Player Matchup

Eset
Eset
DarkvoidCIEL
Eset
Level 18
God Stats
1W - 2L
1,555 SR
Queue Stats
11W - 15L
1,356 Elo+
Solo
Cerberus
Cerberus
LOCO CHOLO 95
Cerberus
Level 14
God Stats
0W - 2L
1,184 SR
Queue Stats
2W - 5L
1,341 Elo+
Solo
Medusa
Medusa
XLF1R3
Medusa
Level 3
God Stats
3W - 9L
1,500 SR
Queue Stats
29W - 55L
1,500 Elo+
Solo
Ra
Ra
josegaiming
Ra
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
valkyrie1995
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 8
1,448 SR
1,439 Elo+

VS

Team Averages
Level 31
1,427 SR
1,406 Elo+
Kukulkan
Kukulkan
CubanFlow79
Kukulkan
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
TTVBOBAJOB
Cliodhna
Level 30
God Stats
5W - 1L
1,500 SR
Queue Stats
50W - 52L
1,405 Elo+
Solo
Bacchus
Bacchus
TheDonkeyReject
Bacchus
Level 28
God Stats
17W - 14L
1,579 SR
Queue Stats
48W - 44L
1,453 Elo+
Solo
Bellona
Bellona
alvaro12464
Bellona
Level 62
God Stats
1W - 1L
1,255 SR
Queue Stats
7W - 9L
1,337 Elo+
Party 1
Skadi
Skadi
balufi
Skadi
Level 34
God Stats
10W - 7L
1,300 SR
Queue Stats
30W - 37L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 5 / 1
5,397
540
4,696
7,404
4,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cerberus
LOCO CHOLO 95
Cerberus
6
1 / 4 / 0
4,421
442
635
6,404
3,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
XLF1R3
Medusa
8
2 / 4 / 0
4,993
499
1,739
5,745
1,431
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

4
0 / 2 / 0
3,942
394
1,136
1,676
418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 4 / 3
4,592
459
271
4,017
1,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CubanFlow79
Kukulkan
9
2 / 0 / 5
5,546
555
4,079
2,638
802
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
TTVBOBAJOB
Cliodhna
12
6 / 2 / 2
6,664
666
3,978
6,263
2,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
5 / 1 / 6
6,163
616
3,998
6,072
6,451
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bellona
alvaro12464
Bellona
11
5 / 1 / 1
6,405
641
2,204
4,213
3,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
balufi
Skadi
8
1 / 2 / 4
5,400
540
3,679
3,703
1,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
6
Kills
19
19
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
CubanFlow79
Kukulkan
2
0
5
4.5
L
3
5
1
0.7
L
Cerberus
LOCO CHOLO 95
Cerberus
1
4
0
0.25
W
Cliodhna
TTVBOBAJOB
Cliodhna
6
2
2
3.5
W
5
1
6
8
L
Medusa
XLF1R3
Medusa
2
4
0
0.5
W
Bellona
alvaro12464
Bellona
5
1
1
5.5
W
Skadi
balufi
Skadi
1
2
4
1.5
L
0
2
0
0
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,477
Damage
17,938
25,246
Taken
22,889
11,192
Mitigated
13,762
2,235
Healing
6,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
CubanFlow79
Kukulkan
4,079
700
0
0
2,638
802
590
1,479
1,044
24,372
0
L
4,696
844
125
1,085
7,404
4,395
170
3,007
4,397
15,967
0
L
Cerberus
LOCO CHOLO 95
Cerberus
635
62
0
364
6,404
3,504
144
1,940
4,464
9,358
0
W
Cliodhna
TTVBOBAJOB
Cliodhna
3,978
424
0
2,796
6,263
2,307
0
1,297
4,752
0
37,774
W
3,998
438
0
2,513
6,072
6,451
36
1,127
4,945
16,009
0
L
Medusa
XLF1R3
Medusa
1,739
1,243
0
302
5,745
1,431
608
1,176
4,569
0
15,726
W
Bellona
alvaro12464
Bellona
2,204
304
0
932
4,213
3,129
251
991
3,222
0
34,405
W
Skadi
balufi
Skadi
3,679
1,361
0
0
3,703
1,073
152
1,433
2,270
0
19,451
L
1,136
354
0
321
1,676
418
75
676
1,000
6,847
0
L
271
0
0
38
4,017
1,444
30
1,278
2,739
0
9,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,345
Gold Earned
30,178
87
Minions Killed
254
0
Camps Cleared
0
769,206
Distance Traveled
978,764
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
5,546
555
48
5
0
158,545
0
L
Eset
5,397
540
18
2
0
168,319
2
L
Cerberus
4,421
442
16
2
0
137,534
0
W
Cliodhna
6,664
666
74
7
0
240,984
1
W
Bacchus
6,163
616
23
2
0
203,248
0
L
Medusa
4,993
499
31
3
0
173,036
0
W
Bellona
6,405
641
70
7
0
212,537
0
W
Skadi
5,400
540
39
4
0
163,450
0
L
Ra
3,942
394
9
1
0
88,383
0
L
Thor
4,592
459
13
1
0
201,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role