Player Matchup

Awilix
Awilix
DRadiated
Awilix
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 126L
1,392 Elo+
Party 3
Chronos
Chronos
Demonpenguin223
Chronos
Level 98
God Stats
0W - 2L
1,532 SR
Queue Stats
20W - 28L
1,474 Elo+
Party 1
Tiamat
Tiamat
GaIaxity
Tiamat
Level 60
God Stats
24W - 26L
1,457 SR
Queue Stats
234W - 282L
1,408 Elo+
Party 3
Khepri
Khepri
Splergio
Khepri
Level 123
God Stats
18W - 12L
1,632 SR
Queue Stats
137W - 147L
1,517 Elo+
Party 1
King Arthur
King Arthur
shoelessjoe123
King Arthur
Level 120
God Stats
24W - 31L
1,464 SR
Queue Stats
831W - 790L
1,560 Elo+
Solo
Team Averages
Level 86
1,517 SR
1,470 Elo+

VS

Team Averages
Level 89
1,500 SR
1,512 Elo+
Geb
Geb
 
Geb
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ABlindDrunkMan
Nemesis
Level 46
God Stats
5W - 1L
1,871 SR
Queue Stats
98W - 19L
1,981 Elo+
Party 2
Janus
Janus
Mentxllity
Janus
Level 47
God Stats
1W - 1L
1,285 SR
Queue Stats
1W - 2L
1,203 Elo+
Party 2
Achilles
Achilles
Nilessa
Achilles
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 66L
1,418 Elo+
Party 2
Anhur
Anhur
SantaPVP
Anhur
Level 124
God Stats
2W - 3L
1,345 SR
Queue Stats
93W - 77L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DRadiated
Awilix
14
1 / 6 / 4
8,822
441
2,886
16,820
5,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 7 / 4
9,071
454
11,352
16,022
3,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
GaIaxity
Tiamat
16
6 / 4 / 3
10,318
516
10,292
11,466
5,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
Splergio
Khepri
10
0 / 3 / 7
7,614
381
4,579
14,207
11,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
shoelessjoe123
King Arthur
15
6 / 5 / 3
9,448
472
12,668
22,434
20,561
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 4 / 14
8,830
442
5,793
14,446
14,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
11 / 3 / 5
11,366
568
18,576
16,176
8,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
15
1 / 4 / 8
9,716
486
7,773
7,090
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Nilessa
Achilles
18
8 / 4 / 5
11,423
571
12,887
17,674
20,735
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
SantaPVP
Anhur
18
5 / 0 / 8
11,139
557
12,301
12,570
4,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
65
15
Kills
25
25
Deaths
15
21
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
4
14
1.75
W
11
3
5
4.5
L
Awilix
DRadiated
Awilix
1
6
4
0.5
L
2
7
4
0.57
L
Tiamat
GaIaxity
Tiamat
6
4
3
1.88
W
Janus
1
4
8
1.25
W
Achilles
Nilessa
Achilles
8
4
5
2.63
W
Anhur
SantaPVP
Anhur
5
0
8
9
L
Khepri
Splergio
Khepri
0
3
7
1.17
L
King Arthur
shoelessjoe123
King Arthur
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,777
Damage
57,330
80,949
Taken
67,956
47,070
Mitigated
50,694
23,173
Healing
20,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,793
1,236
0
3,557
14,446
14,503
0
5,357
8,997
18,405
0
W
18,576
9,596
0
4,180
16,176
8,509
0
6,822
9,024
0
93,575
L
Awilix
DRadiated
Awilix
2,886
1,080
0
6,056
16,820
5,700
236
1,908
14,912
0
46,091
L
11,352
4,435
0
3,003
16,022
3,989
0
1,930
14,062
59,138
0
L
Tiamat
GaIaxity
Tiamat
10,292
655
0
2,775
11,466
5,427
496
1,960
9,327
58,228
0
W
Janus
7,773
519
0
1,490
7,090
2,365
602
4,765
2,071
42,215
0
W
Achilles
Nilessa
Achilles
12,887
3,431
0
6,042
17,674
20,735
616
3,453
14,073
0
65,399
W
Anhur
SantaPVP
Anhur
12,301
7,314
0
5,301
12,570
4,582
2,698
6,956
5,574
0
87,643
L
Khepri
Splergio
Khepri
4,579
904
480
4,551
14,207
11,393
309
4,160
9,803
19,796
0
L
King Arthur
shoelessjoe123
King Arthur
12,668
1,093
0
6,308
22,434
20,561
15
3,339
19,016
0
60,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,273
Gold Earned
52,474
445
Minions Killed
481
0
Camps Cleared
0
1,865,622
Distance Traveled
1,865,104
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,830
442
17
1
0
378,536
9
W
Nemesis
11,366
568
114
6
0
411,464
0
L
Awilix
8,822
441
80
4
0
394,820
3
L
Chronos
9,071
454
111
6
0
361,504
7
L
Tiamat
10,318
516
113
6
0
358,007
5
W
Janus
9,716
486
91
5
0
367,951
3
W
Achilles
11,423
571
111
6
0
352,700
0
W
Anhur
11,139
557
148
7
0
354,453
3
L
Khepri
7,614
381
24
1
0
368,646
4
L
King Arthur
9,448
472
117
6
0
382,645
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role