Player Matchup

Ganesha
Ganesha
By_barranco01
Ganesha
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,246 Elo+
Solo
Artemis
Artemis
PRUDENCE_08
Artemis
Level 88
God Stats
0W - 6L
1,164 SR
Queue Stats
215W - 253L
1,377 Elo+
Solo
Achilles
Achilles
XIGodEaterIX
Achilles
Level 116
God Stats
0W - 3L
1,507 SR
Queue Stats
43W - 34L
1,569 Elo+
Solo
Team Averages
Level 70
1,390 SR
1,398 Elo+

VS

Team Averages
Level 98
1,601 SR
1,413 Elo+
Geb
Geb
I_m_Lorde_yayaya
Geb
Level 155
God Stats
4W - 2L
1,350 SR
Queue Stats
54W - 60L
1,354 Elo+
Solo
Zhong Kui
Zhong Kui
XolderHD
Zhong Kui
Level 111
God Stats
9W - 2L
1,942 SR
Queue Stats
161W - 118L
1,599 Elo+
Solo
Pele
Pele
benyamin_pablo
Pele
Level 28
God Stats
10W - 12L
1,510 SR
Queue Stats
136W - 242L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
8
0 / 9 / 2
5,822
582
1,785
13,404
6,555
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
PRUDENCE_08
Artemis
10
2 / 6 / 1
6,774
677
5,959
7,586
2,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
XIGodEaterIX
Achilles
10
2 / 5 / 2
6,562
656
7,781
12,647
10,754
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 10
8,332
833
7,059
6,941
5,342
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
XolderHD
Zhong Kui
15
14 / 1 / 1
9,464
946
15,041
8,892
6,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
2 / 3 / 7
7,018
702
3,822
5,623
1,683
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
20
20
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
9
2
0.11
W
4
0
10
9
L
Artemis
PRUDENCE_08
Artemis
2
6
1
0.42
L
Achilles
XIGodEaterIX
Achilles
2
5
2
0.6
W
Zhong Kui
XolderHD
Zhong Kui
14
1
1
14.5
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,525
Damage
25,922
33,637
Taken
21,456
20,152
Mitigated
13,919
2,643
Healing
6,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
1,785
291
0
1,650
13,404
6,555
0
7,041
6,363
8,555
0
W
7,059
932
262
670
6,941
5,342
400
1,506
5,435
16,394
0
L
Artemis
PRUDENCE_08
Artemis
5,959
2,671
0
540
7,586
2,843
0
6,274
1,312
0
23,712
L
Achilles
XIGodEaterIX
Achilles
7,781
1,533
0
453
12,647
10,754
0
7,937
4,710
4,429
14,475
W
Zhong Kui
XolderHD
Zhong Kui
15,041
4,755
0
4,984
8,892
6,894
1,393
1,175
7,717
48,583
6,363
W
3,822
928
339
565
5,623
1,683
655
1,062
4,561
0
9,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,158
Gold Earned
24,814
82
Minions Killed
122
1
Camps Cleared
9
442,708
Distance Traveled
499,101
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,822
582
2
0
0
141,157
0
W
Geb
8,332
833
19
2
2
196,358
3
L
Artemis
6,774
677
43
4
1
128,912
1
L
Achilles
6,562
656
37
4
0
172,639
0
W
Zhong Kui
9,464
946
96
10
7
174,689
2
W
Pele
7,018
702
7
1
0
128,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role