Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GodMires
Sol
Level 154
God Stats
2W - 0L
1,712 SR
Queue Stats
82W - 82L
1,615 Elo+
Solo
Danzaburou
Danzaburou
Pakdebiere
Danzaburou
Level 129
God Stats
24W - 12L
1,605 SR
Queue Stats
180W - 142L
1,581 Elo+
Party 2
Discordia
Discordia
weedo35
Discordia
Level 138
God Stats
1W - 3L
1,568 SR
Queue Stats
174W - 150L
1,587 Elo+
Party 2
Team Averages
Level 137
1,596 SR
1,571 Elo+

VS

Team Averages
Level 100
1,579 SR
1,555 Elo+
Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
GolumAmicicide
Khepri
Level 98
God Stats
3W - 1L
1,703 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Reeezle
Morgan Le Fay
Level 15
God Stats
0W - 1L
1,611 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Anhur
Anhur
Sulmedis
Anhur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 20L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
2 / 0 / 1
5,764
961
2,129
5,603
3,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 0 / 4
6,004
1,001
6,240
2,537
803
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Pakdebiere
Danzaburou
12
3 / 0 / 1
6,512
1,085
5,126
4,401
1,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
weedo35
Discordia
11
0 / 0 / 4
5,831
972
2,469
1,885
472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 0 / 0
5,504
917
3,652
4,952
1,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 0
5,276
879
1,889
5,704
4,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Reeezle
Morgan Le Fay
9
0 / 1 / 0
5,083
847
3,256
4,929
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Sulmedis
Anhur
9
0 / 2 / 0
5,011
835
1,552
3,407
1,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
6
Kills
0
0
Deaths
6
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
0
1
2.5
L
Nemesis
 
Nemesis
0
0
0
0
W
1
0
4
3
L
0
3
0
0
W
Danzaburou
Pakdebiere
Danzaburou
3
0
1
3.5
L
Morgan Le Fay
Reeezle
Morgan Le Fay
0
1
0
0
L
Anhur
Sulmedis
Anhur
0
2
0
0
W
Discordia
weedo35
Discordia
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,964
Damage
10,349
14,426
Taken
18,992
6,124
Mitigated
8,809
5,891
Healing
2,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,129
669
0
1,119
5,603
3,443
0
3,219
2,384
0
12,423
L
Nemesis
 
Nemesis
3,652
1,361
0
1,408
4,952
1,865
532
1,887
2,929
0
16,776
W
6,240
1,623
0
1,447
2,537
803
726
1,458
1,079
22,822
0
L
1,889
32
0
213
5,704
4,235
0
2,764
2,894
7,757
0
W
Danzaburou
Pakdebiere
Danzaburou
5,126
2,050
0
2,453
4,401
1,406
1,361
564
3,837
0
21,631
L
Morgan Le Fay
Reeezle
Morgan Le Fay
3,256
293
45
500
4,929
1,687
0
2,439
2,280
13,751
0
L
Anhur
Sulmedis
Anhur
1,552
968
0
564
3,407
1,022
0
1,326
1,874
0
10,385
W
Discordia
weedo35
Discordia
2,469
472
0
872
1,885
472
204
85
1,800
13,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,111
Gold Earned
20,874
131
Minions Killed
96
7
Camps Cleared
6
536,763
Distance Traveled
449,563
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,764
961
19
3
2
145,046
1
L
Nemesis
5,504
917
32
5
3
150,216
3
W
Sol
6,004
1,001
39
7
1
128,772
3
L
Khepri
5,276
879
15
3
1
118,041
3
W
Danzaburou
6,512
1,085
48
8
2
147,717
1
L
Morgan Le Fay
5,083
847
26
4
2
112,664
1
L
Anhur
5,011
835
23
4
0
68,642
1
W
Discordia
5,831
972
25
4
2
115,228
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role