Player Matchup

Cerberus
Cerberus
Silver III
Mikkel-Awesome
Cerberus
Silver III
Level 125
God Stats
2W - 7L
1,360 SR
Queue Stats
40W - 75L
1,016 MMR
Solo
Achilles
Achilles
Gold III
l ShaCo I
Achilles
Gold III
Level 129
God Stats
14W - 14L
1,609 SR
Queue Stats
77W - 89L
1,597 MMR
Party 1
Raijin
Raijin
Gold II
zWayn
Raijin
Gold II
Level 82
God Stats
5W - 7L
1,527 SR
Queue Stats
121W - 139L
1,647 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,499 SR
1,420 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,618 SR
1,751 MMR
Guan Yu
Guan Yu
Silver III
I_m_Lorde_yayaya
Guan Yu
Silver III
Level 155
God Stats
13W - 8L
1,584 SR
Queue Stats
199W - 242L
1,003 MMR
Solo
Thoth
Thoth
Diamond IV
iMovePsychotic
Thoth
Diamond IV
Level 78
God Stats
4W - 6L
1,521 SR
Queue Stats
227W - 209L
2,196 MMR
Solo
Sobek
Sobek
Diamond II
xDrive by
Sobek
Diamond II
Level 125
God Stats
46W - 30L
1,749 SR
Queue Stats
334W - 258L
2,054 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
0 / 4 / 2
6,198
620
4,063
11,653
8,139
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
l ShaCo I
Achilles
12
5 / 2 / 0
7,663
766
10,619
11,445
7,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
zWayn
Raijin
9
0 / 4 / 2
6,176
618
6,852
6,597
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ArtioGebCabrakanOdinGilgamesh

VS

Bans
FenrirArtemisAresChaacAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 8
7,164
716
4,185
10,770
8,639
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
5 / 1 / 5
8,139
814
14,304
7,230
3,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
xDrive by
Sobek
12
4 / 1 / 6
8,604
860
6,299
14,861
15,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
10
10
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
3
8
1.67
L
Cerberus
0
4
2
0.25
W
5
1
5
7.5
L
Achilles
l ShaCo I
Achilles
5
2
0
2.5
W
Sobek
xDrive by
Sobek
4
1
6
7
L
Raijin
zWayn
Raijin
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,534
Damage
24,788
29,695
Taken
32,861
17,544
Mitigated
27,513
8,253
Healing
14,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,185
127
2,000
2,438
10,770
8,639
71
3,846
6,554
1,039
12,570
L
Cerberus
4,063
24
0
3,331
11,653
8,139
148
6,816
4,269
14,684
0
W
14,304
603
37
3,165
7,230
3,229
575
3,218
3,889
40,230
0
L
Achilles
l ShaCo I
Achilles
10,619
2,127
0
3,787
11,445
7,264
152
7,384
3,584
0
25,071
W
Sobek
xDrive by
Sobek
6,299
471
671
6,586
14,861
15,645
266
4,473
9,725
15,301
0
L
Raijin
zWayn
Raijin
6,852
629
0
1,135
6,597
2,141
296
5,468
506
23,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,037
Gold Earned
23,907
122
Minions Killed
98
4
Camps Cleared
5
571,415
Distance Traveled
646,636
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,164
716
13
1
3
210,238
2
L
Cerberus
6,198
620
45
5
0
201,567
1
W
Thoth
8,139
814
61
6
1
211,753
2
L
Achilles
7,663
766
30
3
1
216,189
3
W
Sobek
8,604
860
24
2
1
224,645
3
L
Raijin
6,176
618
47
5
3
153,659
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role