Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
PARALLEL_BULLET3
Kuzenbo
Level 138
God Stats
102W - 106L
1,480 SR
Queue Stats
932W - 1,003L
1,395 Elo+
Solo
Da Ji
Da Ji
Stinkybeadz
Da Ji
Level 116
God Stats
2W - 1L
1,728 SR
Queue Stats
425W - 483L
1,342 Elo+
Solo
Chernobog
Chernobog
black_moon29
Chernobog
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 193L
1,304 Elo+
Solo
Odin
Odin
lucas-covi
Odin
Level 102
God Stats
5W - 6L
1,392 SR
Queue Stats
148W - 161L
1,364 Elo+
Solo
Team Averages
Level 104
1,520 SR
1,381 Elo+

VS

Team Averages
Level 74
1,369 SR
1,352 Elo+
Achilles
Achilles
David Glorious
Achilles
Level 48
God Stats
3W - 4L
1,498 SR
Queue Stats
15W - 23L
1,289 Elo+
Party 1
Odin
Odin
DizzyxHippy
Odin
Level 107
God Stats
2W - 4L
1,324 SR
Queue Stats
226W - 231L
1,372 Elo+
Solo
Izanami
Izanami
FriendyKiller03
Izanami
Level 67
God Stats
1W - 1L
1,465 SR
Queue Stats
39W - 54L
1,322 Elo+
Party 1
Zhong Kui
Zhong Kui
MBK00Sosa
Zhong Kui
Level 64
God Stats
12W - 12L
1,475 SR
Queue Stats
186W - 199L
1,407 Elo+
Solo
Loki
Loki
jdrm908
Loki
Level 85
God Stats
1W - 4L
1,081 SR
Queue Stats
90W - 110L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 3 / 2
7,227
452
8,241
13,168
5,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 3 / 2
8,179
511
7,739
11,682
10,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
3 / 4 / 1
7,758
485
7,034
10,580
4,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
black_moon29
Chernobog
12
2 / 7 / 3
7,441
465
8,160
14,236
4,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 3 / 0
7,390
462
4,183
11,681
7,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
4 / 0 / 8
7,821
489
10,527
10,911
5,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 2 / 6
8,092
506
3,869
12,724
8,170
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 3 / 6
6,493
406
4,423
6,861
1,717
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
MBK00Sosa
Zhong Kui
15
7 / 1 / 3
9,043
565
15,285
14,468
8,652
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
jdrm908
Loki
13
5 / 3 / 4
8,175
511
7,812
10,629
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
9
Kills
19
20
Deaths
9
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
2
0.33
W
Achilles
4
0
8
8
W
2
2
6
2.5
W
1
3
6
1.33
W
Zhong Kui
MBK00Sosa
Zhong Kui
7
1
3
8.5
L
3
3
2
1.33
L
3
4
1
0.88
L
Chernobog
black_moon29
Chernobog
2
7
3
0.5
W
Loki
jdrm908
Loki
5
3
4
2.33
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,357
Damage
41,916
61,347
Taken
55,593
32,704
Mitigated
27,650
19,608
Healing
15,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
8,241
527
0
6,606
13,168
5,330
0
7,476
5,591
42,603
0
W
Achilles
10,527
3,092
0
2,224
10,911
5,848
452
5,418
5,338
4,290
32,681
W
3,869
1,350
0
2,808
12,724
8,170
466
949
11,155
0
35,278
W
4,423
2,621
0
783
6,861
1,717
395
529
6,285
0
26,656
W
Zhong Kui
MBK00Sosa
Zhong Kui
15,285
2,507
43
7,843
14,468
8,652
983
5,680
8,358
56,430
0
L
7,739
2,765
1,525
1,816
11,682
10,971
135
2,007
9,370
20,802
0
L
7,034
1,337
0
2,416
10,580
4,631
0
3,380
7,099
0
47,390
L
Chernobog
black_moon29
Chernobog
8,160
4,464
679
3,002
14,236
4,256
582
3,181
10,538
0
49,769
W
Loki
jdrm908
Loki
7,812
1,821
0
2,254
10,629
3,263
81
2,891
7,598
0
45,216
L
4,183
738
0
3,564
11,681
7,516
0
438
11,135
178
32,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,995
Gold Earned
39,624
384
Minions Killed
365
0
Camps Cleared
0
1,427,303
Distance Traveled
1,473,321
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,227
452
125
8
0
256,766
2
W
Achilles
7,821
489
49
3
0
331,385
3
W
Odin
8,092
506
75
5
0
280,012
3
W
Izanami
6,493
406
51
3
0
299,513
1
W
Zhong Kui
9,043
565
105
7
0
274,208
0
L
Kuzenbo
8,179
511
29
2
0
309,619
0
L
Da Ji
7,758
485
72
5
0
304,183
1
L
Chernobog
7,441
465
89
6
0
264,273
2
W
Loki
8,175
511
85
5
0
288,203
4
L
Odin
7,390
462
69
4
0
292,462
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role