God Stats
0W - 2L
1,199 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Sol
Sol
Silver I
WhisterWhy
Sol
Silver I
Level 135
God Stats
6W - 4L
1,731 SR
Queue Stats
73W - 68L
1,320 MMR
Party 1
Danzaburou
Danzaburou
Gold V
legman2711
Danzaburou
Gold V
Level 129
God Stats
15W - 18L
1,531 SR
Queue Stats
379W - 394L
1,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
8 / 4 / 10
15,678
581
14,016
27,029
23,374
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Apollo
DissPlease
Apollo
20
6 / 4 / 10
15,264
565
15,647
22,062
9,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
DjPaulyDJr
Cthulhu
20
3 / 2 / 15
14,988
555
12,005
25,460
30,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
7 / 3 / 11
15,691
581
19,409
26,912
31,978
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
Spirit291
Chang'e
20
9 / 1 / 7
16,096
596
12,686
15,807
10,341
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
AthenaCharybdisTsukuyomiArtioGuan Yu

VS

Bans
OlorunGebSobekDa JiCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 10 / 6
11,637
431
7,655
16,452
5,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Eliortagar
Kumbhakarna
9
1 / 3 / 3
8,904
330
2,098
7,366
4,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Ao Kuang
Pöläris
Ao Kuang
20
6 / 5 / 4
13,615
504
15,572
23,031
10,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
0 / 11 / 2
12,422
460
15,908
29,887
20,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Danzaburou
legman2711
Danzaburou
20
6 / 4 / 3
16,191
600
21,600
21,244
9,094
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
32
33
Kills
14
14
Deaths
33
53
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
4
10
3.25
L
1
10
6
0.4
W
Apollo
DissPlease
Apollo
6
4
10
2.75
W
Cthulhu
DjPaulyDJr
Cthulhu
3
2
15
5.25
L
Kumbhakarna
Eliortagar
Kumbhakarna
1
3
3
0.83
W
7
3
11
4.17
L
Ao Kuang
Pöläris
Ao Kuang
6
5
4
1.6
W
Chang'e
Spirit291
Chang'e
9
1
7
12.5
L
0
11
2
0.09
L
Danzaburou
legman2711
Danzaburou
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,763
Damage
62,833
117,270
Taken
97,980
106,448
Mitigated
49,979
54,877
Healing
30,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
14,016
3,099
0
12,834
27,029
23,374
1,901
7,315
19,714
0
121,114
L
7,655
618
0
884
16,452
5,826
0
4,781
11,429
85,378
0
W
Apollo
DissPlease
Apollo
15,647
7,594
0
7,812
22,062
9,867
9,269
8,299
13,346
0
110,136
W
Cthulhu
DjPaulyDJr
Cthulhu
12,005
545
1,432
6,525
25,460
30,888
0
6,610
18,850
72,986
0
L
Kumbhakarna
Eliortagar
Kumbhakarna
2,098
448
0
1,390
7,366
4,047
0
2,979
4,263
13,354
0
W
19,409
2,684
0
9,147
26,912
31,978
1,508
13,216
13,696
457
101,769
L
Ao Kuang
Pöläris
Ao Kuang
15,572
4,782
0
6,756
23,031
10,050
0
5,901
16,994
91,502
0
W
Chang'e
Spirit291
Chang'e
12,686
970
6,944
10,183
15,807
10,341
2,048
7,707
8,100
121,780
0
L
15,908
4,950
0
10,646
29,887
20,962
1,086
4,441
25,249
101,360
0
L
Danzaburou
legman2711
Danzaburou
21,600
11,043
0
10,379
21,244
9,094
1,288
6,413
14,787
0
144,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,717
Gold Earned
62,769
770
Minions Killed
697
0
Camps Cleared
0
2,581,371
Distance Traveled
1,990,165
34
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,678
581
157
6
0
565,700
10
L
Janus
11,637
431
153
6
0
469,878
9
W
Apollo
15,264
565
160
6
0
473,415
2
W
Cthulhu
14,988
555
111
4
0
523,815
9
L
Kumbhakarna
8,904
330
22
1
0
193,797
3
W
Mulan
15,691
581
163
6
0
491,697
8
L
Ao Kuang
13,615
504
125
5
0
529,036
2
W
Chang'e
16,096
596
179
7
0
526,744
5
L
Sol
12,422
460
170
6
0
383,475
1
L
Danzaburou
16,191
600
227
8
0
413,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role