Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
KoSh3rXBOX
Agni
Level 160
God Stats
7W - 9L
1,477 SR
Queue Stats
402W - 405L
1,533 Elo+
Solo
Chernobog
Chernobog
MYR Fortune
Chernobog
Level 126
God Stats
3W - 4L
1,409 SR
Queue Stats
210W - 201L
1,611 Elo+
Solo
Bellona
Bellona
finarfinz
Bellona
Level 157
God Stats
2W - 1L
1,607 SR
Queue Stats
190W - 186L
1,512 Elo+
Solo
Team Averages
Level 145
1,499 SR
1,531 Elo+

VS

Team Averages
Level 113
1,536 SR
1,600 Elo+
Chang'e
Chang'e
Amtrocious
Chang'e
Level 96
God Stats
11W - 10L
1,626 SR
Queue Stats
575W - 585L
1,552 Elo+
Solo
King Arthur
King Arthur
DefinitelyNotHel
King Arthur
Level 108
God Stats
1W - 2L
1,589 SR
Queue Stats
157W - 155L
1,574 Elo+
Solo
Ullr
Ullr
Vohaldan
Ullr
Level 118
God Stats
2W - 2L
1,519 SR
Queue Stats
179W - 149L
1,648 Elo+
Party 1
Mercury
Mercury
fidelcashflow420
Mercury
Level 116
God Stats
1W - 3L
1,584 SR
Queue Stats
146W - 132L
1,560 Elo+
Party 1
Artio
Artio
taftical
Artio
Level 125
God Stats
0W - 2L
1,364 SR
Queue Stats
135W - 107L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
18
10 / 2 / 8
10,423
948
21,458
11,525
5,188
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chang'e
 
Chang'e
16
3 / 2 / 19
9,381
853
12,525
9,626
4,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
7 / 1 / 12
10,083
917
20,175
8,060
3,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
MYR Fortune
Chernobog
16
1 / 2 / 20
9,183
835
14,430
10,927
5,308
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
finarfinz
Bellona
14
2 / 4 / 14
8,692
790
9,799
18,063
19,204
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Amtrocious
Chang'e
14
1 / 4 / 6
7,908
719
13,523
17,696
7,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
DefinitelyNotHel
King Arthur
16
3 / 6 / 7
9,154
832
8,377
21,332
22,384
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ullr
17
4 / 2 / 4
9,004
819
10,303
13,701
6,581
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 5 / 5
7,879
716
5,185
12,696
5,449
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
taftical
Artio
13
2 / 6 / 4
8,326
757
8,088
23,934
24,312
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
37
23
Kills
11
11
Deaths
23
73
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
10
2
8
7
W
Chang'e
 
Chang'e
3
2
19
6.25
L
Chang'e
Amtrocious
Chang'e
1
4
6
1
L
King Arthur
DefinitelyNotHel
King Arthur
3
6
7
1.08
W
7
1
12
13
W
Chernobog
MYR Fortune
Chernobog
1
2
20
5.5
L
Ullr
4
2
4
3
L
1
5
5
0.7
W
Bellona
finarfinz
Bellona
2
4
14
2.25
L
Artio
taftical
Artio
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,387
Damage
45,476
58,201
Taken
89,359
38,044
Mitigated
65,778
27,880
Healing
36,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
21,458
879
1,714
968
11,525
5,188
1,104
4,751
6,774
0
31,388
W
Chang'e
 
Chang'e
12,525
862
11,253
3,654
9,626
4,693
1,015
4,006
5,620
22,021
0
L
Chang'e
Amtrocious
Chang'e
13,523
1,171
11,617
6,236
17,696
7,052
341
7,133
10,499
27,704
0
L
King Arthur
DefinitelyNotHel
King Arthur
8,377
459
1,467
1,190
21,332
22,384
0
9,251
11,984
0
22,406
W
20,175
1,129
2,136
1,832
8,060
3,651
1,145
2,523
5,537
37,315
0
W
Chernobog
MYR Fortune
Chernobog
14,430
6,126
1,647
1,420
10,927
5,308
2,070
3,177
7,731
0
40,561
L
Ullr
10,303
2,229
2,657
1,603
13,701
6,581
893
3,569
10,098
0
21,652
L
5,185
1,312
2,213
887
12,696
5,449
606
5,556
7,070
0
11,458
W
Bellona
finarfinz
Bellona
9,799
1,368
788
2,468
18,063
19,204
205
7,154
10,909
0
13,070
L
Artio
taftical
Artio
8,088
498
4,849
3,955
23,934
24,312
182
6,780
17,008
15,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,762
Gold Earned
42,271
124
Minions Killed
108
0
Camps Cleared
0
1,066,442
Distance Traveled
1,050,966
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
10,423
948
17
2
0
249,980
3
W
Chang'e
9,381
853
26
2
0
220,060
0
L
Chang'e
7,908
719
30
3
0
188,055
3
L
King Arthur
9,154
832
20
2
0
211,178
1
W
Agni
10,083
917
29
3
0
219,347
1
W
Chernobog
9,183
835
42
4
0
177,756
4
L
Ullr
9,004
819
27
2
0
217,214
0
L
Mercury
7,879
716
15
1
0
231,675
1
W
Bellona
8,692
790
10
1
0
199,299
0
L
Artio
8,326
757
16
1
0
202,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role