Player Matchup

Ymir
Ymir
Gorditolac
Ymir
Level 27
God Stats
12W - 18L
1,439 SR
Queue Stats
139W - 181L
1,293 Elo+
Solo
Terra
Terra
HannahBaker1902
Terra
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 52L
1,544 Elo+
Solo
Persephone
Persephone
JinSoul1298
Persephone
Level 24
God Stats
12W - 15L
1,545 SR
Queue Stats
72W - 49L
1,533 Elo+
Solo
Ah Puch
Ah Puch
jorgito_e36
Ah Puch
Level 27
God Stats
11W - 10L
1,575 SR
Queue Stats
14W - 20L
1,366 Elo+
Solo
Chernobog
Chernobog
rainclouds20
Chernobog
Level 28
God Stats
3W - 2L
1,423 SR
Queue Stats
3W - 3L
1,484 Elo+
Solo
Team Averages
Level 24
1,497 SR
1,444 Elo+

VS

Team Averages
Level 21
1,632 SR
1,570 Elo+
Susano
Susano
Abbas_blal
Susano
Level 16
God Stats
10W - 10L
1,495 SR
Queue Stats
54W - 46L
1,466 Elo+
Solo
Hercules
Hercules
Rl_NahoOx_Rl
Hercules
Level 25
God Stats
1W - 0L
1,688 SR
Queue Stats
56W - 30L
1,616 Elo+
Party 1
Ymir
Ymir
Sergiosevenn_
Ymir
Level 25
God Stats
1W - 0L
1,654 SR
Queue Stats
3W - 1L
1,501 Elo+
Solo
Thor
Thor
iTp_Psycopathe
Thor
Level 13
God Stats
2W - 0L
1,763 SR
Queue Stats
20W - 5L
1,679 Elo+
Party 1
Janus
Janus
maaz_Ochiste
Janus
Level 24
God Stats
3W - 3L
1,559 SR
Queue Stats
36W - 21L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
7,884
464
4,706
8,364
5,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 3 / 2
9,323
548
9,081
13,005
9,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Persephone
JinSoul1298
Persephone
14
2 / 4 / 2
9,023
531
9,753
10,175
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
jorgito_e36
Ah Puch
12
3 / 3 / 1
7,455
439
4,067
6,712
2,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
rainclouds20
Chernobog
11
1 / 6 / 3
7,418
436
4,733
9,119
1,728
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Abbas_blal
Susano
17
6 / 1 / 4
9,669
569
9,098
9,749
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Rl_NahoOx_Rl
Hercules
14
3 / 4 / 2
8,530
502
5,478
12,424
6,261
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 4 / 7
7,700
453
1,854
9,913
9,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 1 / 3
8,779
516
8,494
10,286
3,899
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 0 / 5
9,951
585
8,511
10,141
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
10
Kills
19
19
Deaths
10
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Susano
Abbas_blal
Susano
6
1
4
8
L
1
3
5
1.17
L
3
3
2
1.33
L
Persephone
JinSoul1298
Persephone
2
4
2
0.75
W
Hercules
Rl_NahoOx_Rl
Hercules
3
4
2
1
W
1
4
7
1.13
W
4
1
3
5.5
L
Ah Puch
jorgito_e36
Ah Puch
3
3
1
1.17
W
5
0
5
7.5
L
Chernobog
rainclouds20
Chernobog
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,340
Damage
33,435
47,375
Taken
52,513
22,022
Mitigated
26,693
12,500
Healing
16,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
Abbas_blal
Susano
9,098
1,887
0
4,564
9,749
3,642
0
3,006
6,691
0
70,046
L
4,706
1,271
0
2,519
8,364
5,727
185
1,742
6,576
20,470
0
L
9,081
3,297
11
4,244
13,005
9,403
0
2,601
10,313
50,038
8,187
L
Persephone
JinSoul1298
Persephone
9,753
0
0
3,125
10,175
2,870
380
4,091
5,908
61,683
0
W
Hercules
Rl_NahoOx_Rl
Hercules
5,478
1,677
0
2,766
12,424
6,261
770
6,508
5,866
195
47,621
W
1,854
184
0
799
9,913
9,189
297
4,592
5,275
22,725
0
W
8,494
2,112
0
5,111
10,286
3,899
0
4,722
5,460
0
68,369
L
Ah Puch
jorgito_e36
Ah Puch
4,067
170
0
1,080
6,712
2,294
248
1,130
5,502
23,311
0
W
8,511
143
116
3,486
10,141
3,702
610
7,164
2,745
68,856
0
L
Chernobog
rainclouds20
Chernobog
4,733
3,136
0
1,521
9,119
1,728
643
587
8,532
0
38,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,103
Gold Earned
44,629
393
Minions Killed
535
0
Camps Cleared
0
1,568,428
Distance Traveled
1,705,368
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
9,669
569
117
7
0
358,906
3
L
Ymir
7,884
464
42
2
0
297,813
5
L
Terra
9,323
548
130
8
0
335,477
1
L
Persephone
9,023
531
111
7
0
311,156
5
W
Hercules
8,530
502
109
6
0
337,479
0
W
Ymir
7,700
453
37
2
0
300,043
0
W
Thor
8,779
516
116
7
0
358,068
0
L
Ah Puch
7,455
439
44
3
0
314,360
3
W
Janus
9,951
585
156
9
0
350,872
3
L
Chernobog
7,418
436
66
4
0
309,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role